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314
overrides/config/DeadlyMonsters.cfg
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314
overrides/config/DeadlyMonsters.cfg
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# Configuration file
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##########################################################################################################
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# ageneral
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#--------------------------------------------------------------------------------------------------------#
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# General configuration
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##########################################################################################################
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ageneral {
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# Set to true if you want to disable additional mobs [default: false]
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B:disableMobs=false
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# Health multiplier for all mod mobs [range: 0.01 ~ 999.0, default: 1.0]
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S:healthMultiplier=1.0
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# Speed multiplier for the mod mobs [range: 0.01 ~ 999.0, default: 1.0]
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S:speedMultiplier=1.0
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# Strength multiplier the all mod mobs [range: 0.01 ~ 999.0, default: 1.0]
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S:strengthMultiplier=1.0
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}
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##########################################################################################################
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# bloody_maiden
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#--------------------------------------------------------------------------------------------------------#
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# Bloody Maiden
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##########################################################################################################
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bloody_maiden {
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# Set to true if you want to disable Bloody Maiden [default: false]
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B:bloodyMaidenDisabled=false
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# Bloody Maiden health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:bloodyMaidenHealthMultiplier=1.0
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# Bloody Maiden spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:bloodyMaidenSawnRate=4
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# Bloody Maiden speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:bloodyMaidenSpeedMultiplier=1.0
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# Bloody Maiden strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:bloodyMaidenStrengthMultiplier=1.0
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}
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##########################################################################################################
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# climber
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#--------------------------------------------------------------------------------------------------------#
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# Climber
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##########################################################################################################
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climber {
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# Set to true if you want to disable Climber [default: false]
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B:climberDisabled=false
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# Climber health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:climberHealthMultiplier=1.0
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# Climber spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:climberSawnRate=4
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# Climber speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:climberSpeedMultiplier=1.0
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# Climber strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:climberStrengthMultiplier=1.0
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}
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##########################################################################################################
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# entrail
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#--------------------------------------------------------------------------------------------------------#
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# Entrail
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##########################################################################################################
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entrail {
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# Set to true if you want to disable Entrail [default: false]
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B:entrailDisabled=false
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# Entrail health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:entrailHealthMultiplier=1.0
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# Entrail spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:entrailSawnRate=4
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# Entrail speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:entrailSpeedMultiplier=1.0
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# Entrail strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:entrailStrengthMultiplier=1.0
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}
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##########################################################################################################
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# fallen_leader
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#--------------------------------------------------------------------------------------------------------#
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# Fallen Leader
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##########################################################################################################
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fallen_leader {
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# Set to true if you want to disable Fallen Leader [default: false]
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B:fallenLeaderDisabled=false
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# Fallen Leader health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:fallenLeaderHealthMultiplier=1.0
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# Fallen Leader spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:fallenLeaderSawnRate=4
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# Fallen Leader speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:fallenLeaderSpeedMultiplier=1.0
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# Fallen Leader strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:fallenLeaderStrengthMultiplier=1.0
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}
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##########################################################################################################
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# freezer
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#--------------------------------------------------------------------------------------------------------#
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# Freezer
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##########################################################################################################
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freezer {
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# Set to true if you want to disable Freezer [default: false]
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B:freezerDisabled=false
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# Freezer health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:freezerHealthMultiplier=1.0
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# Freezer spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:freezerSawnRate=4
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# Freezer speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:freezerSpeedMultiplier=1.0
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# Freezer strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:freezerStrengthMultiplier=1.0
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}
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##########################################################################################################
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# haunted cow
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#--------------------------------------------------------------------------------------------------------#
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# Haunted Cow
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##########################################################################################################
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"haunted cow" {
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# Set to true if you want to disable time change event [default: false]
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B:disableTimeChange=false
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# Set to true if you want to disable Haunted Cow [default: false]
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B:hauntedCowDisabled=false
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# Haunted Cow health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:hauntedCowHealthMultiplier=1.0
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# Haunted Cow spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 8]
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I:hauntedCowSawnRate=8
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# Haunted Cow speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:hauntedCowSpeedMultiplier=1.0
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# Haunted Cow strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:hauntedCowStrengthMultiplier=1.0
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}
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##########################################################################################################
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# mutant_steve
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#--------------------------------------------------------------------------------------------------------#
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# Mutant Steve
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##########################################################################################################
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mutant_steve {
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# Set to true if you want to disable Mutant Steve [default: false]
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B:mutantSteveDisabled=false
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# Mutant Steve health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:mutantSteveHealthMultiplier=1.0
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# Mutant Steve spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:mutantSteveSawnRate=4
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# Mutant Steve speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:mutantSteveSpeedMultiplier=1.0
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# Mutant Steve strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:mutantSteveStrengthMultiplier=1.0
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}
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##########################################################################################################
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# present
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#--------------------------------------------------------------------------------------------------------#
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# Present
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##########################################################################################################
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present {
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# Set to true if you want to disable Present [default: false]
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B:presentDisabled=false
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# Present health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:presentHealthMultiplier=1.0
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# Present spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:presentSawnRate=4
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# Present speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:presentSpeedMultiplier=1.0
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# Present strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:presentStrengthMultiplier=1.0
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}
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##########################################################################################################
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# stranger
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#--------------------------------------------------------------------------------------------------------#
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# Stranger
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##########################################################################################################
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stranger {
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# Set to true if you want to disable Stranger [default: false]
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B:strangerDisabled=false
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# Stranger health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:strangerHealthMultiplier=1.0
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# Stranger spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:strangerSawnRate=4
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# Stranger speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:strangerSpeedMultiplier=1.0
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# Stranger strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:strangerStrengthMultiplier=1.0
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}
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##########################################################################################################
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# topielec
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#--------------------------------------------------------------------------------------------------------#
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# Topielec
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##########################################################################################################
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topielec {
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# Set to true if you want to disable Topielec [default: false]
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B:topielecDisabled=false
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# Topielec health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:topielecHealthMultiplier=1.0
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# Precentage Topielec spawn chance, for example 25 means 25%. [range: 0 ~ 999, default: 25]
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I:topielecSawnChance=25
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# Topielec speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:topielecSpeedMultiplier=1.0
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# Topielec strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:topielecStrengthMultiplier=1.0
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}
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##########################################################################################################
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# unborn_baby
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#--------------------------------------------------------------------------------------------------------#
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# Unborn Baby
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##########################################################################################################
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unborn_baby {
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# Set to true if you want to disable Unborn Baby [default: false]
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B:babyDisabled=false
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# Unborn Baby health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:babyHealthMultiplier=1.0
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# Unborn Baby spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 4]
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I:babySawnRate=4
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# Unborn Baby speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:babySpeedMultiplier=1.0
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# Unborn Baby strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:babyStrengthMultiplier=1.0
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}
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##########################################################################################################
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# zombie_chicken
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#--------------------------------------------------------------------------------------------------------#
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# Zombie Chicken
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##########################################################################################################
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zombie_chicken {
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# Set to true if you want to disable Zombie Chicken [default: false]
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B:zombieChickenDisabled=false
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# Zombie Chicken health multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:zombieChickenHealthMultiplier=1.0
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# Zombie Chicken spawn rate. Default for Zombie is 8. [range: 0 ~ 999, default: 8]
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I:zombieChickenSawnRate=8
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# Zombie Chicken speed multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:zombieChickenSpeedMultiplier=1.0
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# Zombie Chicken strenght multiplier [range: 0.01 ~ 999.0, default: 1.0]
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S:zombieChickenStrengthMultiplier=1.0
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}
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