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304
overrides/config/exnihilocreatio/ExNihiloCreatio.cfg
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304
overrides/config/exnihilocreatio/ExNihiloCreatio.cfg
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# Configuration file
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exnihilocreatio {
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# These configs can be changed ClientSided without making problems with connecting to a server
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##########################################################################################################
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client {
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# How large of a displacement should the animation of the auto sieves have.
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D:clientAutoSieveDisplacement=0.03125
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# Enable/Disable the animation of autosieves.
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B:clientFancyAutoSieveAnimations=true
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# This enables the thin Sieve model which is similar to the one in the 1.7 ex nihilo
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B:thinCrucibleModel=true
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}
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mechanics {
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B:enableBarrels=true
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B:enableCrucible=true
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B:fakePlayersCanSieve=false
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B:shouldBarrelsFillWithRain=true
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# Default max fluid temp allowed in the barrel. Does nothing if JSON configs are used.
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# Set to a high number to disable any blacklisting. Water = 300, Lava = 1300
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# Min: -1
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# Max: 2147483647
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I:woodBarrelMaxTemp=301
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}
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composting {
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# Min: 1
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# Max: 2147483647
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I:ticksToFormDirt=600
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}
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infested_leaves {
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# Chance to spread if it got ticked
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# Min: 0.0
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# Max: 1.0
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D:leavesSpreadChanceFloat=0.5
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# Minimum percentage to spread
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# Min: 0
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# Max: 100
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I:leavesSpreadPercent=15
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# How many ticks to wait before getting ticked again, already fully infested leaves spread much slower due to waiting for world ticks.
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# Min: 0
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# Max: 2147483647
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I:leavesUpdateFrequency=5
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# Min: 1
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# Max: 2147483647
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I:ticksToTransform=600
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}
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crooking {
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# Disable the ExNihilo Crooks, useful if another mod adds compatible crooks.
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B:disableCrookCrafting=false
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# Min: 0
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# Max: 2147483647
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I:maxStringDrop=2
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# Min: 0
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# Max: 2147483647
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I:numberOfTimesToTestVanillaDrops=3
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# Min: 0.0
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# Max: 1.0
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D:stringChance=1.0
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# Min: 0.0
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# Max: 1.0
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D:stringFortuneChance=1.0
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##########################################################################################################
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# durability
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#--------------------------------------------------------------------------------------------------------#
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# Durability for each of the default crooks.
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##########################################################################################################
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durability {
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I:crook_andesite=128
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I:crook_blaze=1024
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I:crook_bone=256
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I:crook_clay=256
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I:crook_clay_uncooked=0
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I:crook_diamond=2048
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I:crook_diorite=128
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I:crook_gold=32
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I:crook_granite=128
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I:crook_iron=256
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I:crook_netherrack=512
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I:crook_prismarine=512
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I:crook_purpur=512
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I:crook_stone=128
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I:crook_wood=64
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}
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}
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misc {
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# Barrel light up if their contents do,
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# disabling this makes `B:enableBarrelTransformLighting` do nothing
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B:enableBarrelLighting=true
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# Barrel lighting can change during transformations
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B:enableBarrelTransformLighting=true
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# Enable this to to load the JSON files.
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# Keeping this on false will only load recipes registered in code
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# This is recommended to enable for Packmakers
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# For players just playing with this without wanting to configure something this is recommended to keep disabled
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# If you are having trouble reading custom json files I suggest using https://jsonlint.com/ to validate your files.
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B:enableJSONLoading=true
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# When attempting to reuse an existing item from the oredict, what modids should be given preference.
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S:oreDictPreferenceOrder <
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thermalfoundation
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magneticraft
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immersiveengineering
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>
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# Add Ex Nihilo seeds to the listAllSeeds oredict
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B:oredictExNihiloSeeds=true
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B:oredictVanillaItems=true
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}
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sieve {
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# Min: 0
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# Max: 2147483647
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I:autoSieveRadius=2
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# Base progress per click. Modified by haste and efficiency.
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# Min: 0.009999999776482582
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# Max: 1.0
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D:baseProgress=0.10000000149011612
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# If enabled, all meshes can obtain the results from the lower tier meshes.
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# Note if the same item is registered in multiple tiers, then the higher tier
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# will have a chance to drop multiples.
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B:flattenSieveRecipes=false
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# Min: 1
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# Max: 64
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I:meshMaxStackSize=16
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B:setFireToMacroUsers=false
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# Min: 0
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# Max: 2147483647
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I:sieveSimilarRadius=2
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enchantments {
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# Additional progress per level of efficiency.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:efficiencyScaleFactor=0.05
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# Enable the Sieve Efficiency enchantment.
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B:enableSieveEfficiency=true
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# Enable the Sieve Fortune enchantment.
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B:enableSieveFortune=true
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# Enable the Sieve Luck Of The Sea enchantment.
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B:enableSieveLuckOfTheSea=true
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# If enabled haste beacons will increase the speed at which sieves function.
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B:hasteIncreasesSpeed=true
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# Scaling factor for Haste sieving.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:hasteScaleFactor=1.0
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# Min: 1
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# Max: 2147483647
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I:sieveEfficiencyMaxLevel=5
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# Min: 1
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# Max: 2147483647
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I:sieveFortuneMaxLevel=3
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# Min: 1
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# Max: 2147483647
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I:sieveLuckOfTheSeaMaxLevel=3
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}
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}
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compatibility {
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B:addYelloriteOreDict=true
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B:dankNullIntegration=true
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B:generalItemHandlerCompat=true
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# Register Ex Nihilo hammers as Magneticraft hammers.
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B:magneticraftHammersCompat=true
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# Prevents unidict from merging the ore chunks into normal ore.
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B:preventUnidict=true
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tinkers_construct_compat {
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# Let's you use the tinkers tools to look up JEI recipes, but causes
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# two log errors when tinkers later tries to register their default subtype handler.
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B:JEItinkersTools=true
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# Add a Ex Nihilo style crook to the tool station.
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B:addExNihiloCrook=true
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# Add a Ex Nihilo style hammer to the tool station.
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B:addExNihiloHammer=true
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B:addMeltingOfChunks=true
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B:addMeltingOfDust=true
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B:addModifer=true
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B:doTinkersConstructCompat=true
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D:ingotsPerChunkWhenMelting=2.0
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D:ingotsPerDustWhenMelting=1.0
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# Tinkers Complement added a sledge hammer first, so by default Ex Nihilo Creatio
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# respects its existance (it also has more of the graphics defined).
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B:respectTinkersComplement=true
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}
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forestry_compat {
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# How many random hives to check each time a scented hive gets a random tick. Setting this high may cause lag.
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# Min: 1
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# Max: 2147483647
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I:hiveTransformTrys=1
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}
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rubber_compat {
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# Possible results of using a rubber seed.
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S:rubberSeed <
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techreborn:rubber_sapling
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ic2:sapling
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>
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}
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moofluids_compat {
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# Enable barrel automation of MooFluid/FluidCows/MiniMoos Cows.
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# These configs apply to all of the supported cow mods.
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B:enableMooFluids=true
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# How much (mB) should be drained from a fluid cow at once.
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# Cow's cooldown is reset a prorated amount based on this and its max cooldown.
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# Min: 1
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# Max: 1000
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I:fillAmount=10
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# Which fluids should not be automatable with barrels;
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# or which "should", if fluidListIsBlackList is false.
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S:fluidList <
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>
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B:fluidListIsBlackList=true
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}
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oreberries_compat {
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# Default likelihood that an oreberry seed is sieved;
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# gets divided by the rarity value in the oreberries config.
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# Dose nothing if JSON configs are enabled.
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D:baseDropChance=0.05000000074505806
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# OreDict the seeds as listAllseed
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B:enableOreBerryOredict=true
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# Enable a seed for every OreBerries bush.
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# Default properties of the seeds are based on the oreberries config json.
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B:enableOreBerrySeeds=true
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}
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}
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crucible {
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# Min: 1
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# Max: 2147483647
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I:woodenCrucibleSpeed=4
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}
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world {
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B:isSkyWorld=true
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I:normalDropPercent=100
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}
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ore {
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S:chunkBaseOreDictName=ore
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S:dustBaseOreDictName=dust
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S:ingotBaseOreDictName=ingot
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S:pieceBaseOreDictName=piece
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}
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witchwater {
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# Enable custom fluid mixing
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B:enableWitchWaterBlockForming=true
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}
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}
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