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overrides/config/plants.cfg
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195
overrides/config/plants.cfg
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# Configuration file
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biomes {
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# Toggle for the Crystal Forest [default: true]
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B:"Crystal Forest"=true
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}
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botania {
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# Enable Excalibur. [default: true]
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B:Excalibur=true
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# Rainbow mana bursts! [default: false]
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B:"Rainbow Excalibur"=false
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# (May cause issues) Super rainbow mana bursts! [default: false]
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B:"Super Rainbow Excalibur"=false
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}
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food {
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# The amount of hunger a item.plants2.actaea_p.name will restore. [range: 1 ~ 20, default: 4]
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I:"Food Value - item.plants2.actaea_p.name"=4
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# The amount of hunger a item.plants2.akebia_q.name will restore. [range: 1 ~ 20, default: 4]
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I:"Food Value - item.plants2.akebia_q.name"=4
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# The amount of hunger a item.plants2.alternanthera_f.name will restore. [range: 1 ~ 20, default: 7]
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I:"Food Value - item.plants2.alternanthera_f.name"=7
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# The amount of hunger a item.plants2.alyxia_b.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.alyxia_b.name"=2
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# The amount of hunger a item.plants2.amaranthus_h.name will restore. [range: 1 ~ 20, default: 5]
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I:"Food Value - item.plants2.amaranthus_h.name"=5
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# The amount of hunger a item.plants2.ambrosia_a.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.ambrosia_a.name"=3
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# The amount of hunger a item.plants2.ampelopsis_a.name will restore. [range: 1 ~ 20, default: 1]
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I:"Food Value - item.plants2.ampelopsis_a.name"=1
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# The amount of hunger a item.plants2.apocynum_c.name will restore. [range: 1 ~ 20, default: 1]
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I:"Food Value - item.plants2.apocynum_c.name"=1
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# The amount of hunger a item.plants2.blackberry.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.blackberry.name"=2
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# The amount of hunger a item.plants2.blueberry.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.blueberry.name"=2
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# The amount of hunger a item.plants2.daucus_c.name will restore. [range: 1 ~ 20, default: 4]
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I:"Food Value - item.plants2.daucus_c.name"=4
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# The amount of hunger a item.plants2.fire_fruit.name will restore. [range: 1 ~ 20, default: 5]
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I:"Food Value - item.plants2.fire_fruit.name"=5
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# The amount of hunger a item.plants2.huckleberry.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.huckleberry.name"=3
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# The amount of hunger a item.plants2.okra.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.okra.name"=3
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# The amount of hunger a item.plants2.phytolacca_a.name will restore. [range: 1 ~ 20, default: 5]
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I:"Food Value - item.plants2.phytolacca_a.name"=5
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# The amount of hunger a item.plants2.pineapple.name will restore. [range: 1 ~ 20, default: 9]
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I:"Food Value - item.plants2.pineapple.name"=9
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# The amount of hunger a item.plants2.plantago_m.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.plantago_m.name"=3
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# The amount of hunger a item.plants2.raspberry.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.raspberry.name"=2
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# The amount of hunger a item.plants2.rubus_o.name will restore. [range: 1 ~ 20, default: 6]
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I:"Food Value - item.plants2.rubus_o.name"=6
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# The amount of hunger a item.plants2.rubus_p.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.rubus_p.name"=3
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# The amount of hunger a item.plants2.saffron.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.saffron.name"=2
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# The amount of hunger a item.plants2.solanum_c.name will restore. [range: 1 ~ 20, default: 2]
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I:"Food Value - item.plants2.solanum_c.name"=2
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# The amount of hunger a item.plants2.solanum_d.name will restore. [range: 1 ~ 20, default: 3]
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I:"Food Value - item.plants2.solanum_d.name"=3
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# The amount of hunger a item.plants2.solanum_n.name will restore. [range: 1 ~ 20, default: 5]
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I:"Food Value - item.plants2.solanum_n.name"=5
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# The amount of hunger a item.plants2.tahitian_spinach.name will restore. [range: 1 ~ 20, default: 4]
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I:"Food Value - item.plants2.tahitian_spinach.name"=4
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}
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general {
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# Whether or not Coagulated Plant Balls work on every single BlockBush that doesn't have a TileEntity. [default: true]
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B:"All Bushes"=true
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# How much strength the Cataplant has. [range: 0 ~ 15000, default: 2]
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I:"Catapult Power"=2
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# Higher numbers will slow growth of crops. [range: 1 ~ 500, default: 15]
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I:"Crop Growth Chance"=15
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# If enabled, the vanilla flowerpot is overridden with a much more versatile flowerpot. [default: true]
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B:"Enable Flowerpot"=true
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# If false, all harvestable bushes will not produce anything, and crops will be disabled. [default: true]
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B:"Enable Harvests"=true
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# Higher numbers will slow growth of harvestable bushes. [range: 1 ~ 500, default: 10]
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I:"Harvest Growth Chance"=10
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# Higher numbers will slow growth of nether bushes. [range: 1 ~ 500, default: 20]
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I:"Nether Growth Chance"=20
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# Whether or not non-crops require shears to harvest. [default: false]
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B:Shears=false
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}
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"generator options" {
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# A list of biomes that Plants will not try to generate in. [default: [minecraft:river]]
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S:"Biome Blacklist" <
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minecraft:river
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>
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# Toggle for bushes. [default: true]
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B:"Bush Generation"=true
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# Toggle for desert plants. [default: true]
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B:"Desert Generation"=true
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# A list of dimension IDs that Plants will not try to generate in. [default: ]
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S:"Dimension Blacklist" <
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>
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# Toggle for worldgen. [default: true]
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B:"Enable Generation"=true
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# Toggle for plants. [default: true]
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B:"Flower Generation"=true
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# Toggle for nether plants. [default: true]
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B:"Nether Flower Generation"=true
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# Toggle for nether trees. [default: true]
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B:"Nether Tree Generation"=true
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# Toggle for trees. [default: true]
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B:"Tree Generation"=true
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# Toggle for vines. [default: true]
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B:"Vine Generation"=true
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}
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"generator options - flowers" {
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# A (1/n) chance for plants to try to generate on a given occasion. Lower = More plants. [range: 1 ~ 2147483647, default: 1]
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I:Chance=1
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# The number of plants that try to generate on a given occasion. Higher = More plants. [range: 0 ~ 25, default: 6]
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I:Density=6
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# Whether or not I make flower forests great again. [default: true]
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B:"Flower Forests"=true
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# The number of plants per generation attempt. Higher = More plants. [range: 1 ~ 5, default: 1]
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I:Quantity=1
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# The spread of plants in a given generation attempt. Higher = More plant spread. [range: 1 ~ 5, default: 3]
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I:Size=3
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# The number of times we decorate per decoration event. [range: 1 ~ 5, default: 1]
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I:Tries=1
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}
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nether {
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# Enabling this will make all nether harvestables only grow on soul sand [default: false]
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B:"Require Soul Sand"=false
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}
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plantball {
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# A list of blacklisted registry names, or modids. Strings without a ":" will be treated as modids. [default: ]
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S:"Plantball Blacklist" <
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>
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}
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