This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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[{"moduleName":"Shock Absorber","itemName":"wool","modId":"minecraft","itemMetadata":0,"itemQuantity":2},{"moduleName":"Shock Absorber","itemName":"powerArmorComponent","modId":"powersuits","itemMetadata":2,"itemQuantity":2}]

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put( "airtightSeal.slotPoints.base", 1.0D );
put( "pressure_module_0.slotPoints.base", 1.0D );
put( "radiation_module_0.slotPoints.base", 1.0D );

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# Configuration file
general {
D:ae2Ratio=2.0
B:fovFixDefaultState=true
D:ic2Ratio=4.0
B:isDebugging=false
I:maxTier1=1000000
I:maxTier2=5000000
I:maxTier3=50000000
I:maxTier4=100000000
D:mekRatio=0.4
D:rsRatio=1.0
B:useFOVFix=true
B:useSounds=true
general {
# Applied Energistics AE energy equals how many RF
D:ae2Ratio=2.0
# Default state of FOVfix on login (enabled = true, disabled = false)
B:fovFixDefaultState=true
# IndustrialCraft2 EU equals how many RF
D:ic2Ratio=4.0
# Debugging info
B:isDebugging=false
# Maximum amount of RF energy for Tier 1.
# Min: 0
# Max: 2147483647
I:maxTier1=1000000
# Maximum amount of RF energy for Tier 2.
# Min: 0
# Max: 2147483647
I:maxTier2=5000000
# Maximum amount of RF energy for Tier 3.
# Min: 0
# Max: 2147483647
I:maxTier3=50000000
# Maximum amount of RF energy for Tier 4.
# Min: 0
# Max: 2147483647
I:maxTier4=100000000
# Mekanism Joules equals how many RF
D:mekRatio=0.4
# Refined PlayerFOVStateStorage energy equals how many RF
D:rsRatio=1.0
# Ignore speed boosts for field of view
B:useFOVFix=true
# Use sounds
B:useSounds=true
}
}

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# Configuration file
general {
hud {
# Display HUD
B:keybindHUDon=true
# x position
# Min: 0.0
# Max: 1.7976931348623157E308
D:keybindHUDx=8.0
# y position
# Min: 0.0
# Max: 1.7976931348623157E308
D:keybindHUDy=32.0
# Chat message when toggling module
B:toggleModuleSpam=false
}
general {
# Allow Conflicting Keybinds
B:allowConflictingKeybinds=true
# Power Armor Chestplate Heat Cap
D:baseMaxHeatChest=20.0
# ItemModuleBase Heat Cap
D:baseMaxHeatFeet=5.0
# Power Armor Helmet Heat Cap
D:baseMaxHeatHelmet=5.0
# Power Armor Leggings Heat Cap
D:baseMaxHeatLegs=15.0
# PowerFist Base Heat Cap
D:baseMaxHeatPowerFist=5.0
# Maximum Armor per Piece
# Min: 0.0
# Max: 8.0
D:getMaximumArmorPerPiece=6.0
# Maximum flight speed (in m/s)
D:getMaximumFlyingSpeedmps=25.0
# Chance of each item being returned when salvaged
# Min: 0.0
# Max: 1.0
D:getSalvageChance=0.9
D:getWeightCapacity=25000.0
# Use a 24h clock instead of 12h
B:use24hClock=false
# Use Old Auto Feeder Method
B:useOldAutoFeeder=false
}
modules {
##########################################################################################################
# allowedmodules
#--------------------------------------------------------------------------------------------------------#
# Whether or not specified module is allowed
##########################################################################################################
allowedmodules {
B:advSolarGenerator=true
B:advancedBattery=true
B:advancedCoolingSystem=true
B:airtightSeal=true
B:aoePickUpgrade=true
B:apiaristArmor=true
B:appengECWirelessFluid=true
B:appengWireless=true
B:aquaAffinity=true
B:aurameter=true
B:autoFeeder=true
B:axe=true
B:basicBattery=true
B:basicCoolingSystem=true
B:binoculars=true
B:bladeLauncher=true
B:blinkDrive=true
B:chisel=false
B:climbAssist=true
B:clock=true
B:cmPSD=true
B:coalGenerator=true
B:compass=true
B:debugModule=true
B:diamondPickUpgrade=true
B:diamondPlating=true
B:dimRiftGen=true
B:eliteBattery=true
B:energyShield=true
B:fieldTinkerer=true
B:flightControl=true
B:flintAndSteel=true
B:fortuneModule=false
B:glider=true
B:grafter=true
B:hazmat=true
B:hoe=true
B:invisibility=true
B:ironPlating=true
B:jetBoots=true
B:jetpack=true
B:jumpAssist=true
B:kineticGenerator=true
B:leafBlower=true
B:leatherPlating=true
B:lightningSummoner=true
B:luxCapacitor=true
B:madModule=true
B:magnet=true
B:meleeAssist=true
B:mffsFieldTeleporter=true
B:mobRepulsor=true
B:nightVision=true
B:ocTerminal=true
B:omniProbe=true
B:omniwrench=true
B:oreScanner=true
B:parachute=true
B:pickaxe=true
B:plasmaCannon=true
B:portableCraftingTable=true
B:railgun=true
B:refinedStorageWirelessGrid=true
B:scoop=true
B:shears=true
B:shockAbsorber=true
B:shovel=true
B:silk_touch=true
B:solarGenerator=true
B:sprintAssist=true
B:swimAssist=true
B:thermalGenerator=true
B:transparentArmor=true
B:treetap=true
B:ultimateBattery=true
B:waterElectrolyzer=true
}
##########################################################################################################
# propertydouble
#--------------------------------------------------------------------------------------------------------#
# Value of specified property
##########################################################################################################
propertydouble {
D:advSolarGenerator.daytimeEnergyGen.base=45000.0
D:advSolarGenerator.daytimeHeatGen.base=15.0
D:advSolarGenerator.nightTimeEnergyGen.base=1500.0
D:advSolarGenerator.nightTimeHeatGen.base=5.0
D:advSolarGenerator.slotPoints.base=1.0
D:advancedBattery.maxEnergy.base=5000000.0
D:advancedBattery.slotPoints.base=1.0
D:advancedCoolingSystem.advCoolSysEnergyCon.advancedCoolingPower.multiplier=160.0
D:advancedCoolingSystem.coolingBonus.advancedCoolingPower.multiplier=7.0
D:advancedCoolingSystem.slotPoints.base=1.0
D:aoePickUpgrade.aoeEnergyCon.base=500.0
D:aoePickUpgrade.aoeEnergyCon.diameter.multiplier=9500.0
D:aoePickUpgrade.aoeMiningDiameter.diameter.multiplier=5.0
D:aoePickUpgrade.slotPoints.base=1.0
D:apiaristArmor.apiaristArmorEnergyCon.base=100.0
D:apiaristArmor.slotPoints.base=1.0
D:appengECWirelessFluid.slotPoints.base=1.0
D:appengWireless.slotPoints.base=1.0
D:aquaAffinity.slotPoints.base=1.0
D:aquaAffinity.underWaterEnergyCon.base=0.0
D:aquaAffinity.underWaterEnergyCon.power.multiplier=1000.0
D:aquaAffinity.underWaterHarvSpeed.base=0.2
D:aquaAffinity.underWaterHarvSpeed.power.multiplier=0.8
D:aurameter.slotPoints.base=1.0
D:autoFeeder.autoFeederEfficiency.base=50.0
D:autoFeeder.autoFeederEfficiency.efficiency.multiplier=50.0
D:autoFeeder.eatingEnergyCon.base=100.0
D:autoFeeder.eatingEnergyCon.efficiency.multiplier=1000.0
D:autoFeeder.slotPoints.base=1.0
D:axe.axeEnergyCon.base=500.0
D:axe.axeEnergyCon.overclock.multiplier=9500.0
D:axe.axeHarvSpd.base=8.0
D:axe.axeHarvSpd.overclock.multiplier=22.0
D:axe.slotPoints.base=1.0
D:basicBattery.maxEnergy.base=1000000.0
D:basicBattery.slotPoints.base=1.0
D:basicCoolingSystem.coolingBonus.basicCoolingPower.multiplier=4.0
D:basicCoolingSystem.coolingSystemEnergyCon.basicCoolingPower.multiplier=100.0
D:basicCoolingSystem.slotPoints.base=1.0
D:binoculars.fieldOfView.base=0.5
D:binoculars.fieldOfView.fOVMult.multiplier=9.5
D:binoculars.slotPoints.base=1.0
D:bladeLauncher.slotPoints.base=1.0
D:bladeLauncher.spinBladeDam.base=6.0
D:bladeLauncher.spinBladeEnergyCon.base=5000.0
D:blinkDrive.blinkDriveEnergyCon.base=10000.0
D:blinkDrive.blinkDriveEnergyCon.range.multiplier=30000.0
D:blinkDrive.blinkDriveRange.base=5.0
D:blinkDrive.blinkDriveRange.range.multiplier=59.0
D:blinkDrive.slotPoints.base=1.0
D:chisel.chiselEnergyCon.base=500.0
D:chisel.chiselEnergyCon.overclock.multiplier=9500.0
D:chisel.chiselHarvSpd.base=8.0
D:chisel.chiselHarvSpd.overclock.multiplier=22.0
D:chisel.slotPoints.base=1.0
D:climbAssist.slotPoints.base=1.0
D:clock.slotPoints.base=1.0
D:compass.slotPoints.base=1.0
D:diamondPickUpgrade.slotPoints.base=1.0
D:diamondPlating.armorPhysical.base=5.0
D:diamondPlating.maxHeat.base=400.0
D:diamondPlating.slotPoints.base=1.0
D:dimRiftGen.energyCon.base=200000.0
D:dimRiftGen.heatGeneration.base=55.0
D:dimRiftGen.slotPoints.base=1.0
D:eliteBattery.maxEnergy.base=5.0E7
D:eliteBattery.slotPoints.base=1.0
D:energyShield.armorEnergy.fieldStrength.multiplier=6.0
D:energyShield.armorEnergyPerDamage.fieldStrength.multiplier=5000.0
D:energyShield.maxHeat.fieldStrength.multiplier=500.0
D:energyShield.slotPoints.base=1.0
D:fieldTinkerer.slotPoints.base=1.0
D:flightControl.slotPoints.base=1.0
D:flightControl.yLookRatio.vertically.multiplier=1.0
D:flintAndSteel.ignitEnergyCon.base=10000.0
D:flintAndSteel.slotPoints.base=1.0
D:fortuneModule.fortuneEnCon.base=500.0
D:fortuneModule.fortuneEnCon.enchLevel.multiplier=9500.0
D:fortuneModule.fortuneLevel.enchLevel.multiplier=3.0
D:fortuneModule.slotPoints.base=1.0
D:glider.slotPoints.base=1.0
D:grafter.grafterEnergyCon.base=10000.0
D:grafter.grafterHeatGen.base=20.0
D:grafter.slotPoints.base=1.0
D:hazmat.slotPoints.base=1.0
D:hoe.hoeEnergyCon.base=500.0
D:hoe.hoeEnergyCon.radius.multiplier=9500.0
D:hoe.hoeSearchRad.radius.multiplier=8.0
D:hoe.slotPoints.base=1.0
D:invisibility.slotPoints.base=1.0
D:ironPlating.armorPhysical.base=4.0
D:ironPlating.maxHeat.base=300.0
D:ironPlating.slotPoints.base=1.0
D:jetBoots.jetBootsEnergyCon.base=0.0
D:jetBoots.jetBootsEnergyCon.thrust.multiplier=750.0
D:jetBoots.jetbootsThrust.base=0.0
D:jetBoots.jetbootsThrust.thrust.multiplier=0.08
D:jetBoots.slotPoints.base=1.0
D:jetpack.jetpackEnergyCon.base=0.0
D:jetpack.jetpackEnergyCon.thrust.multiplier=1500.0
D:jetpack.jetpackThrust.base=0.0
D:jetpack.jetpackThrust.thrust.multiplier=0.16
D:jetpack.slotPoints.base=1.0
D:jumpAssist.jumpBoost.base=1.0
D:jumpAssist.jumpBoost.power.multiplier=4.0
D:jumpAssist.jumpEnergyCon.base=0.0
D:jumpAssist.jumpEnergyCon.compensation.multiplier=50.0
D:jumpAssist.jumpEnergyCon.power.multiplier=250.0
D:jumpAssist.jumpExhaustComp.base=0.0
D:jumpAssist.jumpExhaustComp.compensation.multiplier=1.0
D:jumpAssist.slotPoints.base=1.0
D:kineticGenerator.energyPerBlock.base=2000.0
D:kineticGenerator.energyPerBlock.energyGenerated.multiplier=6000.0
D:kineticGenerator.movementResistance.base=0.0
D:kineticGenerator.movementResistance.energyGenerated.multiplier=0.5
D:kineticGenerator.slotPoints.base=1.0
D:leafBlower.energyCon.base=500.0
D:leafBlower.energyCon.radius.multiplier=9500.0
D:leafBlower.radius.base=1.0
D:leafBlower.radius.radius.multiplier=15.0
D:leafBlower.slotPoints.base=1.0
D:leatherPlating.armorPhysical.base=3.0
D:leatherPlating.maxHeat.base=75.0
D:leatherPlating.slotPoints.base=1.0
D:lightningSummoner.energyCon.base=4900000.0
D:lightningSummoner.heatEmission.base=100.0
D:lightningSummoner.slotPoints.base=1.0
D:luxCapacitor.luxCapBlue.blue.multiplier=1.0
D:luxCapacitor.luxCapEnergyCon.base=1000.0
D:luxCapacitor.luxCapGreen.green.multiplier=1.0
D:luxCapacitor.luxCapRed.red.multiplier=1.0
D:luxCapacitor.slotPoints.base=1.0
D:madModule.energyCon.base=100.0
D:madModule.slotPoints.base=1.0
D:magnet.energyCon.base=0.0
D:magnet.energyCon.power.multiplier=2000.0
D:magnet.magnetRadius.base=5.0
D:magnet.magnetRadius.power.multiplier=10.0
D:magnet.slotPoints.base=1.0
D:meleeAssist.meleeDamage.base=2.0
D:meleeAssist.meleeDamage.impact.multiplier=8.0
D:meleeAssist.meleeKnockback.carryThrough.multiplier=1.0
D:meleeAssist.punchEnergyCon.base=10.0
D:meleeAssist.punchEnergyCon.carryThrough.multiplier=200.0
D:meleeAssist.punchEnergyCon.impact.multiplier=1000.0
D:meleeAssist.slotPoints.base=1.0
D:mobRepulsor.repulsorEnergyCon.base=2500.0
D:mobRepulsor.slotPoints.base=1.0
D:nightVision.slotPoints.base=1.0
D:omniProbe.slotPoints.base=1.0
D:omniwrench.slotPoints.base=1.0
D:oreScanner.slotPoints.base=1.0
D:parachute.slotPoints.base=1.0
D:pickaxe.pickHarvSpd.base=8.0
D:pickaxe.pickHarvSpd.overclock.multiplier=52.0
D:pickaxe.pickaxeEnergyCon.base=500.0
D:pickaxe.pickaxeEnergyCon.overclock.multiplier=9500.0
D:pickaxe.slotPoints.base=1.0
D:plasmaCannon.plasmaDamage.amperage.multiplier=38.0
D:plasmaCannon.plasmaDamage.base=2.0
D:plasmaCannon.plasmaEnergyPerTick.amperage.multiplier=1500.0
D:plasmaCannon.plasmaEnergyPerTick.base=100.0
D:plasmaCannon.plasmaEnergyPerTick.voltage.multiplier=500.0
D:plasmaCannon.plasmaExplosiveness.voltage.multiplier=0.5
D:plasmaCannon.slotPoints.base=1.0
D:portableCraftingTable.slotPoints.base=1.0
D:"railgun.railgunEnergyCost;.base"=5000.0
D:"railgun.railgunEnergyCost;.voltage.multiplier"=25000.0
D:railgun.railgunHeatEm.base=2.0
D:railgun.railgunHeatEm.voltage.multiplier=10.0
D:railgun.railgunTotalImpulse.base=500.0
D:railgun.railgunTotalImpulse.voltage.multiplier=2500.0
D:railgun.slotPoints.base=1.0
D:refinedStorageWirelessGrid.slotPoints.base=1.0
D:scoop.scoopEnergyCon.base=20000.0
D:scoop.scoopHarSpd.base=5.0
D:scoop.slotPoints.base=1.0
D:shears.shearEnergyCon.base=1000.0
D:shears.shearHarvSpd.base=8.0
D:shears.slotPoints.base=1.0
D:shockAbsorber.distanceRed.base=0.0
D:shockAbsorber.distanceRed.power.multiplier=10.0
D:shockAbsorber.impactEnergyCon.base=0.0
D:shockAbsorber.impactEnergyCon.power.multiplier=100.0
D:shockAbsorber.slotPoints.base=1.0
D:shovel.shovelEnergyCon.base=500.0
D:shovel.shovelEnergyCon.overclock.multiplier=9500.0
D:shovel.shovelHarvSpd.base=8.0
D:shovel.shovelHarvSpd.overclock.multiplier=22.0
D:shovel.slotPoints.base=1.0
D:silk_touch.silkTouchEnCon.base=2500.0
D:silk_touch.slotPoints.base=1.0
D:solarGenerator.daytimeEnergyGen.base=15000.0
D:solarGenerator.nightTimeEnergyGen.base=1500.0
D:solarGenerator.slotPoints.base=1.0
D:sprintAssist.slotPoints.base=1.0
D:sprintAssist.sprintEnergyCon.base=0.0
D:sprintAssist.sprintEnergyCon.compensation.multiplier=20.0
D:sprintAssist.sprintEnergyCon.sprintAssist.multiplier=100.0
D:sprintAssist.sprintExComp.base=0.0
D:sprintAssist.sprintExComp.compensation.multiplier=1.0
D:sprintAssist.sprintSpeedMult.base=0.01
D:sprintAssist.sprintSpeedMult.sprintAssist.multiplier=2.49
D:sprintAssist.walkingEnergyCon.base=0.0
D:sprintAssist.walkingEnergyCon.walkingAssist.multiplier=100.0
D:sprintAssist.walkingSpeedMult.base=0.01
D:sprintAssist.walkingSpeedMult.walkingAssist.multiplier=1.99
D:swimAssist.slotPoints.base=1.0
D:swimAssist.swimBoostEnergyCon.thrust.multiplier=1000.0
D:swimAssist.underwaterMovBoost.thrust.multiplier=1.0
D:thermalGenerator.slotPoints.base=1.0
D:thermalGenerator.thermalEnergyGen.base=250.0
D:thermalGenerator.thermalEnergyGen.energyGenerated.multiplier=250.0
D:transparentArmor.slotPoints.base=1.0
D:treetap.energyCon.base=1000.0
D:treetap.slotPoints.base=1.0
D:ultimateBattery.maxEnergy.base=1.0E8
D:ultimateBattery.slotPoints.base=1.0
D:waterElectrolyzer.joltEnergy.base=10000.0
D:waterElectrolyzer.slotPoints.base=1.0
}
##########################################################################################################
# propertyinteger
#--------------------------------------------------------------------------------------------------------#
# Value of specified property
##########################################################################################################
propertyinteger {
}
}
limits {
# Max number of Armor modules per armor item
# Min: 0
# Max: 99
I:maxArmorModules=1
# Max number of Cosmetic modules per item
# Min: 0
# Max: 99
I:maxCosmeticModules=99
# Max number of Energy Storage modules per item
# Min: 0
# Max: 99
I:maxEnergyGenModules=1
# Max number of Energy Storage modules per item
# Min: 0
# Max: 99
I:maxEnergyStorageModules=1
# Max number of Environmental modules per item
# Min: 0
# Max: 99
I:maxEnvironmentalModules=99
# Max number of Mining Enhancement modules per Power Fist
# Min: 0
# Max: 99
I:maxMiningEnhancementModules=99
# Max number of Movement modules per item
# Min: 0
# Max: 99
I:maxMovementModules=99
# Max number of Special modules per item
# Min: 0
# Max: 99
I:maxSpecialModules=99
# Max number of Tool modules per Power Fist
# Min: 0
# Max: 99
I:maxToolModules=99
# Max number of Vision modules per item
# Min: 0
# Max: 99
I:maxVisionModules=99
# Max number of Weapon modules per Power Fist
# Min: 0
# Max: 99
I:maxWeaponModules=99
}
cosmetics {
# Allow high polly armor models instead of just skins
B:allowHighPollyArmorModuels=true
# Allow PowerFist model to be customized
B:allowPowerFistCustomization=false
# Use legacy cosmetic configuration instead of cosmetic presets
B:useLegacyCosmeticSystem=true
}
recipesallowed {
# Use recipes for EnderIO
B:useEnderIORecipes=true
# Use recipes for IndustrialCraft 2
B:useIC2Recipes=true
# Use recipes for TechReborn
B:useTechRebornRecipes=true
# Use recipes for Thermal Expansion
B:useThermalExpansionRecipes=true
}
}