Initial
This commit is contained in:
157
overrides/config/smoothfont/oldConfig.bak
Normal file
157
overrides/config/smoothfont/oldConfig.bak
Normal file
@@ -0,0 +1,157 @@
|
||||
# Configuration file
|
||||
|
||||
debug {
|
||||
# Enable debug log.
|
||||
B:debugLog=false
|
||||
|
||||
# Show event log on the game screen.
|
||||
B:showLogInChat=false
|
||||
}
|
||||
|
||||
|
||||
experiments {
|
||||
# Experimental: Try interpolation for MOD original font renderer.
|
||||
B:alternativeInterpolation=false
|
||||
|
||||
# Enable premultiplied alpha instead of straight alpha.
|
||||
B:enablePremultipliedAlpha=false
|
||||
}
|
||||
|
||||
|
||||
settings {
|
||||
# Allow to use NOPT Texture in order to reduce resource consumption.
|
||||
B:allowNPOTTexture=false
|
||||
|
||||
# Automatic detection of brightness.
|
||||
B:autoBrightness=true
|
||||
|
||||
# Enable a blur reduction for fonts less than or equal to the specified size.(0~16)
|
||||
I:blurReduction=10
|
||||
|
||||
# Brightness correction level for interpolated fonts.
|
||||
I:brightness=5
|
||||
|
||||
# Disable italic for small fonts.
|
||||
B:disableSmallItalic=false
|
||||
|
||||
# Enable alpha blending
|
||||
B:enableAlphaBlend=true
|
||||
|
||||
# Enable anisotropic filtering.
|
||||
B:enableAnisotropicFilter=true
|
||||
|
||||
# Enable double rendering
|
||||
B:enableDouble=false
|
||||
|
||||
# Enable linear interpolation
|
||||
B:enableInterpolation=true
|
||||
|
||||
# Enable mipmap for fonts.
|
||||
B:enableMipmap=true
|
||||
|
||||
# Disable interpolation for characters drawn with high magnification.
|
||||
B:excludeHighMag=true
|
||||
|
||||
# Disable interpolation for the integral multiple of default size.
|
||||
B:excludeIntMultiple=true
|
||||
|
||||
# Align baseline among different fonts.
|
||||
B:fontAlignBaseline=true
|
||||
|
||||
# Enable anti-alias for OS fonts.(0:off, 1:normal, 2:high precision)
|
||||
I:fontAntiAlias=0
|
||||
|
||||
# Enable automatic font size detection for the font resolution.
|
||||
B:fontAutoSizing=true
|
||||
|
||||
# Enable emphasis for OS fonts. (0:off, 1:Ascii only, 2:Non-Ascii, 3:All)
|
||||
I:fontEmphasis=0
|
||||
|
||||
# Font gap.
|
||||
I:fontGap=-2
|
||||
|
||||
# Primary system font name.
|
||||
S:fontName=SansSerif
|
||||
|
||||
# OS font resolution. (0:8px, 1:10px, 2:12px, 3:16px, 4:24px, 5:32px, 6:48px, 7:64px)
|
||||
I:fontResolution=3
|
||||
|
||||
# Tolerance (in percent) for rounding font scale to integer.(Default: 0.5)
|
||||
D:fontScaleRoundingTolerance=0.5
|
||||
|
||||
# OS font size. (-4:-20%, ... 0:normal, ... 6:+30%)
|
||||
I:fontSizeAdjustment=0
|
||||
|
||||
# Force to use unicode font.
|
||||
B:forceUnicode=false
|
||||
|
||||
# Horizontal margin width.
|
||||
I:horizontalMargin=1
|
||||
|
||||
# Disable interpolation for fonts above this magnification when excludeHighMag is enabled.(Default: 3.0)
|
||||
D:limitMagnification=3.0
|
||||
|
||||
# Mipmap level.
|
||||
I:mipmapLevel=4
|
||||
|
||||
# Mipmap LOD bias.
|
||||
I:mipmapLodBias=-3
|
||||
|
||||
# These font renderer classes use normal precision font width instead of high precision font width.
|
||||
# Although the balance of character spacing is worse, compatibility of string width improves.
|
||||
S:normalPrecisionClasses <
|
||||
slimeknights.tconstruct.library.client.CustomFontRenderer
|
||||
cofh.core.render.FontRendererCore
|
||||
blusunrize.immersiveengineering.client.IEItemFontRender
|
||||
>
|
||||
|
||||
# Opacity level.
|
||||
I:opacityLevel=8
|
||||
|
||||
# Mipmap LOD bias for overlay screen.
|
||||
I:overlayLodBias=-5
|
||||
|
||||
# Enable odd multiple GUI scale factors (x3,x5,...) when using unicode font.
|
||||
B:removeScaleRestriction=true
|
||||
|
||||
# Secondary system font name. It is used if the primary font cannot be displayed.
|
||||
S:secondaryFontName=SansSerif
|
||||
|
||||
# Shadow length. (0~10)
|
||||
I:shadowLength=5
|
||||
|
||||
# The size of the font is determined so that the height and width of these characters will not protrude.
|
||||
S:sizeAdjustmentChars=
|
||||
|
||||
# These font renderer classes are not affected by this mod.
|
||||
S:unaffectedClasses <
|
||||
malte0811.industrialWires.client.panelmodel.RawModelFontRenderer
|
||||
>
|
||||
|
||||
# Use the installed fonts in the operating system.
|
||||
B:useOSFont=false
|
||||
|
||||
# These font renderer classes is most high compatibility with vanilla font width calculation,
|
||||
# but the precision of font width calculation is more poorer than the other precision modes.
|
||||
S:vanillaPrecisionClasses <
|
||||
>
|
||||
|
||||
# Vertical margin width.
|
||||
I:verticalMargin=1
|
||||
|
||||
# Workaround for transparent texts on a scoreboard.
|
||||
B:workaroundTransparentScoreboard=true
|
||||
|
||||
# Workaround for wrong GL state in GlStateManager.
|
||||
# Some mods directly call GL11 method and don't use GlStateManager properly.
|
||||
# If the color of the transparent part changes or the alpha blending is wrong, try this option.
|
||||
B:workaroundWrongGlState=true
|
||||
}
|
||||
|
||||
|
||||
state {
|
||||
# Internal state.
|
||||
B:fontDetailList=false
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user