# Configuration file misc { S:Invasion_Message_alreadySkipping=§aYou are already skipping this nights invasion! S:Invasion_Message_cantSleep=You can't sleep during invasion nights! S:Invasion_Message_ended=§aThe invasion has ended! Next invasion in %d days! S:Invasion_Message_notInvasionNight=Not an invasion night, cant skip yet! S:Invasion_Message_skippedTooMany=§cYou've already skipped invasions %d times! You must fight! S:Invasion_Message_skipping=§aSkipping tonights invasion, skip count: %d S:Invasion_Message_started=§cAn invasion has started! Be prepared! S:Invasion_Message_startedButSkippedForYou=§aAn invasion has started! But skipped for you! S:Invasion_Message_startsTonight=§6An invasion starts tonight! SpoOoOoky! S:Invasion_Message_tooLate=§cToo late, invasion already started! # Use at own risk, will not support, requires game restart on change B:enableAdvancedDeveloperConfigFiles=true # First night number that an invasion starts, not specific to each player, uses global server world time I:firstInvasionNight=3 # If set to 3, there are 2 days of no invasions then the 3rd day is an invasion, etc I:invadeEveryXDays=3 # Max amount of invasions you can skip in a row before you are forced to deal with one I:maxConsecutiveInvasionSkips=3 # Prevent players from sleeping through the night during invasion nights B:preventSleepDuringInvasions=true # For debugging things B:useLoggingDebug=false # For logging warnings/errors B:useLoggingError=true # For seldom used but important things to print out in production B:useLoggingLog=true }