This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
~CONFIG_VERSION: 1.12.2-2.2.20.0
aesthetics {
# When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used.
B:enableArmor3DModels=true
}
controls {
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
B:customControls=false
# The name of the Descend key when Custom Controls are enabled.
S:descendKey=LSHIFT
# When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works).
B:doubleTapSprintInAir=true
# The name of the Fly key when Custom Controls are enabled.
S:flyKey=SPACE
# Invert Hover Mode sneaking behavior.
B:invertHoverSneakingBehavior=false
}
gui {
# The HUD display will be shifted horizontally by this value. This value may be negative.
I:HUDOffsetX=0
# The HUD display will be shifted vertically by this value. This value may be negative.
I:HUDOffsetY=0
# How large the HUD will be rendered.
D:HUDScale=1.0
# Change the text color in the HUD. (Note: Color is in Integer form)
I:HUDTextColor=15658734
# When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show.
B:enableEnergyHUD=true
# When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show.
B:enableStateHUD=true
# When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar.
B:enableStateMessages=true
# When enabled, item details are only shown in the tooltip when holding Shift.
B:holdShiftForDetails=true
# Change the position of the HUD.
S:hudPosition=TOP_LEFT
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
B:minimalEnergyHUD=false
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
B:showExactEnergyInHUD=false
# When enabled, the HUD will display even when the chat window is opened.
B:showHUDWhileChatting=true
}
sounds {
# When enabled, jetpacks will make sounds when used.
B:jetpackSounds=true
}

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# Configuration file
~CONFIG_VERSION: 1.12.2-2.2.20.0
integration {
# When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks.
B:enableIntegrationEIO=false
# When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks.
B:enableIntegrationIE=false
# When enabled, Simply Jetpacks will register its Mekanism Jetpacks.
B:enableIntegrationMek=true
# When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes.
B:enableIntegrationRA=true
# When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes.
B:enableIntegrationRR=true
# When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes.
B:enableIntegrationTD=true
# When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks.
B:enableIntegrationTE=true
# When enabled, Simply Jetpacks will register its Vanilla Jetpacks.
B:enableIntegrationVanilla=true
# When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate).
I:gelidEnderiumEnergyUsageBonus=80
}
items {
# hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:addRAItemsIfNotInstalled=true
# Enable the Fuel Efficiency enchantment.
B:enableFuelEfficiencyEnchantment=true
}
misc {
# When enabled, you will get several advancements when joining a world for the first time.
B:joinAdvancements=true
}
tuning {
simplyjetpacks {
jetpack_creative {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.5
}
fluxpack_creative {
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=10
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
}
}
vanilla {
jetpack_vanilla1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=400
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=400000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=2000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.1
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.4
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.2
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=50000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
}
te {
jetpack_te1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=800000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=1500
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_te2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=3000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=8000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.08
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.3
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_te3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.13
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=120
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=13
# The maximum amount of energy that this pack can hold.
I:energyCapacity=6000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=15000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=200
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.14
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.48
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.34
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.03
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=2.5
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.3
}
jetpack_te4 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=25000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
jetpack_te5 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=240
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=50000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=30000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=30000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=850
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=6.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.4
}
jetpack_te5_enderium {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=4500
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=50000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=30000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=30000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=850
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=6.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.4
}
fluxpack_te1 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=60
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=4
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=1500000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=800
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=800
}
fluxpack_te2 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=100
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=6
# The maximum amount of energy that this pack can hold.
I:energyCapacity=12000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=6000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=6000
}
fluxpack_te3 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=140
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=40000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=20000
}
fluxpack_te4 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=10
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=32000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=32000
}
}
mek {
jetpack_mek1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=400
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_mek2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=100
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=400000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=2000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.08
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.3
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_mek3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.13
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=120
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=13
# The maximum amount of energy that this pack can hold.
I:energyCapacity=4000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=200
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.14
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.48
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.34
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.03
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=2.5
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.3
}
jetpack_mek4 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=50000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
}
}