This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
config {
global {
# Set to false to disable everything the Drops module does
B:Drops=true
# Set to false to disable everything the Experience module does
B:Experience=true
# Set to false to disable everything the Hardness module does
B:Hardness=true
# Set to false to disable everything the Hud module does
B:Hud=true
# Set to false to disable everything the Movement Restriction module does
B:"Movement Restriction"=true
# Set to false to disable everything the Sleep & Respawn module does
B:"Sleep & Respawn"=true
# Set to false to disable everything the Stack Size module does
B:"Stack Size"=true
}
general {
# The poison effect will be changed to be deadly and drain hunger, but will damage the player 3 times slower
B:"Alter Poison"=true
# Disables FoV changes when you get slowed down or sped up. Highly recommended if you have 'movement_restrictions' active.
B:"Disable FoV on Speed Modified"=true
# Minecraft normally adds 0.005 exaustion for block broken. With this at true, exhaustion will be added based on block hardness (hardness / 100). ELI5 when you break a block you lose more hunger the harder is a block to break.
B:"Exaustion Block Break Hardness Based"=true
# Multiply the exhaustion given to the player when breaking blocks by this value
# Min: 0.0
# Max: 3.4028234663852886E38
D:"Exaustion Multiplier on Block Break"=1.0
# If true, silverfish blocks will be almost like stone
B:"Less Obivious Silverfish"=true
# How often the speed of entities (not player) are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior
# Min: 1
# Max: 2147483647
I:"Tick Rate Entity Update"=7
# How often the speed of players are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior
# Min: 1
# Max: 2147483647
I:"Tick Rate Player Update"=2
}
hardness {
# Block ids (one per line) for the hardness whitelist/blacklist.
# Format is modid:blockid;meta
# E.g. 'minecraft:stone:1' will target granite
S:"Block Black/Whitelist" <
>
# True if hardness multiplier should only affect blocks on the list, false if all blocks are affected except those on the list
B:"Block List as Whitelist"=false
# Define for each line a custom block hardness for every block. Those blocks are not affected by the global block hardness multiplier
# The format is modid:blockid:meta,hardness.
# E.g. 'minecraft:stone:1,5.0' will make granite have 5 hardness. If no meta is specified, this will affect every block meta.
S:"Custom Block Hardness" <
minecraft:coal_ore,12.0
minecraft:iron_ore,15
minecraft:gold_ore,20
minecraft:diamond_ore,25
minecraft:redstone_ore,12.0
minecraft:lapis_ore,15
minecraft:emerald_ore,30
>
# Multiplier applied to the hardness of blocks (set to 1 to disable)
# Min: 0.0
# Max: 3.4028234663852886E38
D:Multiplier=4.0
}
"stack sizes" {
# Mia stack size divider for blocks
# Min: 1
# Max: 64
I:"Block Stack Size Divider Max"=4
# Min stack size divider for blocks
# Min: 1
# Max: 64
I:"Block Stack Size Divider Min"=2
# List of all the custom stacks for blocks and items. The format is 'modid:name,max_stack_size'. Going over 64 doesn't work. By default, some items that villagers can trade are set to be tradeable.
# Min: 1
# Max: 64
S:"Custom Stack List" <
minecraft:emerald,64
minecraft:paper,36
minecraft:rotten_flesh,40
>
# Stack size divider for items
# Min: 1
# Max: 64
I:"Item Stack Size Divider"=2
# If true, writes in log file any change to stack sizes
B:"Log changes"=false
}
"sleep & respawn" {
# As the player respawns the bed will be destroyed. This makes bed one time respawn only
B:"Destroy Bed on Respawn"=false
# If active using a bed will not set your spawn point (requires disable_sleeping to be true)
B:"Disable Set Respawn Point"=false
# Prevents players from sleeping
B:"Disable Sleeping"=true
# Upon respawning your location will be randomised around your respawn point, at most at this maximum distance (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Random Respawn Location Radius Max"=0
# Upon respawning your location will be randomised around your respawn point, at least at this minimum distance (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Random Respawn Location Radius Min"=0
# Upon entering the world your spawn will be randomised around the spawn point, at most at this maximum distance (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Random Spawn Location Radius Max"=0
# Upon entering the world your spawn will be randomised around the spawn point, at least at this minimum distance (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Random Spawn Location Radius Min"=0
# Amount of health you respawn with (with 'respawnHealthDifficultyScaling' this will be modified by difficulty)
# Min: 1
# Max: 2147483647
I:"Respawn Health"=10
# If true, the amount of health you respawn with is dependant on difficulty. (Easy x2, Normal x1, Hard x0.5)
B:"Respawn Health Difficulty Based"=true
}
hud {
# If true, the armor bar will be hidden unless the player takes damage
B:"Hide Armor Bar"=true
# Delay (in seconds) before hiding the armor bar
# Min: 0
# Max: 2147483647
I:"Hide Armor Bar Delay"=4
# If true, the experience bar will be hidden unless there are xp orbs in a small radius around the player or a gui is open
B:"Hide Experience Bar"=true
# Delay (in seconds) before hiding the experience bar
# Min: 0
# Max: 2147483647
I:"Hide Experience Bar Delay"=4
# Delay (in seconds) before hiding the hunger bar
# Min: 0
# Max: 2147483647
I:"Hide Health Bar Delay"=4
# Health needs to be equal to or above this before the bar will hide
# Min: 1
# Max: 2147483647
I:"Hide Health Bar Threshold"=20
# If true, the health bar will be hidden when above a certain threshold (the bar will always be shown if absorpion hearts are present)
B:"Hide Health bar"=true
# If true, the hotbar will be hidden until the mouse wheel is used or an item is selected with numbers
B:"Hide Hotbar"=false
# Delay (in seconds) before hiding the hotbar
# Min: 0
# Max: 2147483647
I:"Hide Hotbar Delay"=4
# Delay (in seconds) before hiding the hunger bar
# Min: 0
# Max: 2147483647
I:"Hide Hunger Bar Delay"=4
# If true, a 'Creative mode' text will show up when in creative mode
B:"Show Creative Text"=true
}
drops {
# Lifespan (in ticks) of items on the ground
I:"Item Lifespan"=6000
# Lifespan (in ticks) of items dropped when a mob dies
I:"Item Lifespan Mob Death"=6000
# Lifespan (in ticks) of items dropped on player death
I:"Item Lifespan Player Death"=2147483647
# Lifespan (in ticks) of items tossed on the ground
I:"Item Lifespan Tossed"=6000
# List of items/blocks to restrict from mob drops (separated by new line, format modid:itemid:meta)
S:"Restricted Drops" <
>
}
"movement restriction" {
# Percentage of slowdown for each point (half-shield) of armor (set to 0 to disable)
# Min: 0.0
# Max: 5.0
D:"Armor Weight"=0.5
# Custom list for each block that slows you down when you walk on it. Format is 'modid:blockid:meta,slowness', meta is not needed, setting no meta, means all the blocks. E.g. 'minecraft:diamond_block,75' will slowdown the player by 75% when walks on diamond block.
S:"Custom Terrain Slowdown" <
>
# Set here (one per line) block weight for each block or item. Format is 'modid:blockid:meta,weight', meta is not needed, setting no meta, means all the blocks sub-types of that block.
S:"Custom Weights" <
>
# Is the duration of the slowdown dependant on difficulty?
B:"Damage Slowdown Difficulty Scaling"=true
# Number of ticks each heart of damage slows you down for (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Damage Slowdown Duration"=5
# When player's damaged, how much is slowed down?
# Min: 0.0
# Max: 100.0
D:"Damage Slowdown Effectiviness"=20.0
# Weight text on the HUD will be more detailed, showing numbers
B:"Detailed Encumbrance Hud"=false
# Shows weight text in the debug (F3) details
B:"Encumbrance Debug"=true
# Shows weight text on the HUD when carrying too much
B:"Encumbrance Hud"=true
# Maximum carry weight (set to 0 to disable)
# Min: 0
# Max: 2147483647
I:"Max Carry Weight"=768
# Weight of one rock block, used as a base to calculate weight of other blocks
# Min: 0.0
# Max: 3.4028234663852886E38
D:"Rock Weight"=1.0
# Multiplier for items weight in shulker boxes. Set this to 0 to make items in shulker boxes not count towards weight. Set this to 1 to make items in shulker boxes weight the same as they were out of the box.
# Min: 0.0
# Max: 1.0
D:"Shulker Weight Reduction"=0.75
# Set to false to disable the slowdown when walking backwards
B:"Slowdown Walking Backwards"=true
# Global modifier on the amount that terrain affects movement speed (set to 0 to disable)
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown Percentage"=10.0
# Percentage of slowdown when walking in plants
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown in Plants"=5.0
# Percentage of slowdown when walking in snow
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown in Snow"=20.0
# Percentage of slowdown when walking on dirt or grass
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown on Dirt"=5.0
# Percentage of slowdown when walking on ice
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown on Ice"=50.0
# Percentage of slowdown when walking on plants
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown on Plants"=20.0
# Percentage of slowdown when walking on sand
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown on sand"=20.0
# Percentage of slowdown when walking on snow
# Min: 0.0
# Max: 100.0
D:"Terrain Slowdown on snow"=20.0
}
experience {
# Lifespan (in ticks) of xp orbs (Range: -1 -> 38000. If set to -1 the orbs will never despawn)
I:Lifespan=6000
# Percentage of experience given by everything (0 to disable all xp orbs from being created) (100 to disable)
# Min: 0.0
# Max: 3.4028234663852886E38
D:"Percentage All"=100.0
# Percentage of experience dropped from mobs spawned from Spawners.
# Min: 0.0
# Max: 3.4028234663852886E38
D:"Percentage Mobs From Spawner"=80.0
# Percentage of experience dropped by blocks. Experience dropped by blocks are still affected by percentage_all, so if you have e.g. percentage_all at 50, this needs to be set to 200 to make blocks drop normal experience. (set to 0 to make blocks not drop xp)
# Min: 0.0
# Max: 3.4028234663852886E38
D:"Percentage Ore"=100.0
}
}