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Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
general {
# Additional name suffixes that will be added to the pool of names given to champions
S:"Additional Champion Name Suffixes" <
>
# Additional names that will be added to the pool of names given to champions
S:"Additional Champion Names" <
>
# The range an active beacon will prevent champion spawns, 0 to disable
I:"Beacon Blacklist Range"=64
# List of mobs that will always spawn as champions, can optionally include specific tier (i.e. 'minecraft:spider;2') or tier range (i.e. 'minecraft:spider;1;3
S:"Champion Mobs List" <
>
# Set whether champions can spawn from mob spawners
B:"Champions from Spawners"=false
# The tier (and above) of champions that will have death messages sent out upon defeat, 0 to disable
I:"Death Message Tier"=0
# Set which dimensions, listed as number ids, are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Dimension List" <
-30
>
# Set whether the dimension configuration is blacklisted or whitelisted
# Valid values:
# BLACKLIST
# WHITELIST
S:"Dimension Permission Mode"=BLACKLIST
# Set whether to hide champion particles and HUD effects
B:"Hide Champion Effects"=false
# Sets whether to scale loot drop amount to tier number if LootSource.CONFIG is active
B:"Loot Drop Scales to Tier"=false
# Sets the loot drops from champions if loot source is set to CONFIG, format is tier;modid:name;metadata;stacksize;enchant(true/false);weight
S:"Loot Drops" <
>
# True if fake players can cause champion loot drops, otherwise false
B:"Loot Drops From Fake Players"=true
# Set whether champion mobs drop loot from the loot table, config, or both
# Valid values:
# LOOT_TABLE
# CONFIG
# BOTH
S:"Loot Source"=LOOT_TABLE
# Set which mobs are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Mob List" <
>
# Set whether the mob configuration is blacklisted or whitelisted
# Valid values:
# BLACKLIST
# WHITELIST
S:"Mob Permission Mode"=BLACKLIST
##########################################################################################################
# client settings
#--------------------------------------------------------------------------------------------------------#
# Settings that are only client-side
##########################################################################################################
"client settings" {
# The distance, in blocks, from which the health bar can be seen
I:"Health Bar Visibility Range"=50
# The x-offset for the champion health bars
I:"Health Bar X-Offset"=0
# The y-offset for the champion health bars
I:"Health Bar Y-Offset"=0
# Set to true to render the names of the champions
B:"Name Visibility"=true
# A list of colors, as numbers, for each rank
S:"Rank Colors" <
>
}
##########################################################################################################
# growth settings
#--------------------------------------------------------------------------------------------------------#
# Settings that affect the growth rate of champion mobs
##########################################################################################################
"growth settings" {
# The increase in armor multiplied by the growth factor
D:Armor=2.0
# The increase in armor toughness multiplied by the growth factor
D:"Armor Toughness"=1.0
# The percent increase in attack damage multiplied by the growth factor
D:"Attack Damage"=0.5
# The increase in creeper explosion strength multiplied by tier, NOT by growth factor
I:"Creeper Explosion Strength"=2
# The increase in experience multiplied by the growth factor
D:Experience=1.0
# The percent increase in health multiplied by the growth factor
D:Health=0.35
# The increase in knockback resistance multiplied by the growth factor
D:"Knockback Resistance"=0.05
}
##########################################################################################################
# affix settings
#--------------------------------------------------------------------------------------------------------#
# Settings that affect individual affixes
##########################################################################################################
"affix settings" {
# Set the maximum distance that mobs can use their targeted abilities from, 0 to disable
I:"Maximum Ability Range"=0
##########################################################################################################
# adaptable
#--------------------------------------------------------------------------------------------------------#
# Settings for the Adaptable affix
##########################################################################################################
adaptable {
# The increase in damage reduction for each consecutive attack of the same damage type
D:"Damage Reduction Increment"=0.15
# The maximum damage reduction
D:"Maximum Damage Reduction"=0.9
}
##########################################################################################################
# arctic
#--------------------------------------------------------------------------------------------------------#
# Settings for the Arctic affix
##########################################################################################################
arctic {
# How often the champion will shoot projectiles (in ticks)
I:"Attack Interval"=20
}
##########################################################################################################
# dampening
#--------------------------------------------------------------------------------------------------------#
# Settings for the Dampening affix
##########################################################################################################
dampening {
# The amount of damage reduction to apply to indirect attacks
D:"Damage Reduction"=0.8
}
##########################################################################################################
# hasty
#--------------------------------------------------------------------------------------------------------#
# Settings for the Hasty affix
##########################################################################################################
hasty {
# The base movement speed bonus
D:"Movement Bonus"=0.25
}
horde {
I:"Base Additional Mobs"=2
I:"Tier Multiplier"=2
}
##########################################################################################################
# lively
#--------------------------------------------------------------------------------------------------------#
# Settings for the Lively affix
##########################################################################################################
lively {
# Set cooldown (in seconds) for regeneration after getting attacked
I:"Cooldown on Attacked"=3
# The amount of health per second regeneration
D:"Heal Amount"=1.0
# Multiplier to health regeneration when not aggressive
D:"Passive Multiplier"=5.0
}
##########################################################################################################
# desecrator
#--------------------------------------------------------------------------------------------------------#
# Settings for the Desecrator affix
##########################################################################################################
desecrator {
# How often the champion will create harming clouds (in ticks)
I:"Attack Interval"=60
# How long, in ticks, it takes for the effect cloud to activate after being placed
I:"Cloud Activation Time"=20
# The duration, in ticks, of the cloud effect
I:"Cloud Duration"=200
# The radius of the cloud effect
D:"Cloud Radius"=4.0
}
##########################################################################################################
# infested
#--------------------------------------------------------------------------------------------------------#
# Settings for the Infested affix
##########################################################################################################
infested {
# The amount of silverfish to infest per health point of the champion
D:"Silverfish Per Health"=0.5
# How many silverfish to spawn per interval
I:"Silverfish Spawn Amount"=2
# How long, in ticks, between silverfish spawns
I:"Silverfish Spawn Interval"=60
# The total amount of silverfish a champion can house at once
I:"Silverfish Total Amount"=20
I:"Silverfish on Damage Taken"=1
I:"Silverfish on Death per Tier"=4
I:"Silverfish per Attack"=1
}
##########################################################################################################
# jailer
#--------------------------------------------------------------------------------------------------------#
# Settings for the Jailer affix
##########################################################################################################
jailer {
# The percent chance that an attack will jail targets
D:"Chance per Attack"=0.2
}
##########################################################################################################
# knockback
#--------------------------------------------------------------------------------------------------------#
# Settings for the Knockback affix
##########################################################################################################
knockback {
# The multiplier to apply to the knockback strength
D:"Knockback Multiplier"=5.0
}
##########################################################################################################
# plagued
#--------------------------------------------------------------------------------------------------------#
# Settings for the Plagued affix
##########################################################################################################
plagued {
# The potion that will be spread through the plague effect
S:"Infection Potion"=minecraft:wither
# The duration (in ticks) of the infection potion
I:"Infection Potion Duration"=200
# The power of the infection potion (base: 1)
I:"Infection Potion Power"=1
# The range that the infection will spread from hosts
I:"Infection Range"=3
# The duration (in ticks) of the plague effect
I:"Plague Duration"=300
}
##########################################################################################################
# reflecting
#--------------------------------------------------------------------------------------------------------#
# Settings for the Reflecting affix
##########################################################################################################
reflecting {
# Set whether or not reflected damage can be deadly
B:"Enable Killing Blow"=true
# The maximum amount of damage to reflect back
D:"Maximum Damage"=100.0
# The maximum percent of damage to reflect back
D:"Maximum Percent of Damage"=0.35
# The minimum percent of damage to reflect back
D:"Minimum Percent of Damage"=0.1
}
##########################################################################################################
# scrapper
#--------------------------------------------------------------------------------------------------------#
# Settings for the Scrapper affix
##########################################################################################################
scrapper {
# The percent chance that an attack will injure targets
D:"Chance per Attack"=0.4
}
##########################################################################################################
# cinder
#--------------------------------------------------------------------------------------------------------#
# Settings for the Cinder affix
##########################################################################################################
cinder {
# How often the champion will shoot projectiles (in ticks)
I:"Attack Interval"=20
}
##########################################################################################################
# molten
#--------------------------------------------------------------------------------------------------------#
# Settings for the Molten affix
##########################################################################################################
molten {
# Whether or not champions are damaged by water
B:Water-Resistant=false
}
##########################################################################################################
# vortex
#--------------------------------------------------------------------------------------------------------#
# Settings for the Vortex affix
##########################################################################################################
vortex {
# The strength of the vortex pulling effect
D:"Vortex Strength"=0.05
}
}
##########################################################################################################
# scaling health integration
#--------------------------------------------------------------------------------------------------------#
# Settings for integration with the Scaling Health mod
##########################################################################################################
"scaling health integration" {
# List of tiers with numbers to multiply spawn rates by difficulty (i.e. '1;0.02' to increase tier 1 spawns by 2 percent per difficulty). Note that tier spawn chances are cumulative, so increasing lower tier spawns will naturally increase higher tier spawns.
S:"Tier Spawn Modifiers" <
>
}
}