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Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
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# Configuration file
events {
# [true/false]
B:"Activate the Debug Mode (shows all positions of generated structures in the console)"=false
# [true/false]
B:"Activate the Update-Checker"=true
}
generation {
# This value multiplies the spawnchance! E.g. spawnchance is 1000 and the config says 0.3 ==> 1000 x 0.3 = 300 '300' is now the new spawnchance. [range: 0.1 ~ 10.0, default: 1.0]
S:"Modifies the chance of the dungeon generation"=1.0
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of End Buildings"=5000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of End Crystals"=2000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of End Towers"=3000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of Fossils"=2000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of Obsidian Pillars in the End"=2000
# higher value = rarer [range: 100 ~ 50000, default: 30000]
I:"Spawnchance of Specials!"=30000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of big bones"=2000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of other things"=2000
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Bigger Cacti"=1000
# higher value = rarer [range: 100 ~ 50000, default: 6000]
I:"Spawnchance of the Boats"=6000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Bushes"=2000
# higher value = rarer [range: 100 ~ 50000, default: 1500]
I:"Spawnchance of the Camps"=1500
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Dead Trees (in the desert)"=1000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Desert Pillars"=2000
# higher value = rarer [range: 100 ~ 50000, default: 1500]
I:"Spawnchance of the Fallen Trees"=1500
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Farm"=3000
# higher value = rarer [range: 100 ~ 50000, default: 4000]
I:"Spawnchance of the Grave"=4000
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Illager Houses"=5000
# higher value = rarer [range: 100 ~ 50000, default: 4000]
I:"Spawnchance of the Lava Fountain"=4000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Log Bundle"=3000
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Logs"=1000
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Maya Temple"=5000
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Meteor"=5000
# higher value = rarer [range: 1000 ~ 50000, default: 2000]
I:"Spawnchance of the Mine Entry"=2000
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Nether Portals"=5000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Oasis"=3000
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Palms"=1000
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Pyramide Dungeon"=5000
# higher value = rarer [range: 100 ~ 50000, default: 4000]
I:"Spawnchance of the Pyramides"=4000
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Rocks"=1000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Scarecrow"=2000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Skulls"=2000
# higher value = rarer [range: 100 ~ 50000, default: 1000]
I:"Spawnchance of the Snow Piles"=1000
# higher value = rarer [range: 100 ~ 50000, default: 1500]
I:"Spawnchance of the Snowmen"=1500
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Spawn Altars"=3000
# higher value = rarer [range: 100 ~ 50000, default: 4000]
I:"Spawnchance of the Sphinx"=4000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Stone Pillars"=3000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Temple"=2000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Tombs"=3000
# higher value = rarer [range: 100 ~ 50000, default: 1500]
I:"Spawnchance of the Totems"=1500
# higher value = rarer [range: 100 ~ 50000, default: 5000]
I:"Spawnchance of the Underground Spider Nests"=5000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Wall Ruins"=2000
# higher value = rarer [range: 100 ~ 50000, default: 2000]
I:"Spawnchance of the Well"=2000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the Wheat Balls"=3000
# higher value = rarer [range: 100 ~ 50000, default: 3000]
I:"Spawnchance of the single Villager Houses"=3000
}
generator {
# [true/false]
B:"Activate the End structure generation"=true
# [true/false]
B:"Activate the Nether structure generation"=true
# [true/false]
B:"Activate the Overworld structure generation"=true
}