This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
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# Configuration file
defaults {
# Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]]
S:"Default augments for arm slot" <
cyberware:body_part 1 8
cyberware:body_part 1 9
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 7]]
S:"Default augments for bone slot" <
cyberware:body_part 1 7
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 1]]
S:"Default augments for cranium slot" <
cyberware:body_part 1 1
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 0]]
S:"Default augments for eyes slot" <
cyberware:body_part 1 0
>
# Use format 'id amount metadata' [default: ]
S:"Default augments for foot slot" <
>
# Use format 'id amount metadata' [default: ]
S:"Default augments for hand slot" <
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 2]]
S:"Default augments for heart slot" <
cyberware:body_part 1 2
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]]
S:"Default augments for leg slot" <
cyberware:body_part 1 10
cyberware:body_part 1 11
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 4]]
S:"Default augments for lower_organs slot" <
cyberware:body_part 1 4
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 3]]
S:"Default augments for lungs slot" <
cyberware:body_part 1 3
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 6]]
S:"Default augments for muscle slot" <
cyberware:body_part 1 6
>
# Use format 'id amount metadata' [default: [cyberware:body_part 1 5]]
S:"Default augments for skin slot" <
cyberware:body_part 1 5
>
}
essence {
I:"Critical Essence value, where rejection begins"=25
I:"Maximum Essence"=100
}
gamerules {
S:"Chance of successful drop"=100.0
B:"Default for gamerule cyberware_dropCyberware"=false
B:"Default for gamerule cyberware_keepCyberware"=false
}
hud {
S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05
S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1
B:"Enable hudlens and hudjack float."=false
}
machines {
S:"Additive chance for Scanner per extra item"=10.0
S:"Chance of blueprint from Engineering Table"=15.0
S:"Chance of blueprint from Scanner"=10.0
I:"Ticks taken per Scanner operation"=24000
}
mobs {
B:"Disable cyberzombies"=false
I:"Maximum Cyberzombie pack size"=1
I:"Minimum Cyberzombie pack size"=1
S:"Percent chance a Cyberzombie drops an item"=50.0
B:"Prevent mobs from spawning with Cyberware clothing"=false
I:"Spawning weight of Cyberzombies"=15
}
other {
B:"Enable Katana"=true
B:"Enable Trenchcoat, Mirrorshades, and Biker Jacket"=true
B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=true
B:"Enable crafting recipe for Robosurgeon"=false
I:"RF/Tesla per internal power unit"=1
}