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46
overrides/config/ocsensors/settings.cfg
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46
overrides/config/ocsensors/settings.cfg
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# Configuration file
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integration {
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# These integrations are not being loaded. Changing this requires restarting the game! [default: ]
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S:disabledIntegrations <
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javascript
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>
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}
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sensor {
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# Disable all artificial pauses when scanning. You should rather adjust the pause times! [default: false]
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B:disableScanPause=false
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# Disable the search method altogether [default: false]
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B:disableSearch=false
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# Disable all artificial pauses when searching. You should rather adjust the pause time! [default: false]
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B:disableSearchPause=false
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# Whether to remove Entities that are sneaking from the results [default: true]
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B:hideSneakingEntities=true
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# Maximum range a sensor can scan [range: 0.0 ~ 2048.0, default: 16.0]
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S:maxRange=16.0
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# Maximum range a sensor can search for blocks. Setting this to a high value is a bad idea and might cause lag. [range: 0.0 ~ 2048.0, default: 8.0]
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S:maxSearchRange=8.0
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# How long it takes to scan an air block in seconds [range: 0.0 ~ 4.0, default: 0.02]
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S:pauseForAir=0.02
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# How long it takes to scan a normal block in seconds [range: 0.0 ~ 4.0, default: 0.05]
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S:pauseForBlock=0.05
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# How long it takes to scan an entity in seconds [range: 0.0 ~ 4.0, default: 0.1]
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S:pauseForEntity=0.1
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# Each block being scanned increases the search time by this amount [range: 0.0 ~ 1.0, default: 1.0E-4]
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S:pauseForSearchPerBlock=1.0E-4
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# How long it takes to scan a tile entity in seconds (additive with pauseForBlock) [range: 0.0 ~ 4.0, default: 0.1]
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S:pauseForTileEntity=0.1
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}
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