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64
overrides/config/coherentvillages.cfg
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64
overrides/config/coherentvillages.cfg
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version v0.0.5.8
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#distance between villages
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#do not set below 9!
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max_distance=20
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#do not set above max_distance or below 3!
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min_distance=10
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#Tested with values 0, 1... change default size of villages
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size=1
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#ID start for entities
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entity_id_start=1514
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#=====NORD CONFIGS=======#The chance a Nord NPC has to gain the ability(or curse) to transform into a Bjornserker!
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bjorn_turn_rate=5
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#The chance a Nord Village will bandit infested!
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nord_bandit_infest_rate=25
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#The chance a Nord Village will zombie infested!
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nord_zombie_infest_rate=2
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#The spawnrate of wargs!
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warg_spawn_rate=10
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#The spawnrate of bjornserkers
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bjornserker_spawn_rate=5
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#The chance a Nord Village attempt to upgrade their soldiers to a higher rank.
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upgrade_chance=25
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#=====ROMAN CONFIGS=======#The spawnrate of lemure in Latin biomes (DON'T CHANGE RIGHT NOW!)
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lemure_spawn_rate=2
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#The spawnrate of wraiths in Latin biomes
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wraith_spawn_rate=5
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#The chance when a Latin NPC dies they become a Wraith
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wraith_turn_rate=50
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#The chance a Latin Village will bandit infested!
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latin_bandit_infest_rate=25
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#The chance a Latin Village will zombie infested!
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latin_zombie_infest_rate=2
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#=====GERMAN CONFIGS=======#The chance a German Village will be Mongol infested!
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german_bandit_infest_rate=8
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#The chance a German Village will zombie infested!
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german_zombie_infest_rate=2
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#The chance when a German Village will vampire infested!
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german_vampire_infest_rate=15
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#The chance when a vampire attacks a NPC they will be turned!
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german_vampire_turn_rate=5
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#The chance when a German NPC spawns, they will be a vampire!
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german_vampire_spawn_rate=5
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#=====SLAVIC CONFIGS=======#The chance a Slavic Village will bandit infested!
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slav_bandit_infest_rate=15
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#The chance a Slavic Village will zombie infested!
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slav_zombie_infest_rate=2
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#The chance a Slavic Village will mongol infested!
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slav_mongol_infest_rate=8
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#=====ARABIC CONFIGS=======#The chance a Arab Village will bandit infested!
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arab_bandit_infest_rate=23
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#The chance a Arab Village will zombie infested!
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arab_zombie_infest_rate=2
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#=====Event CONFIGS=======#Show event messages!
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show_event_messages=0
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#The chance a village will be raid by bandits!
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raid_rate=50
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#The chance a village will recieve immigrates!
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immigrate_rate=50
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#The chance a skirmish will happen out in the wild!
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skirmish_rate=50
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#=====General CONFIGS=======#Allows for spells to cause damage to the world
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allow_destructive_villagers=1
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#Makes all villagers destructive, not just hostile ones
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all_villagers_destructive=1
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