Initial
This commit is contained in:
195
overrides/config/pneumaticcraft.cfg
Normal file
195
overrides/config/pneumaticcraft.cfg
Normal file
@@ -0,0 +1,195 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
##########################################################################################################
|
||||
# general
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# General stuff that doesn't fit anywhere else
|
||||
##########################################################################################################
|
||||
|
||||
general {
|
||||
# Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion
|
||||
# Min: 0
|
||||
# Max: 100
|
||||
I:configCompressedIngotLossRate=20
|
||||
|
||||
# Damage of the Miniguns. This applies to the Sentry Gun, Handheld Minigun, and Drone-based minigun
|
||||
D:configMinigunDamage=4.0
|
||||
|
||||
# Enable Drone Suffocation Damage
|
||||
B:enableDroneSuffocationDamage=true
|
||||
|
||||
# Enables the dungeon loot generation of the Nuke Virus and Stop! Worm (not useful in single-player worlds)
|
||||
B:enableDungeonLoot=true
|
||||
|
||||
# Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace
|
||||
D:fuelBucketEfficiencyMultiplier=0.05000000074505806
|
||||
|
||||
# Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
|
||||
I:maxProgrammingArea=250000
|
||||
|
||||
# Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns
|
||||
# Min: 0.0
|
||||
# Max: 100.0
|
||||
D:oilGenerationChance=15.0
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# machine_properties
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings affecting the operation of machines
|
||||
##########################################################################################################
|
||||
|
||||
machine_properties {
|
||||
# Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
|
||||
I:electricCompressorEfficiency=40
|
||||
|
||||
# The max height of an elevator per stacked Elevator Base.
|
||||
# Min: 1
|
||||
# Max: 256
|
||||
I:elevatorBaseBlocksPerBase=4
|
||||
|
||||
# Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same
|
||||
I:fluxCompressorEfficiency=40
|
||||
|
||||
# Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
|
||||
B:keroseneLampCanUseAnyFuel=true
|
||||
|
||||
# Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
|
||||
D:keroseneLampFuelEfficiency=1.0
|
||||
|
||||
# Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same
|
||||
I:pneumaticDynamoEfficiency=40
|
||||
|
||||
# Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
|
||||
I:pneumaticGeneratorEfficiency=40
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# advanced
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Advanced settings (shouldn't need to touch under normal circumstances)
|
||||
##########################################################################################################
|
||||
|
||||
advanced {
|
||||
# When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
|
||||
B:disableKeroseneLampFakeAirBlock=false
|
||||
|
||||
# When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
|
||||
B:stopDroneAI=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# recipes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Enable/disable certain recipes (note: better done with CraftTweaker if you have it)
|
||||
##########################################################################################################
|
||||
|
||||
recipes {
|
||||
# 8 Block of Coal --> 1 Diamond (Pressure Chamber)
|
||||
B:enableCoalToDiamondsRecipe=true
|
||||
|
||||
# Electric Compressor (currently ignored, defined in JSON)
|
||||
B:enableElectricCompressorRecipe=true
|
||||
|
||||
# Pneumatic Generator (currently ignored, defined in JSON)
|
||||
B:enablePneumaticGeneratorRecipe=true
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# client
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings affecting only the client
|
||||
##########################################################################################################
|
||||
|
||||
client {
|
||||
# Enable Aphorism Tile Drama!
|
||||
B:aphorismDrama=true
|
||||
|
||||
# Drones render their held item (the item in slot 0 of their inventory) ?
|
||||
B:dronesRenderHeldItem=true
|
||||
|
||||
# Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring
|
||||
B:logisticsGUITint=true
|
||||
|
||||
# Defines the default difficulty of the Programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced
|
||||
# Min: 0
|
||||
# Max: 2
|
||||
I:programmerDifficulty=0
|
||||
|
||||
# Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled.
|
||||
B:topShowsFluids=true
|
||||
|
||||
# When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC (currently ignored)
|
||||
B:useHelmetModel=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# helmet
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Pneumatic Helmet HUD settings (note: you can also set this up via helmet GUI)
|
||||
##########################################################################################################
|
||||
|
||||
helmet {
|
||||
# Pneumatic helmet block tracker on left?
|
||||
B:blockTrackerLeft=true
|
||||
|
||||
# Pneumatic helmet block tracker X
|
||||
I:blockTrackerX=-1
|
||||
|
||||
# Pneumatic helmet block tracker Y
|
||||
I:blockTrackerY=46
|
||||
|
||||
# Pneumatic helmet entity tracker on left?
|
||||
B:entityTrackerLeft=true
|
||||
|
||||
# Pneumatic helmet entity tracker X
|
||||
I:entityTrackerX=-1
|
||||
|
||||
# Pneumatic helmet entity tracker Y
|
||||
I:entityTrackerY=90
|
||||
|
||||
# Pneumatic helmet item search on left?
|
||||
B:itemSearchLeft=true
|
||||
|
||||
# Pneumatic helmet item search X
|
||||
I:itemSearchX=-1
|
||||
|
||||
# Pneumatic helmet item search Y
|
||||
I:itemSearchY=17
|
||||
|
||||
# Pneumatic helmet message readout on left?
|
||||
B:messageLeft=false
|
||||
|
||||
# Pneumatic helmet message readout X
|
||||
I:messageX=2
|
||||
|
||||
# Pneumatic helmet message readout Y
|
||||
I:messageY=2
|
||||
|
||||
# Pneumatic helmet Path Enabled
|
||||
B:pathEnabled=true
|
||||
|
||||
# Pneumatic helmet Path Update Rate
|
||||
I:pathUpdateSetting=1
|
||||
|
||||
# Pneumatic helmet power readout on left?
|
||||
B:powerLeft=true
|
||||
|
||||
# Pneumatic helmet power readout X
|
||||
I:powerX=-1
|
||||
|
||||
# Pneumatic helmet power readout Y
|
||||
I:powerY=2
|
||||
|
||||
# Pneumatic helmet Wire Path
|
||||
B:wirePath=true
|
||||
|
||||
# Pneumatic helmet X-Ray
|
||||
B:xRayEnabled=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user