This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=true
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=true
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=true
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=true
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=true
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

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blockAethium
blockAluminium
blockAluminum
blockArchantine
blockBlazium
blockBlueGem
blockBone
blockBronze
blockCactus
blockCandy
blockCarbon
blockCharcoal
blockCoal
blockCoalCoke
blockCobalt
blockConcrete
blockConcreteBlack
blockConcreteBlue
blockConcreteBrown
blockConcreteCyan
blockConcreteGray
blockConcreteGreen
blockConcreteLightBlue
blockConcreteLightGray
blockConcreteLime
blockConcreteMagenta
blockConcreteOrange
blockConcretePink
blockConcretePurple
blockConcreteRed
blockConcreteWhite
blockConcreteYellow
blockConstantan
blockCopper
blockCrystal
blockDarkIron
blockDesh
blockDiamond
blockDimensium
blockElectrum
blockEmerald
blockEnderium
blockErodium
blockFuelCoke
blockGlacierite
blockGlowstone
blockGold
blockIce
blockInvar
blockIonite
blockIridium
blockIron
blockIrradium
blockKyronite
blockLapis
blockLead
blockLitherite
blockLonsdaleite
blockLumium
blockMagma
blockMagnesium
blockMercury
blockMeurodite
blockMithril
blockMossy
blockNetherWart
blockNickel
blockOsmium
blockPalladium
blockPladium
blockPlatinum
blockPrismarine
blockPrismarineBrick
blockPrismarineDark
blockQuartz
blockRedGem
blockRedstone
blockRefinedGlowstone
blockRefinedObsidian
blockRockwool
blockSalt
blockSignalum
blockSilicon
blockSilver
blockSlime
blockSoulGem
blockSteel
blockSunstone
blockTin
blockTitanium
blockTorite
blockTritanium
blockTungsten
blockUranium
blockWhiteGem
blockZinc
dustAerotheum
dustAluminium
dustAluminum
dustArchantine
dustBasalz
dustBlaze
dustBlitz
dustBlizz
dustBrass
dustBronze
dustCertusQuartz
dustCharcoal
dustCoal
dustConstantan
dustCopper
dustCryotheum
dustDiamond
dustDimensium
dustDirtyCopper
dustDirtyGold
dustDirtyIron
dustDirtyLead
dustDirtyOsmium
dustDirtySilver
dustDirtyTin
dustDraconium
dustElectrum
dustEmerald
dustEnder
dustEnderPearl
dustEnderium
dustFlour
dustFluix
dustGlowstone
dustGold
dustInvar
dustIridium
dustIron
dustIrradium
dustLapis
dustLead
dustLithium
dustLumium
dustMana
dustMithril
dustNetherQuartz
dustNickel
dustObsidian
dustOsmium
dustPetrotheum
dustPlatinum
dustPrismarine
dustPyrotheum
dustQuartz
dustRedstone
dustRefinedObsidian
dustSalt
dustSaltpeter
dustSapphire
dustSignalum
dustSilver
dustSteel
dustSugar
dustSulfur
dustTin
dustTitanium
dustTorite
dustTritanium
dustUranium
dustWheat
dustWood
gemBlazium
gemBlueDiamond
gemBlueGem
gemCrystal
gemDesertQuartz
gemDiamond
gemDilithium
gemEmerald
gemGlacierite
gemGreenDiamond
gemIrradiantQuartz
gemLapis
gemMeurodite
gemPrismarine
gemPurpleDiamond
gemQuartz
gemRedDiamond
gemRedGem
gemSalt
gemSapphire
gemSoul
gemSunstone
gemWhiteGem
gemYellowDiamond
ingotAluminium
ingotAluminum
ingotArchantine
ingotBlazium
ingotBrass
ingotBrick
ingotBrickNether
ingotBronze
ingotCarbon
ingotConstantan
ingotCopper
ingotCrystal
ingotDarkIron
ingotDesh
ingotDimensium
ingotDraconium
ingotElectrum
ingotEmerald
ingotEnderium
ingotGlacierite
ingotGlowstone
ingotGold
ingotInvar
ingotIridium
ingotIron
ingotLead
ingotLumium
ingotMagnesium
ingotMercury
ingotMeteoricIron
ingotMithril
ingotNaturalAluminum
ingotNickel
ingotObsidian
ingotOsmium
ingotPalladium
ingotPlatinum
ingotRedstone
ingotRefinedGlowstone
ingotRefinedIron
ingotRefinedObsidian
ingotSignalum
ingotSilver
ingotSteel
ingotTin
ingotTitanium
ingotTorite
ingotTritanium
ingotTungsten
ingotUranium
ingotZinc
nuggetAluminum
nuggetArchantine
nuggetBlazium
nuggetBronze
nuggetCoal
nuggetConstantan
nuggetCopper
nuggetDiamond
nuggetDimensium
nuggetElectrum
nuggetEmerald
nuggetEnder
nuggetEnderium
nuggetGlacierite
nuggetGlowstone
nuggetGold
nuggetInvar
nuggetIridium
nuggetIron
nuggetLapis
nuggetLead
nuggetLumium
nuggetMithril
nuggetNickel
nuggetObsidian
nuggetOsmium
nuggetPlatinum
nuggetRefinedGlowstone
nuggetRefinedObsidian
nuggetSignalum
nuggetSilver
nuggetSteel
nuggetTin
nuggetTorite
nuggetTritanium
oreAgate
oreAlexandrite
oreAluminium
oreAluminum
oreAmber
oreAmethyst
oreAmetrine
oreAntiGrav
oreApatite
oreAquamarine
oreArchantine
oreArdite
oreBeryl
oreBlackDiamond
oreBlazium
oreBlueDiamond
oreBlueGem
oreBlueTopaz
oreBoron
oreBrainstone
oreCarbon
oreCarnelian
oreCertusQuartz
oreChaos
oreChargedCertusQuartz
oreCheese
oreCheeseMilk
oreCinnabar
oreCitrine
oreClathrateEnder
oreClathrateGlowstone
oreClathrateOilSand
oreClathrateOilShale
oreClathrateRedstone
oreCoal
oreCobalt
oreCopper
oreCrystal
oreDarkIron
oreDenseCoal
oreDesh
oreDiamond
oreDilithium
oreDimensionalShard
oreDimensium
oreDirensium
oreDraconium
oreElectrotine
oreEmerald
oreEnderEssence
oreExtrailonite
oreFirestone
oreGarnet
oreGold
oreGoldenBeryl
oreGoldenite
oreGraphite
oreGreenDiamond
oreHeliodore
oreIllenium
oreIlmenite
oreIndicolite
oreInferium
oreInferumite
oreIolite
oreIridium
oreIron
oreIrradium
oreJasper
oreLapis
oreLead
oreLepidolite
oreLithium
oreMagnesium
oreMalachite
oreMercury
oreMeurodite
oreMithril
oreMoldavite
oreMoonstone
oreMorganite
oreNaturalAluminum
oreNetherSteel
oreNickel
oreNiter
oreOil
oreOnyx
oreOpal
oreOsmium
orePalladium
orePeridot
orePlatinum
oreProsperity
orePurpleDiamond
oreQuartz
oreQuartzBlack
oreRedDiamond
oreRedGem
oreRedstone
oreRuby
oreSalt
oreSapphire
oreSetrorium
oreSilicon
oreSilver
oreSlime
oreSoul
oreSpinel
oreSulfur
oreTanzanite
oreThorium
oreTin
oreTitaniumIron
oreTopaz
oreTorite
oreTritanium
oreTungsten
oreTurquoise
oreUranium
oreVioletSapphire
oreWhiteGem
oreYellorite
oreYellowDiamond
oreZinc
oreZyptorium
plateAluminum
plateArchantine
plateBlazium
plateBronze
plateConstantan
plateCopper
plateDiamond
plateDimensium
plateElectrum
plateEnderium
plateGlacierite
plateGold
plateInvar
plateIridium
plateIron
plateLead
plateLumium
plateMeurodite
plateMithril
plateNickel
platePlatinum
plateSignalum
plateSilver
plateSteel
plateTin
plateTorite