# Configuration file general { I:"Default Drop Amount"=1 B:"Drop Golden Hearts"=true S:"Drop On Difficulty"=ALL B:"Drop On Hardcore"=false I:"Drop Range"=3 S:"Drop When"=HURT I:"Golden Heart Chance"=50 I:"Golden Heart Looting Multiplier"=5 # Caps the health dropped at your health B:capAtHealth=true # Stops dropping hearts if there are enough on the ground to heal you B:deriveFromDropped=true # Changes how many hearts will be dropped # Valid values: # SPECIFIC # CHANCE # UNTIL_FULL_HEALTH # PERCENTAGE_OF_MOB_HEALTH S:dropAmount=UNTIL_FULL_HEALTH # The value used for the drop amount # SPECIFIC = A specific value to drop # CHANCE = The upper bound of a random chance # UNTIL_FULL_HEALTH = Nothing # PERCENTAGE_OF_MOB_HEALTH = The percentage of the health I:dropAmountValue=20 # Changes what difficulty hearts drop on # Valid values: # PEACEFUL # EASY # NORMAL # HARD # ALL S:dropDifficulty=ALL # Changes the game mode hearts drop on # Valid values: # SURVIVAL # CREATIVE # ADVENTURE # SPECTATOR # ALL S:dropGameMode=ALL # Drops a half heart if you need it B:dropHalf=true # Changes whether hearts drop on hardcore mode or not B:dropHardcore=false # The range of hearts that can drop (can be increased with looting) I:dropRange=1 # Changes when the hearts will drop # Valid values: # HURT # ALWAYS # NEVER S:dropWhen=HURT ########################################################################################################## # redheart #--------------------------------------------------------------------------------------------------------# # Settings for red full and half hearts ########################################################################################################## redheart { # Whether red full and half hearts will drop B:drop=true } ########################################################################################################## # goldheart #--------------------------------------------------------------------------------------------------------# # Settings for golden hearts ########################################################################################################## goldheart { # The chance for a golden heart to drop I:chance=50 # Whether or not golden hearts will drop B:drop=true # A multiplier that increases your chance to get a golden heart I:lootingMultiplier=5 } ########################################################################################################## # crystalheart #--------------------------------------------------------------------------------------------------------# # Settings for crystal hearts ########################################################################################################## crystalheart { # The chance for a crystal heart to drop I:chance=70 # Whether or not crystal hearts will drop B:drop=true # A multiplier that increases your chance to get a crystal heart I:lootingMultiplier=3 } }