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405
overrides/config/deepmoblearning.cfg
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405
overrides/config/deepmoblearning.cfg
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# Configuration file
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##########################################################################################################
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# data model mob names
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#--------------------------------------------------------------------------------------------------------#
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# Register entities that count towards leveling up the model
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# Format is modname:entity_name
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##########################################################################################################
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"data model mob names" {
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# Blaze
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S:blaze <
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minecraft:blaze
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>
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# Creeper
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S:creeper <
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minecraft:creeper
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galacticraftcore:evolved_creeper
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moreplanets:zelius_creeper
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moreplanets:infected_creeper
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>
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# Dragon
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S:dragon <
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minecraft:ender_dragon
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>
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# Enderman
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S:enderman <
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minecraft:enderman
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deepmoblearning:trial_enderman
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galacticraftcore:evolved_enderman
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>
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# Ghast
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S:ghast <
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minecraft:ghast
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>
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# Guardian
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S:guardian <
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minecraft:elder_guardian
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minecraft:guardian
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>
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# Matter Overdrive Androids
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S:mo_android <
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matteroverdrive:ranged_rogue_android
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matteroverdrive:rogue_android
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>
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# Shulker
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S:shulker <
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minecraft:shulker
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>
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# Creeper
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S:skeleton <
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minecraft:stray
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minecraft:skeleton
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galacticraftcore:evolved_skeleton
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moreplanets:zelius_skeleton
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moreplanets:infected_skeleton
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>
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# Slime
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S:slime <
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minecraft:slime
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minecraft:magma_cube
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deepmoblearning:trial_slime
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>
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# Spider
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S:spider <
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minecraft:spider
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minecraft:cave_spider
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deepmoblearning:trial_spider
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deepmoblearning:trial_cave_spider
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galacticraftcore:evolved_spider
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moreplanets:zelius_spider
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moreplanets:infected_spider
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>
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# Thermal Elemental
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S:thermalelemental <
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thermalfoundation:blizz
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thermalfoundation:blitz
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thermalfoundation:basalz
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>
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# Witch
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S:witch <
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minecraft:witch
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galacticraftcore:evolved_witch
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>
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# Wither
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S:wither <
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minecraft:wither
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>
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# Wither Skeleton
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S:witherskeleton <
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minecraft:wither_skeleton
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>
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# Zombie
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S:zombie <
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minecraft:husk
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minecraft:zombie
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minecraft:zombie_villager
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minecraft:zombie_pigman
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galacticraftcore:evolved_zombie
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moreplanets:infected_zombie
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moreplanets:zelius_zombie
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>
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}
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##########################################################################################################
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# data model simulation costs
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#--------------------------------------------------------------------------------------------------------#
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# Simulation costs for all the data models (in RF/t)
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# Cost should not exceed a full machine buffer (Max 6666 RF/t)
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# Values over the max will be set to the max
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##########################################################################################################
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"data model simulation costs" {
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I:blaze=256
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I:creeper=80
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I:dragon=2560
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I:enderman=512
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I:ghast=372
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I:guardian=340
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I:mo_android=256
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I:shulker=256
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I:skeleton=80
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I:slime=150
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I:spider=80
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I:thermalelemental=256
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I:witch=120
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I:wither=2048
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I:witherskeleton=880
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I:zombie=80
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}
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general {
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# Horizontal spacing from the selected corner, values can be both positive and negative
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I:guiOverlayHorizontalSpacing=0
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# Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright]
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S:guiOverlaySide=topleft
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# Vertical spacing from the selected corner, values can be both positive and negative
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I:guiOverlayVerticalSpacing=0
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# Set to false to disable the creative flight portion of the Glitch armorset.
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B:isGlitchArmorCreativeFlightEnabled=true
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# Enable the Crafting of sooted redstone on Vanilla blocks of coal
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B:isSootedRedstoneCraftingEnabled=true
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# RF/t cost for the Loot Fabricator, roof is 18k RF/t
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I:rfCostLootFabricator=256
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}
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##########################################################################################################
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# matter experience
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#--------------------------------------------------------------------------------------------------------#
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# Experience values for the different "realm" matters, maxValue: 999
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##########################################################################################################
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"matter experience" {
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I:extraterrestrial=20
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I:hellish=14
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I:overworldian=10
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}
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##########################################################################################################
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# model experience tweaks
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#--------------------------------------------------------------------------------------------------------#
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# DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated"
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# Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling
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# For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations
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# Data formula: killmultiplier * requiredKills
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# Max multiplier: 100
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# Max kills to next tier: 500
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##########################################################################################################
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"model experience tweaks" {
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# How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline)
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I:killMultiplierTier0=1
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# How much data you get per kill on the Basic tier
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I:killMultiplierTier1=4
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# How much data you get per kill on the Advanced tier
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I:killMultiplierTier2=10
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# How much data you get per kill on the Superior tier
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I:killMultiplierTier3=18
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# Number of kills to reach the Basic tier.
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I:killsToTier1=6
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# Number of kills to reach the Advanced tier.
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I:killsToTier2=12
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# Number of kills to reach the Superior tier.
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I:killsToTier3=30
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# Number of kills to reach the Self Aware tier.
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I:killsToTier4=50
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}
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##########################################################################################################
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# pristine matter chance
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#--------------------------------------------------------------------------------------------------------#
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# The chance to output pristine matter from the various tiers
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# Starts at basic since faulty models can't be used in the simulation chamber
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##########################################################################################################
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"pristine matter chance" {
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I:tier1=5
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I:tier2=11
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I:tier3=24
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I:tier4=42
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}
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##########################################################################################################
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# pristine output items
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#--------------------------------------------------------------------------------------------------------#
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# Entries for Loot fabricator outputs from the different pristine items.
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# Input format "minecraft:coal,64,0"
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# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
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# Optionally supports NBT tags, example:
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# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
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##########################################################################################################
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"pristine output items" {
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# Blaze
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S:blaze <
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minecraft:blaze_rod,22,0
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thermalfoundation:material,32,771
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>
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# Creeper
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S:creeper <
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minecraft:gunpowder,64,0
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minecraft:skull,6,4
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>
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# Dragon
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S:dragon <
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minecraft:dragon_breath,32,0
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minecraft:dragon_egg,1,0
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draconicevolution:dragon_heart,1,0
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draconicevolution:draconium_dust,64,0
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>
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# Enderman
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S:enderman <
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minecraft:ender_pearl,6,0
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minecraft:end_crystal,1,0
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enderio:block_enderman_skull,2,0
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>
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# Ghast
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S:ghast <
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minecraft:ghast_tear,8,0
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>
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# Guardian
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S:guardian <
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minecraft:prismarine_shard,32,0
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minecraft:prismarine_crystals,32,0
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minecraft:fish,64,0
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>
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# Matter Overdrive Androids
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S:mo_android <
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matteroverdrive:energy_pack,6,0
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matteroverdrive:tritanium_ingot,4,0
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>
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# Shulker
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S:shulker <
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minecraft:shulker_shell,18,0
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minecraft:diamond,2,0
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>
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# Skeleton
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S:skeleton <
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minecraft:bone,64,0
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minecraft:arrow,64,0
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minecraft:skull,6,0
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minecraft:dye,32,4
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>
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# Slime
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S:slime <
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minecraft:slime_ball,32,0
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>
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# Spider
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S:spider <
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minecraft:spider_eye,16,0
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minecraft:string,64,0
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minecraft:web,8,0
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>
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# Thermal Elemental
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S:thermalelemental <
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thermalfoundation:material,16,772
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thermalfoundation:material,16,770
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minecraft:snowball,16,0
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thermalfoundation:material,8,2050
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thermalfoundation:material,8,2052
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thermalfoundation:material,8,2048
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>
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# Witch
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S:witch <
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minecraft:redstone,32,0
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minecraft:glowstone_dust,32,0
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minecraft:sugar,64,0
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>
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# Wither
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S:wither <
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minecraft:nether_star,3,0
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>
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# Wither Skeleton
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S:witherskeleton <
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minecraft:skull,18,1
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minecraft:coal,64,0
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>
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# Zombie
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S:zombie <
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minecraft:rotten_flesh,64,0
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minecraft:iron_ingot,16,0
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minecraft:carrot,32,0
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minecraft:potato,32,0
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galacticraftcore:basic_item,16,3
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>
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}
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##########################################################################################################
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# trial max tier rewards
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#--------------------------------------------------------------------------------------------------------#
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# Rewards for the Max tier of trials.
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# CAUTION: Max 3 items per list, anything after that will be trimmed.
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# Input format "minecraft:coal,64,0"
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# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
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# Optionally supports NBT tags, example:
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# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
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##########################################################################################################
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"trial max tier rewards" {
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# Enderman Trial Reward
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S:enderman <
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deepmoblearning:glitch_heart,5,0
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>
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# Skeleton Trial Reward
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S:skeleton <
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deepmoblearning:glitch_heart,3,0
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>
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# Slime Trial Reward
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S:slime <
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deepmoblearning:glitch_heart,3,0
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>
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# Spider Trial Reward
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S:spider <
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deepmoblearning:glitch_heart,4,0
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>
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# Witch Trial Reward
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S:witch <
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deepmoblearning:glitch_heart,6,0
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>
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# Slime Trial Reward
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S:witherskeleton <
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deepmoblearning:glitch_heart,5,0
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>
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# Zombie Trial Reward
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S:zombie <
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deepmoblearning:glitch_heart,3,0
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>
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}
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