This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
##########################################################################################################
# clientside
#--------------------------------------------------------------------------------------------------------#
# Clientside options, can be changed when playing on a server
##########################################################################################################
clientside {
# Enable Death Effects, pure clientside check. [default: true]
B:EnableDeathEffects=true
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
B:EnableGoreDeathEffect=true
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
S:FixedSprintFovMultiplier=1.15
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
B:LockSpeedDependantFov=true
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
I:ParticleDepthSortPasses=10
}
"damage factors" {
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
S:DamageFactorNPC=1.0
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
S:DamagePvP=0.5
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
S:DamageTurretToPlayer=0.5
}
"disable items" {
# Add bronze ingots. [default: true]
B:addBronzeIngot=false
# Add copper ingots. [default: true]
B:addCopperIngot=false
# Add copper nuggets. [default: true]
B:addCopperNugget=false
# Add lead ingots. [default: true]
B:addLeadIngot=false
# Add Lead nuggets. [default: true]
B:addLeadNugget=false
# Adds Steel ingots. [default: true]
B:addSteelIngot=false
# Adds Steel nuggets. [default: true]
B:addSteelNugget=false
# Add tin ingots. [default: true]
B:addTinIngot=false
}
"fluid recipes" {
# Fluids that can be used to fill up fuel tanks [default: [fuel], [refined_fuel], [biofuel], [biodiesel], [diesel], [gasoline], [fluiddiesel], [fluidnitrodiesel], [fliudnitrofuel], [refined_biofuel], [fire_water], [rocket_fuel]]
S:FluidListFuel <
fuel
refined_fuel
biofuel
biodiesel
diesel
gasoline
fluiddiesel
fluidnitrodiesel
fliudnitrofuel
refined_biofuel
fire_water
rocket_fuel
>
# Fluids that are treated as oil. [default: [oil], [tree_oil], [crude_oil], [fluidoil], [seed_oil]]
S:FluidListOil <
oil
tree_oil
crude_oil
fluidoil
seed_oil
>
# Fluids that are treated as oil for worlspawn and oil ore clusters. [default: [oil], [crude_oil]]
S:FluidListOilWorldspawn <
oil
crude_oil
>
}
general {
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
S:ExplosiveChargeAdvancedMaxHardness=100.0
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:ExplosiveChargeMaxHardness=30.0
# Only opped players can use the unsafe mode of guns, this OVERRIDES the permission setting 'techguns.allowunsafemode' [default: false]
B:RestrictUnsafeModeToOP=false
# Base XP value for Upgrade Bench recipes (enchants) [range: 0 ~ 10000, default: 20]
I:UpgradeXPCost=20
# Disable Radiation for players. Radiation system is WIP, only use in creative for testing [default: true]
B:WIP_disableRadiationSystem=true
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
B:debug=false
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
B:disableAutofeeder=false
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
B:keepLavaRecipesWhenFuelIsPresent=false
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
B:machinesNeedNoPower=false
}
"npc spawn" {
# Biome Registry names (e.g: minecraft:mushroom_island) that are excluded from Techguns monster spawning [default: []]
S:BiomeBlacklist <
>
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
I:DistanceSpawnLevel0=500
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
I:DistanceSpawnLevel1=1000
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
I:DistanceSpawnLevel2=2500
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=0
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=0
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=0
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=0
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=0
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=0
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=0
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=0
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
I:"Techguns Spawnweight NEther"=300
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
I:"Techguns Spawnweight Overworld"=600
}
"ore drills" {
# Mining Level for coal ore clusters [range: 0 ~ 10, default: 0]
I:cluster_mininglevel_coal=0
# Mining Level for common gem ore clusters [range: 0 ~ 10, default: 1]
I:cluster_mininglevel_common_gem=1
# Mining Level for common metal ore clusters [range: 0 ~ 10, default: 0]
I:cluster_mininglevel_common_metal=0
# Mining Level for nether crystal ore clusters [range: 0 ~ 10, default: 2]
I:cluster_mininglevel_nether_crystal=2
# Mining Level for oil clusters [range: 0 ~ 10, default: 2]
I:cluster_mininglevel_oil=2
# Mining Level for rare metal ore clusters [range: 0 ~ 10, default: 1]
I:cluster_mininglevel_rare_metal=1
# Mining Level for shiny gem ore clusters [range: 0 ~ 10, default: 3]
I:cluster_mininglevel_shiny_gem=3
# Mining Level for shiny metal ore clusters [range: 0 ~ 10, default: 2]
I:cluster_mininglevel_shiny_metal=2
# Mining Level for uranium ore clusters [range: 0 ~ 10, default: 3]
I:cluster_mininglevel_uranium=3
# Ore Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 10.0]
S:cluster_oremult_coal=10.0
# Ore Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0]
S:cluster_oremult_common_gem=5.0
# Ore Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0]
S:cluster_oremult_common_metal=5.0
# Ore Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 4.0]
S:cluster_oremult_nether_crystal=4.0
# Ore Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 4.0]
S:cluster_oremult_oil=4.0
# Ore Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 2.5]
S:cluster_oremult_rare_metal=2.5
# Ore Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
S:cluster_oremult_shiny_gem=0.2
# Ore Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
S:cluster_oremult_shiny_metal=1.0
# Ore Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5]
S:cluster_oremult_uranium=0.5
# Power Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.1]
S:cluster_powermult_coal=0.1
# Power Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
S:cluster_powermult_common_gem=0.2
# Power Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
S:cluster_powermult_common_metal=0.2
# Power Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5]
S:cluster_powermult_nether_crystal=0.5
# Power Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
S:cluster_powermult_oil=1.0
# Power Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.4]
S:cluster_powermult_rare_metal=0.4
# Power Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
S:cluster_powermult_shiny_gem=1.0
# Power Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
S:cluster_powermult_shiny_metal=1.0
# Power Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
S:cluster_powermult_uranium=1.0
# Multiplier to calculate value of furnace fuel burn time = RF for ore Drill. burnTime* <THIS_VALUE> = RF. Only for internal use of the ore Drill, no real RF generation. [range: 1.0 ~ 100000.0, default: 1000.0]
S:oreDrillFuelMultiplier=1000.0
# Fuel value for Liquid Fuel for use in ore Drills, this is per Millibucket, not Bucket, so 1/1000 of bucket value [range: 1.0 ~ 100000.0, default: 100.0]
S:oreDrillFuelValueFuel=100.0
# Multiplier to default rate on how many ores an ore drill produces [range: 0.001 ~ 1000.0, default: 1.0]
S:oreDrillMultiplierOre=1.0
# Multiplier to default rate on how much power an ore drill requires [range: 0.0 ~ 1000.0, default: 1.0]
S:oreDrillMultiplierPower=1.0
}
"world generation" {
# When worldgen is enabled, include structure spawns that contain ore clusters. [default: true]
B:SpawnOreClusterStructures=true
# Should Structures (military bases) be spawned in the world? [default: true]
B:SpawnStructures=true
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
I:StructureSpawnWeightBig=64
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
I:StructureSpawnWeightMedium=32
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
I:StructureSpawnWeightSmall=16
# Generate Copper Ore, disable if other mod does [default: true]
B:doOreGenCopper=false
# Generate Lead Ore, disable if other mod does [default: true]
B:doOreGenLead=false
# Generate Tin Ore, disable if other mod does [default: true]
B:doOreGenTin=false
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
B:doOreGenTitanium=false
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true]
B:doOreGenUranium=false
}