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336
overrides/config/IguanaTweaksReborn.cfg
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336
overrides/config/IguanaTweaksReborn.cfg
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# Configuration file
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config {
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global {
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# Set to false to disable everything the Drops module does
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B:Drops=true
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# Set to false to disable everything the Experience module does
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B:Experience=true
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# Set to false to disable everything the Hardness module does
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B:Hardness=true
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# Set to false to disable everything the Hud module does
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B:Hud=true
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# Set to false to disable everything the Movement Restriction module does
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B:"Movement Restriction"=true
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# Set to false to disable everything the Sleep & Respawn module does
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B:"Sleep & Respawn"=true
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# Set to false to disable everything the Stack Size module does
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B:"Stack Size"=true
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}
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general {
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# The poison effect will be changed to be deadly and drain hunger, but will damage the player 3 times slower
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B:"Alter Poison"=true
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# Disables FoV changes when you get slowed down or sped up. Highly recommended if you have 'movement_restrictions' active.
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B:"Disable FoV on Speed Modified"=true
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# Minecraft normally adds 0.005 exaustion for block broken. With this at true, exhaustion will be added based on block hardness (hardness / 100). ELI5 when you break a block you lose more hunger the harder is a block to break.
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B:"Exaustion Block Break Hardness Based"=true
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# Multiply the exhaustion given to the player when breaking blocks by this value
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:"Exaustion Multiplier on Block Break"=1.0
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# If true, silverfish blocks will be almost like stone
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B:"Less Obivious Silverfish"=true
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# How often the speed of entities (not player) are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior
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# Min: 1
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# Max: 2147483647
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I:"Tick Rate Entity Update"=7
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# How often the speed of players are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior
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# Min: 1
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# Max: 2147483647
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I:"Tick Rate Player Update"=2
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}
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hardness {
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# Block ids (one per line) for the hardness whitelist/blacklist.
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# Format is modid:blockid;meta
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# E.g. 'minecraft:stone:1' will target granite
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S:"Block Black/Whitelist" <
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>
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# True if hardness multiplier should only affect blocks on the list, false if all blocks are affected except those on the list
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B:"Block List as Whitelist"=false
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# Define for each line a custom block hardness for every block. Those blocks are not affected by the global block hardness multiplier
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# The format is modid:blockid:meta,hardness.
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# E.g. 'minecraft:stone:1,5.0' will make granite have 5 hardness. If no meta is specified, this will affect every block meta.
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S:"Custom Block Hardness" <
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minecraft:coal_ore,12.0
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minecraft:iron_ore,15
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minecraft:gold_ore,20
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minecraft:diamond_ore,25
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minecraft:redstone_ore,12.0
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minecraft:lapis_ore,15
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minecraft:emerald_ore,30
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>
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# Multiplier applied to the hardness of blocks (set to 1 to disable)
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:Multiplier=4.0
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}
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"stack sizes" {
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# Mia stack size divider for blocks
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# Min: 1
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# Max: 64
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I:"Block Stack Size Divider Max"=4
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# Min stack size divider for blocks
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# Min: 1
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# Max: 64
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I:"Block Stack Size Divider Min"=2
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# List of all the custom stacks for blocks and items. The format is 'modid:name,max_stack_size'. Going over 64 doesn't work. By default, some items that villagers can trade are set to be tradeable.
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# Min: 1
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# Max: 64
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S:"Custom Stack List" <
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minecraft:emerald,64
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minecraft:paper,36
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minecraft:rotten_flesh,40
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>
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# Stack size divider for items
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# Min: 1
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# Max: 64
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I:"Item Stack Size Divider"=2
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# If true, writes in log file any change to stack sizes
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B:"Log changes"=false
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}
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"sleep & respawn" {
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# As the player respawns the bed will be destroyed. This makes bed one time respawn only
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B:"Destroy Bed on Respawn"=false
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# If active using a bed will not set your spawn point (requires disable_sleeping to be true)
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B:"Disable Set Respawn Point"=false
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# Prevents players from sleeping
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B:"Disable Sleeping"=true
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# Upon respawning your location will be randomised around your respawn point, at most at this maximum distance (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Random Respawn Location Radius Max"=0
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# Upon respawning your location will be randomised around your respawn point, at least at this minimum distance (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Random Respawn Location Radius Min"=0
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# Upon entering the world your spawn will be randomised around the spawn point, at most at this maximum distance (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Random Spawn Location Radius Max"=0
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# Upon entering the world your spawn will be randomised around the spawn point, at least at this minimum distance (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Random Spawn Location Radius Min"=0
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# Amount of health you respawn with (with 'respawnHealthDifficultyScaling' this will be modified by difficulty)
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# Min: 1
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# Max: 2147483647
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I:"Respawn Health"=10
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# If true, the amount of health you respawn with is dependant on difficulty. (Easy x2, Normal x1, Hard x0.5)
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B:"Respawn Health Difficulty Based"=true
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}
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hud {
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# If true, the armor bar will be hidden unless the player takes damage
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B:"Hide Armor Bar"=true
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# Delay (in seconds) before hiding the armor bar
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# Min: 0
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# Max: 2147483647
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I:"Hide Armor Bar Delay"=4
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# If true, the experience bar will be hidden unless there are xp orbs in a small radius around the player or a gui is open
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B:"Hide Experience Bar"=true
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# Delay (in seconds) before hiding the experience bar
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# Min: 0
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# Max: 2147483647
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I:"Hide Experience Bar Delay"=4
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# Delay (in seconds) before hiding the hunger bar
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# Min: 0
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# Max: 2147483647
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I:"Hide Health Bar Delay"=4
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# Health needs to be equal to or above this before the bar will hide
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# Min: 1
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# Max: 2147483647
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I:"Hide Health Bar Threshold"=20
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# If true, the health bar will be hidden when above a certain threshold (the bar will always be shown if absorpion hearts are present)
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B:"Hide Health bar"=true
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# If true, the hotbar will be hidden until the mouse wheel is used or an item is selected with numbers
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B:"Hide Hotbar"=false
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# Delay (in seconds) before hiding the hotbar
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# Min: 0
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# Max: 2147483647
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I:"Hide Hotbar Delay"=4
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# Delay (in seconds) before hiding the hunger bar
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# Min: 0
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# Max: 2147483647
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I:"Hide Hunger Bar Delay"=4
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# If true, a 'Creative mode' text will show up when in creative mode
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B:"Show Creative Text"=true
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}
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drops {
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# Lifespan (in ticks) of items on the ground
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I:"Item Lifespan"=6000
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# Lifespan (in ticks) of items dropped when a mob dies
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I:"Item Lifespan Mob Death"=6000
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# Lifespan (in ticks) of items dropped on player death
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I:"Item Lifespan Player Death"=2147483647
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# Lifespan (in ticks) of items tossed on the ground
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I:"Item Lifespan Tossed"=6000
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# List of items/blocks to restrict from mob drops (separated by new line, format modid:itemid:meta)
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S:"Restricted Drops" <
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>
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}
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"movement restriction" {
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# Percentage of slowdown for each point (half-shield) of armor (set to 0 to disable)
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# Min: 0.0
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# Max: 5.0
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D:"Armor Weight"=0.5
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# Custom list for each block that slows you down when you walk on it. Format is 'modid:blockid:meta,slowness', meta is not needed, setting no meta, means all the blocks. E.g. 'minecraft:diamond_block,75' will slowdown the player by 75% when walks on diamond block.
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S:"Custom Terrain Slowdown" <
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>
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# Set here (one per line) block weight for each block or item. Format is 'modid:blockid:meta,weight', meta is not needed, setting no meta, means all the blocks sub-types of that block.
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S:"Custom Weights" <
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>
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# Is the duration of the slowdown dependant on difficulty?
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B:"Damage Slowdown Difficulty Scaling"=true
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# Number of ticks each heart of damage slows you down for (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Damage Slowdown Duration"=5
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# When player's damaged, how much is slowed down?
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# Min: 0.0
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# Max: 100.0
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D:"Damage Slowdown Effectiviness"=20.0
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# Weight text on the HUD will be more detailed, showing numbers
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B:"Detailed Encumbrance Hud"=false
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# Shows weight text in the debug (F3) details
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B:"Encumbrance Debug"=true
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# Shows weight text on the HUD when carrying too much
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B:"Encumbrance Hud"=true
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# Maximum carry weight (set to 0 to disable)
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# Min: 0
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# Max: 2147483647
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I:"Max Carry Weight"=768
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# Weight of one rock block, used as a base to calculate weight of other blocks
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:"Rock Weight"=1.0
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# Multiplier for items weight in shulker boxes. Set this to 0 to make items in shulker boxes not count towards weight. Set this to 1 to make items in shulker boxes weight the same as they were out of the box.
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# Min: 0.0
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# Max: 1.0
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D:"Shulker Weight Reduction"=0.75
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# Set to false to disable the slowdown when walking backwards
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B:"Slowdown Walking Backwards"=true
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# Global modifier on the amount that terrain affects movement speed (set to 0 to disable)
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown Percentage"=10.0
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# Percentage of slowdown when walking in plants
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown in Plants"=5.0
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# Percentage of slowdown when walking in snow
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown in Snow"=20.0
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# Percentage of slowdown when walking on dirt or grass
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown on Dirt"=5.0
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# Percentage of slowdown when walking on ice
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown on Ice"=50.0
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# Percentage of slowdown when walking on plants
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown on Plants"=20.0
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# Percentage of slowdown when walking on sand
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown on sand"=20.0
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# Percentage of slowdown when walking on snow
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# Min: 0.0
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# Max: 100.0
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D:"Terrain Slowdown on snow"=20.0
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}
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experience {
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# Lifespan (in ticks) of xp orbs (Range: -1 -> 38000. If set to -1 the orbs will never despawn)
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I:Lifespan=6000
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# Percentage of experience given by everything (0 to disable all xp orbs from being created) (100 to disable)
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:"Percentage All"=100.0
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# Percentage of experience dropped from mobs spawned from Spawners.
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:"Percentage Mobs From Spawner"=80.0
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# Percentage of experience dropped by blocks. Experience dropped by blocks are still affected by percentage_all, so if you have e.g. percentage_all at 50, this needs to be set to 200 to make blocks drop normal experience. (set to 0 to make blocks not drop xp)
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# Min: 0.0
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# Max: 3.4028234663852886E38
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D:"Percentage Ore"=100.0
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}
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}
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