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overrides/config/wormhole-common.toml
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overrides/config/wormhole-common.toml
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# Power consumption will be calculated as follows:
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#Idle power drain = idlePowerDrain + portal size * sizePowerDrain
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#Interdimensional teleport power drain = travelPowerDrain + dimensionPowerDrain
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#Same dimension teleport power drain = travelPowerDrain + (target distance)^(1/2) * distancePowerDrain
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["Power Consumption"]
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# How much idle power does the portal drain per block of its size?
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# Allowed range: 0.0 ~ 1000000.0 - Default: 0.5
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sizePowerDrain = 0.5
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# How much power will a portal drain per tick when idle?
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# Allowed range: 0 ~ 1000000 - Default: 1
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idlePowerDrain = 1
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# How much power will be drained when an entity is teleported?
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# Allowed range: 0 ~ 1000000 - Default: 100
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travelPowerDrain = 100
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# How much energy is drained when an entity is teleported multiplied by the distance?
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# Allowed range: 0.0 ~ 1000000.0 - Default: 0.5
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distancePowerDrain = 0.5
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# If false, a portal will not require power.
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# Allowed values: true, false - Default: true
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requirePower = true
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# How much energy is drained when an entity is teleported to another dimension?
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# Allowed range: 0 ~ 1000000 - Default: 400
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dimensionPowerDrain = 400
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["Target Devices"]
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# The maximum number of targets that can be stored in the advanced target definition device.
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# Allowed range: 1 ~ 10 - Default: 5
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advancedDeviceTargetCount = 5
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# The maximum number of targets that can be stored in the basic target definition device.
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# Allowed range: 1 ~ 10 - Default: 1
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basicDeviceTargetCount = 1
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[General]
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# Does a portal require a dimensional core for interdimensional travel? (WIP)
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# Allowed values: true, false - Default: true
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requireDimensionalCore = true
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# How big can the area inside a portal be? Higher numbers can impact performance when activating a portal. Previously build portals won't be affected.
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# Allowed range: 1 ~ 2000 - Default: 400
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maxPortalSize = 400
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# If true, a portal will require frame blocks at its corners. Previously build portals won't be affected.
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# Allowed values: true, false - Default: false
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requireCorners = false
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["Target Cells"]
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# The number of targets the advanced target cell can store.
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# Allowed range: 1 ~ 20 - Default: 8
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advancedTargetCellCapacity = 8
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# The number of targets the basic target cell can store.
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# Allowed range: 1 ~ 20 - Default: 4
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basicTargetCellCapacity = 4
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# The number of targets the portal stabilizer can store.
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# Allowed range: 1 ~ 20 - Default: 1
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stabilizerTargetCapacity = 1
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["Energy Cells"]
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# The amount of energy the portal stabilizer can store.
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# Allowed range: 1 ~ 1000000 - Default: 5000
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stabilizerEnergyCapacity = 5000
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# The amount of energy the advanced energy cell can store.
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# Allowed range: 1 ~ 1000000 - Default: 25000
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advancedEnergyCellCapacity = 25000
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# The amount of energy the basic energy cell can store.
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# Allowed range: 1 ~ 1000000 - Default: 10000
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basicEnergyCellCapacity = 10000
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[Generators]
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# How much energy does the coal generator generate per tick?
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# Allowed range: 1 ~ 1000000 - Default: 10
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coalGeneratorPower = 10
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# How much energy can the coal generator store?
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# Allowed range: 1 ~ 1000000 - Default: 5000
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coalGeneratorCapacity = 5000
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# In what area (coalGeneratorRange^3) should the coal generator send energy?
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# Allowed range: 1 ~ 4 - Default: 2
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coalGeneratorRange = 2
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