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95
overrides/config/lostcities/general.cfg
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95
overrides/config/lostcities/general.cfg
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# List of other worldtypes (id) that this mod will try to work with. The worldtype has to support the IChunkPrimerFactory API for this to work [default: ]
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S:adaptingWorldTypes <
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>
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# List of additional Lost City dimensions. Format '<id>:<profile>' [default: ]
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S:additionalDimensions <
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>
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# List of asset libraries loaded in the specified order. If the path starts with '/' it is going to be loaded directly from the classpath. If the path starts with '$' it is loaded from the config directory [default: [/assets/lostcities/citydata/conditions.json], [/assets/lostcities/citydata/palette.json], [/assets/lostcities/citydata/palette_desert.json], [/assets/lostcities/citydata/palette_chisel.json], [/assets/lostcities/citydata/palette_chisel_desert.json], [/assets/lostcities/citydata/highwayparts.json], [/assets/lostcities/citydata/railparts.json], [/assets/lostcities/citydata/monorailparts.json], [/assets/lostcities/citydata/buildingparts.json], [/assets/lostcities/citydata/library.json], [$lostcities/userassets.json]]
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S:assets <
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$lostcities/conditions.json
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/assets/lostcities/citydata/palette.json
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/assets/lostcities/citydata/palette_desert.json
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$lostcities/palette_chisel.json
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$lostcities/palette_chisel_desert.json
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/assets/lostcities/citydata/highwayparts.json
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/assets/lostcities/citydata/railparts.json
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/assets/lostcities/citydata/monorailparts.json
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/assets/lostcities/citydata/buildingparts.json
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$lostcities/library.json
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$lostcities/userassets.json
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$lostcities/building_modern_0.json
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$lostcities/building_modern_1.json
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$lostcities/building_modern_2.json
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$lostcities/building_modern_3.json
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>
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# List of blocks for which a lighting update is needed [default: [minecraft:glowstone], [minecraft:lit_pumpkin], [minecraft:magma]]
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S:blocksRequiringLightingUpdates <
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minecraft:glowstone
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minecraft:lit_pumpkin
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minecraft:magma
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>
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# Enable debugging/logging [default: false]
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B:debug=false
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# The default 'profile' to use for the overworld [default: default]
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S:defaultProfile=chisel
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# If true and if Biomes O Plenty is present the dimension will use BoP biomes [default: true]
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B:dimensionBoP=true
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# The 'ID' of the Lost City Dimension. Set to -1 if you don't want this dimension [range: -10000 ~ 10000, default: 111]
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I:dimensionId=111
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# The 'profile' to use for generation of the Lost City dimension [default: default]
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S:dimensionProfile=default
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# Disable this if you have mods like NEID or JEID installed. Note that when NEID or JEID is present this is disabled by default [default: true]
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B:optimizedChunkgen=true
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# List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [bio_wasteland], [water_empty]]
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S:privateProfiles <
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bio_wasteland
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water_empty
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>
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# List of all supported profiles (used for world creation). Warning! Make sure there is always a 'default' profile! [default: [default], [cavern], [nodamage], [rarecities], [floating], [space], [waterbubbles], [biosphere], [onlycities], [tallbuildings], [safe], [ancient], [wasteland], [chisel], [atlantis], [realistic]]
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S:profiles <
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default
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cavern
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nodamage
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rarecities
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floating
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space
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waterbubbles
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biosphere
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onlycities
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tallbuildings
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safe
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ancient
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wasteland
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chisel
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atlantis
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realistic
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>
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# Block to put underneath a bed so that it qualifies as a teleporter bed [default: minecraft:diamond_block]
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S:specialBedBlock=minecraft:diamond_block
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# Config version. Do not modify this manually!
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I:version=7
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}
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