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112
overrides/config/cyberware.cfg
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112
overrides/config/cyberware.cfg
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# Configuration file
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defaults {
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]]
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S:"Default augments for arm slot" <
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cyberware:body_part 1 8
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cyberware:body_part 1 9
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 7]]
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S:"Default augments for bone slot" <
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cyberware:body_part 1 7
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 1]]
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S:"Default augments for cranium slot" <
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cyberware:body_part 1 1
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 0]]
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S:"Default augments for eyes slot" <
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cyberware:body_part 1 0
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>
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# Use format 'id amount metadata' [default: ]
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S:"Default augments for foot slot" <
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>
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# Use format 'id amount metadata' [default: ]
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S:"Default augments for hand slot" <
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 2]]
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S:"Default augments for heart slot" <
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cyberware:body_part 1 2
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]]
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S:"Default augments for leg slot" <
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cyberware:body_part 1 10
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cyberware:body_part 1 11
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 4]]
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S:"Default augments for lower_organs slot" <
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cyberware:body_part 1 4
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 3]]
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S:"Default augments for lungs slot" <
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cyberware:body_part 1 3
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 6]]
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S:"Default augments for muscle slot" <
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cyberware:body_part 1 6
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>
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# Use format 'id amount metadata' [default: [cyberware:body_part 1 5]]
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S:"Default augments for skin slot" <
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cyberware:body_part 1 5
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>
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}
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essence {
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I:"Critical Essence value, where rejection begins"=25
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I:"Maximum Essence"=100
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}
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gamerules {
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S:"Chance of successful drop"=100.0
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B:"Default for gamerule cyberware_dropCyberware"=false
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B:"Default for gamerule cyberware_keepCyberware"=false
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}
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hud {
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S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05
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S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1
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B:"Enable hudlens and hudjack float."=false
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}
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machines {
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S:"Additive chance for Scanner per extra item"=10.0
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S:"Chance of blueprint from Engineering Table"=15.0
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S:"Chance of blueprint from Scanner"=10.0
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I:"Ticks taken per Scanner operation"=24000
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}
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mobs {
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B:"Disable cyberzombies"=false
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I:"Maximum Cyberzombie pack size"=1
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I:"Minimum Cyberzombie pack size"=1
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S:"Percent chance a Cyberzombie drops an item"=50.0
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B:"Prevent mobs from spawning with Cyberware clothing"=false
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I:"Spawning weight of Cyberzombies"=15
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}
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other {
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B:"Enable Katana"=true
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B:"Enable Trenchcoat, Mirrorshades, and Biker Jacket"=true
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B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=true
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B:"Enable crafting recipe for Robosurgeon"=false
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I:"RF/Tesla per internal power unit"=1
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}
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