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109
overrides/config/industrialwires.cfg
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109
overrides/config/industrialwires.cfg
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# Configuration file
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general {
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# Set this to false to completely disable any conversion between IF and EU (default: true)
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B:enableConversion=true
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# The EU loss rates of the wires (EU per block). Order is Tin, Copper, Gold, HV, Glass Fiber
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D:euLossPerBlock <
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0.2
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0.2
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0.4
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0.8
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0.025
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>
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# The EU IO rates of the wires. Order is Tin, Copper, Gold, HV, Glass Fiber
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D:ioRatesEU <
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32.0
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128.0
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512.0
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2048.0
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8192.0
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>
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# The highest number of keys that can be put on one key ring
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I:maxKeysOnRing=10
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# The maximum length of wire a coil item.
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# Order: Tin, Copper, Gold, HV, Glass Fiber (as above)
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I:maxLengthOnCoil <
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1024
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1024
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1024
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2048
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2048
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>
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# The maximum length of a single connection.
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# Order: Tin, Copper, Gold, HV, Glass Fiber
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I:maxLengthPerConn <
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16
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16
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16
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32
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32
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>
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# The factor between the IF transfer rate of the wires and the IF transfer rate corresponding to the EU transfer rate.
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# The default value results in the same transfer rates as the standard IE wires
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D:wireRatio=0.5
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mech {
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# The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25)
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D:euPerIf=0.25
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# The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion.
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D:ifMotorEfficiency=0.9
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# The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters
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D:joulesPerRF=21.276595744679
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# The amount of IC2 kinetic energy that an ideal converter produces from 1 EU
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D:kinPerEu=4.0
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# The efficiency of the conversion from IC2 kinetic energy to IE rotational energy
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D:kinToRotEfficiency=0.8
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# The maximum amount of IF that can be converted to rotational energy
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# by one motor in one tick (default: 100)
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I:maxIfToMech=100
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# The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy
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# by one converter in one tick
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I:maxKinToRot=600
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# The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy
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# by one converter in one tick
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D:maxRotToKin=200.0
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# What energy types can be used with the mechanical multiblock. 0: None (Probably useless),
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# 1: EU (Currently useless), 2: FE, 3:EU and FE (allows conversion, default)
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I:multiblockEnergyType=3
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# The efficiency of the conversion from IE rotational energy to IC2 kinetic energy
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D:rotToKinEfficiency=0.7
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}
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hv {
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# Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder.
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B:enableShaders=true
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# The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much
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D:jacobsBaseDmg=5.0
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# The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder
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D:jacobsUsageWatt <
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40.0
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300.0
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2000.0
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>
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# The effect of standing somewhat close to a Marx generator discharge.
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# 0: Tinnitus, 1: Nausea, 2: normal damage
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I:marxSoundDamage=0
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}
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}
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