This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
##########################################################################################################
# _global_config
#--------------------------------------------------------------------------------------------------------#
# Completely disable every module from here
##########################################################################################################
_global_config {
# Set to false to disable everything the Drops module does. (default: true)
B:drops_enabled=true
# Set to false to disable everything the Experience module does. (default: true)
B:experience_enabled=true
# Set to false to disable everything the Hardness module does. (default: true)
B:hardness_enabled=true
# Set to false to disable everything the Hud module does. (default: true)
B:hud_enabled=true
# Set to false to disable everything the Movement Restriction module does. (default: true)
B:movement_restriction_enabled=true
# Set to false to disable everything the Sleep Respawn module does. (default: true)
B:sleep_respawn_enabled=true
# Set to false to disable everything the Stack Size module does. (default: true)
B:stack_size_enabled=true
}
##########################################################################################################
# drops
#--------------------------------------------------------------------------------------------------------#
# Restrict items dropped and set lifespan of items spawned in various situations (20 ticks = 1 second)
##########################################################################################################
drops {
# Lifespan (in ticks) of items on the ground (default: 6000)
I:item_lifespan=6000
# Lifespan (in ticks) of items dropped when a mob dies (default: 6000)
I:item_lifespan_mob_drop=6000
# Lifespan (in ticks) of items dropped when a player dies (default: 2147483647)
I:item_lifespan_player_death=2147483647
# Lifespan (in ticks) of items tossed on the ground (default: 6000)
I:item_lifespan_tossed=6000
# List of items/blocks to restrict from mob drops (separated by new line, format modid:itemid:meta) (default: [])
S:restricted_drops <
>
}
##########################################################################################################
# experience
#--------------------------------------------------------------------------------------------------------#
# Configure some properties for the vanilla experience
##########################################################################################################
experience {
# Percentage of experience given by everything (0 to disable all xp orbs from being created) (100 to disable) (default: 100.0)
D:percentage_all=100.0
# Percentage of experience dropped from mobs spawned from Spawners. (default: 50.0)
D:percentage_from_spawner=50.0
# Percentage of experience dropped by blocks. Experience dropped by blocks are still affected by percentage_all, so if you have e.g. percentage_all at 50, this needs to be set to 200 to make blocks drop normal experience. (set to 0 to make blocks not drop xp) (100 to disable) (default: 100.0)
D:percentage_ore=100.0
# Lifespan (in ticks) of xp orbs (Range: -1 -> 38000. If set to -1 the orbs will never despawn) (default: 6000)
I:xp_lifespan=6000
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Other settings
##########################################################################################################
general {
# The poison effect will be changed to be deadly and drain hunger, but will damage the player 3 times slower (default: true)
B:alter_poison=true
# Disables fov changes when you get slowed down or sped up. Highly recommended if you have 'movement_restrictions' active. (default: true)
B:disable_fov_change_on_speed_change=true
# Minecraft normally adds 0.005 exaustion for block broken. With this at true, exhaustion will be added based on block hardness (hardness / 100). ELI5 when you break a block you lose more hunger the more hard is a block to break. (default: true)
B:exhaustion_on_block_break=true
# Multiply the exhaustion given to the player when breaking blocks by this value (default: 1.0)
D:exhaustion_on_block_break_multiplier=1.0
# If the player should be able to walk over full blocks (default: false)
B:increased_step_height=true
# If true, silverfish blocks will be almost like stone (default: true)
B:less_obivious_silverfish=true
# How often the speed of entities (not player) are calculated (in ticks). Higher values reduces client-side CPU load but may increase the chance of odd behavior (default: 7)
I:tick_rate_entity_update=7
# How often the speed of players are calculated (in ticks). Higher values reduces client-side CPU load but may increase the chance of odd behavior (default: 2)
I:tick_rate_player_update=2
}
##########################################################################################################
# hardness
#--------------------------------------------------------------------------------------------------------#
# Change the hardness of blocks, globally or single, using either a blacklist or whitelist
##########################################################################################################
hardness {
# Define for each line a custom block hardness for every block. Those blocks are not affected by the global block hardness multiplier ('multiplier')
# The format is modid:blockid:meta,hardness.
# E.g. 'minecraft:stone:1,5.0' will make granite have 5 hardness. If no meta is specified, this will affect every block meta. (default: [])
S:block_hardness <
>
# Block ids (one per line) for the hardness whitelist/blacklist.
# Format is modid:blockid;meta
# E.g. 'minecraft:stone:1' will target granite (default: [])
S:block_list <
>
# True if hardness multiplier should only affect blocks on the list, false if all blocks are affected except those on the list (default: false)
B:block_list_is_whitelist=false
# Multiplier applied to the hardness of blocks (set to 1 to disable) (default: 4.0)
D:multiplier=4.0
}
##########################################################################################################
# hud
#--------------------------------------------------------------------------------------------------------#
# Options to hide HUD parts in certain situations
##########################################################################################################
hud {
# If true, the experience bar will be hidden unless there are xp orbs in a 4 blocks (cubic) radius around the player (default: true)
B:hide_experience_bar=true
# If true, the health bar will be hidden when above a certain threshold (the bar will always be shown if absorpion hearts are present) (default: false)
B:hide_health_bar=true
# Delay (in seconds) before hiding the health bar (default: 4)
I:hide_health_bar_delay=0
# Health needs to be equal to or above this before the bar will hide (default: 20)
I:hide_health_bar_threshold=0
# If true, the hotbar will be hidden until an item is selected (default: false)
B:hide_hotbar=false
# Delay (in seconds) before hiding the hotbar (default: 4)
I:hide_hotbar_delay=4
# If true, the hunger bar will be hidden when above a certain threshold (default: false)
B:hide_hunger_bar=true
# Delay (in seconds) before hiding the hunger bar (default: 4)
I:hide_hunger_bar_delay=4
# Hunger needs to be equal to or above this before the bar will hide (default: 20)
I:hide_hunger_bar_threshold=20
# If true, a 'Creative mode' text will show up when in creative mode (default: true)
B:show_creative_text=true
}
##########################################################################################################
# movement_restriction
#--------------------------------------------------------------------------------------------------------#
# Various settings related to restricting movement, such us encumbrance, armor weight and terrain slowdown
##########################################################################################################
movement_restriction {
# Shows weight text in the debug (F3) details (default: false)
B:add_debug_text=false
# Shows weight text on the HUD when carrying too much (default: true)
B:add_hud_text=true
# Percentage of slowdown for each point (half-shield) of armor (set to 0 to disable) (default: 0.5)
D:armor_weight=0.5
# Set here (one per line) block weight for each block or item. Format is 'modid:blockid:meta,weight', meta is not needed, setting no meta, means all the blocks sub-types of that block. (default: [])
S:custom_weight <
>
# Is the duration of the slowdown dependant on difficulty? (default: true)
B:damage_slowdown_difficulty_scaling=true
# Number of ticks each heart of damage slows you down for (set to 0 to disable) (default: 5)
I:damage_slowdown_duration=5
# When player's damaged, how much is slowed down? (default: 20.0)
D:damage_slowdown_effectiveness=20.0
# Weight text on the HUD will be more detailed, showing numbers (default: false)
B:detailed_hud_text=false
# Maximum carry weight (set to 0 to disable) (default: 768)
I:max_carry_weight=512
# Weight of one rock block, used as a base to calculate weight of other blocks (default: 1.0)
D:rock_weight=1.0
# Multiplier for items weight in shulkerboxes. Set this to 0 to make items in shulker boxes not count towards weight. Set this to 1 to make items in shulker boxes weight the same as they were out of the box. (default: 0.75)
D:shulker_weight_reduction=0.75
# Set to false to disable the slowdown when walking backwards (default: true)
B:slowdown_when_walking_backwards=true
# Custom list for each block that slows you down when you walk on it. Format is 'modid:blockid:meta,slowness', meta is not needed, setting no meta, means all the blocks. E.g. 'minecraft:diamond_block,75' will slowdown the player by 75% when walks on diamond block. (default: [])
S:terrain_slowdown_custom <
>
# Percentage of slowdown when walking on dirt or grass (set to 0 to disable) (default: 5.0)
D:terrain_slowdown_dirt=5.0
# Percentage of slowdown when walking on ice (set to 0 to disable) (default: 50.0)
D:terrain_slowdown_ice=50.0
# Percentage of slowdown when walking through leaves or plants (set to 0 to disable) (default: 5.0)
D:terrain_slowdown_in_plant=5.0
# Percentage of slowdown when walking through snow (set to 0 to disable) (default: 20.0)
D:terrain_slowdown_in_snow=20.0
# Global modifier on the amount that terrain affects movement speed (set to 0 to disable) (default: 100.0)
D:terrain_slowdown_percentage=100.0
# Percentage of slowdown when walking on leaves or plants (set to 0 to disable) (default: 20.0)
D:terrain_slowdown_plant=20.0
# Percentage of slowdown when walking on sand (set to 0 to disable) (default: 20.0)
D:terrain_slowdown_sand=20.0
# Percentage of slowdown when walking on snow (set to 0 to disable) (default: 20.0)
D:terrain_slowdown_snow=20.0
}
##########################################################################################################
# sleep_respawn
#--------------------------------------------------------------------------------------------------------#
# Various settings to change sleeping and respawning mechanics
##########################################################################################################
sleep_respawn {
# Upon respawn the bed is destroyed (default: false)
B:destroy_bed_on_respawn=false
# If active using a bed will not set your spawn point (requires disable_sleeping to be true) (default: false)
B:disable_set_respawn_point=false
# Stops players from sleeping (default: true)
B:disable_sleeping=true
# Amount of health you respawn with (with 'respawnHealthDifficultyScaling' this will be modified by difficulty) (default: 10)
I:respawn_health=10
# If true, the amount of health you respawn with is dependant on difficulty (default: true)
B:respawn_health_difficulty_scaling=true
# Where you respawn (after death) is randomised around the players' spawn point (either to a bed or original spawn point), at least a maximum of this value, many blocks away (set to 0 to disable) (default: 0)
I:respawn_location_random_max=0
# Where you respawn (after death) is randomised around the players' spawn point (either to a bed or original spawn point), at least a minimum of this value, many blocks away (set to 0 to disable) (default: 0)
I:respawn_location_random_min=0
# Exactly where you spawn (upon login) is randomised around the spawn point, at least a maximum of this value, many blocks away (set to 0 to disable) (default: 0)
I:spawn_location_random_max=0
# Exactly where you spawn (upon login) is randomised around the spawn point, at least a minimum of this value, many blocks away (set to 0 to disable) (default: 0)
I:spawn_location_random_min=0
}
##########################################################################################################
# stack_sizes
#--------------------------------------------------------------------------------------------------------#
# Change the stack sizes of blocks and items, based on material weight
##########################################################################################################
stack_sizes {
# Max stack size divider for blocks (default: 4)
I:block_divider_man=4
# Min stack size divider for blocks (default: 2)
I:block_divider_min=2
# List of all the custom stacks for blocks and items. The format is 'modid:name,max_stack_size'. Going over 64 doesn't work. By default, some items that villagers can trade are set to be tradeable. (default: [minecraft:emerald,64, minecraft:paper,36, minecraft:rotten_flesh,40])
S:custom_stack_list <
minecraft:emerald,64
minecraft:paper,36
minecraft:rotten_flesh,40
>
# Stack size divider for items (default: 2)
I:item_divider=2
# If true, writes in log files any change to stack sizes (default: false)
B:log_changes=false
}