This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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overrides/config/plants.cfg Normal file
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# Configuration file
biomes {
# Toggle for the Crystal Forest [default: true]
B:"Crystal Forest"=true
}
botania {
# Enable Excalibur. [default: true]
B:Excalibur=true
# Rainbow mana bursts! [default: false]
B:"Rainbow Excalibur"=false
# (May cause issues) Super rainbow mana bursts! [default: false]
B:"Super Rainbow Excalibur"=false
}
food {
# The amount of hunger a item.plants2.actaea_p.name will restore. [range: 1 ~ 20, default: 4]
I:"Food Value - item.plants2.actaea_p.name"=4
# The amount of hunger a item.plants2.akebia_q.name will restore. [range: 1 ~ 20, default: 4]
I:"Food Value - item.plants2.akebia_q.name"=4
# The amount of hunger a item.plants2.alternanthera_f.name will restore. [range: 1 ~ 20, default: 7]
I:"Food Value - item.plants2.alternanthera_f.name"=7
# The amount of hunger a item.plants2.alyxia_b.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.alyxia_b.name"=2
# The amount of hunger a item.plants2.amaranthus_h.name will restore. [range: 1 ~ 20, default: 5]
I:"Food Value - item.plants2.amaranthus_h.name"=5
# The amount of hunger a item.plants2.ambrosia_a.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.ambrosia_a.name"=3
# The amount of hunger a item.plants2.ampelopsis_a.name will restore. [range: 1 ~ 20, default: 1]
I:"Food Value - item.plants2.ampelopsis_a.name"=1
# The amount of hunger a item.plants2.apocynum_c.name will restore. [range: 1 ~ 20, default: 1]
I:"Food Value - item.plants2.apocynum_c.name"=1
# The amount of hunger a item.plants2.blackberry.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.blackberry.name"=2
# The amount of hunger a item.plants2.blueberry.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.blueberry.name"=2
# The amount of hunger a item.plants2.daucus_c.name will restore. [range: 1 ~ 20, default: 4]
I:"Food Value - item.plants2.daucus_c.name"=4
# The amount of hunger a item.plants2.fire_fruit.name will restore. [range: 1 ~ 20, default: 5]
I:"Food Value - item.plants2.fire_fruit.name"=5
# The amount of hunger a item.plants2.huckleberry.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.huckleberry.name"=3
# The amount of hunger a item.plants2.okra.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.okra.name"=3
# The amount of hunger a item.plants2.phytolacca_a.name will restore. [range: 1 ~ 20, default: 5]
I:"Food Value - item.plants2.phytolacca_a.name"=5
# The amount of hunger a item.plants2.pineapple.name will restore. [range: 1 ~ 20, default: 9]
I:"Food Value - item.plants2.pineapple.name"=9
# The amount of hunger a item.plants2.plantago_m.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.plantago_m.name"=3
# The amount of hunger a item.plants2.raspberry.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.raspberry.name"=2
# The amount of hunger a item.plants2.rubus_o.name will restore. [range: 1 ~ 20, default: 6]
I:"Food Value - item.plants2.rubus_o.name"=6
# The amount of hunger a item.plants2.rubus_p.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.rubus_p.name"=3
# The amount of hunger a item.plants2.saffron.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.saffron.name"=2
# The amount of hunger a item.plants2.solanum_c.name will restore. [range: 1 ~ 20, default: 2]
I:"Food Value - item.plants2.solanum_c.name"=2
# The amount of hunger a item.plants2.solanum_d.name will restore. [range: 1 ~ 20, default: 3]
I:"Food Value - item.plants2.solanum_d.name"=3
# The amount of hunger a item.plants2.solanum_n.name will restore. [range: 1 ~ 20, default: 5]
I:"Food Value - item.plants2.solanum_n.name"=5
# The amount of hunger a item.plants2.tahitian_spinach.name will restore. [range: 1 ~ 20, default: 4]
I:"Food Value - item.plants2.tahitian_spinach.name"=4
}
general {
# Whether or not Coagulated Plant Balls work on every single BlockBush that doesn't have a TileEntity. [default: true]
B:"All Bushes"=true
# How much strength the Cataplant has. [range: 0 ~ 15000, default: 2]
I:"Catapult Power"=2
# Higher numbers will slow growth of crops. [range: 1 ~ 500, default: 15]
I:"Crop Growth Chance"=15
# If enabled, the vanilla flowerpot is overridden with a much more versatile flowerpot. [default: true]
B:"Enable Flowerpot"=true
# If false, all harvestable bushes will not produce anything, and crops will be disabled. [default: true]
B:"Enable Harvests"=true
# Higher numbers will slow growth of harvestable bushes. [range: 1 ~ 500, default: 10]
I:"Harvest Growth Chance"=10
# Higher numbers will slow growth of nether bushes. [range: 1 ~ 500, default: 20]
I:"Nether Growth Chance"=20
# Whether or not non-crops require shears to harvest. [default: false]
B:Shears=false
}
"generator options" {
# A list of biomes that Plants will not try to generate in. [default: [minecraft:river]]
S:"Biome Blacklist" <
minecraft:river
>
# Toggle for bushes. [default: true]
B:"Bush Generation"=true
# Toggle for desert plants. [default: true]
B:"Desert Generation"=true
# A list of dimension IDs that Plants will not try to generate in. [default: ]
S:"Dimension Blacklist" <
>
# Toggle for worldgen. [default: true]
B:"Enable Generation"=true
# Toggle for plants. [default: true]
B:"Flower Generation"=true
# Toggle for nether plants. [default: true]
B:"Nether Flower Generation"=true
# Toggle for nether trees. [default: true]
B:"Nether Tree Generation"=true
# Toggle for trees. [default: true]
B:"Tree Generation"=true
# Toggle for vines. [default: true]
B:"Vine Generation"=true
}
"generator options - flowers" {
# A (1/n) chance for plants to try to generate on a given occasion. Lower = More plants. [range: 1 ~ 2147483647, default: 1]
I:Chance=1
# The number of plants that try to generate on a given occasion. Higher = More plants. [range: 0 ~ 25, default: 6]
I:Density=6
# Whether or not I make flower forests great again. [default: true]
B:"Flower Forests"=true
# The number of plants per generation attempt. Higher = More plants. [range: 1 ~ 5, default: 1]
I:Quantity=1
# The spread of plants in a given generation attempt. Higher = More plant spread. [range: 1 ~ 5, default: 3]
I:Size=3
# The number of times we decorate per decoration event. [range: 1 ~ 5, default: 1]
I:Tries=1
}
nether {
# Enabling this will make all nether harvestables only grow on soul sand [default: false]
B:"Require Soul Sand"=false
}
plantball {
# A list of blacklisted registry names, or modids. Strings without a ":" will be treated as modids. [default: ]
S:"Plantball Blacklist" <
>
}