# Configuration file ########################################################################################################## # _global_config #--------------------------------------------------------------------------------------------------------# # Completely disable every module from here ########################################################################################################## _global_config { # Set to false to disable everything the Drops module does. (default: true) B:drops_enabled=true # Set to false to disable everything the Experience module does. (default: true) B:experience_enabled=true # Set to false to disable everything the Hardness module does. (default: true) B:hardness_enabled=true # Set to false to disable everything the Hud module does. (default: true) B:hud_enabled=true # Set to false to disable everything the Movement Restriction module does. (default: true) B:movement_restriction_enabled=true # Set to false to disable everything the Sleep Respawn module does. (default: true) B:sleep_respawn_enabled=true # Set to false to disable everything the Stack Size module does. (default: true) B:stack_size_enabled=true } ########################################################################################################## # drops #--------------------------------------------------------------------------------------------------------# # Restrict items dropped and set lifespan of items spawned in various situations (20 ticks = 1 second) ########################################################################################################## drops { # Lifespan (in ticks) of items on the ground (default: 6000) I:item_lifespan=6000 # Lifespan (in ticks) of items dropped when a mob dies (default: 6000) I:item_lifespan_mob_drop=6000 # Lifespan (in ticks) of items dropped when a player dies (default: 2147483647) I:item_lifespan_player_death=2147483647 # Lifespan (in ticks) of items tossed on the ground (default: 6000) I:item_lifespan_tossed=6000 # List of items/blocks to restrict from mob drops (separated by new line, format modid:itemid:meta) (default: []) S:restricted_drops < > } ########################################################################################################## # experience #--------------------------------------------------------------------------------------------------------# # Configure some properties for the vanilla experience ########################################################################################################## experience { # Percentage of experience given by everything (0 to disable all xp orbs from being created) (100 to disable) (default: 100.0) D:percentage_all=100.0 # Percentage of experience dropped from mobs spawned from Spawners. (default: 50.0) D:percentage_from_spawner=50.0 # Percentage of experience dropped by blocks. Experience dropped by blocks are still affected by percentage_all, so if you have e.g. percentage_all at 50, this needs to be set to 200 to make blocks drop normal experience. (set to 0 to make blocks not drop xp) (100 to disable) (default: 100.0) D:percentage_ore=100.0 # Lifespan (in ticks) of xp orbs (Range: -1 -> 38000. If set to -1 the orbs will never despawn) (default: 6000) I:xp_lifespan=6000 } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Other settings ########################################################################################################## general { # The poison effect will be changed to be deadly and drain hunger, but will damage the player 3 times slower (default: true) B:alter_poison=true # Disables fov changes when you get slowed down or sped up. Highly recommended if you have 'movement_restrictions' active. (default: true) B:disable_fov_change_on_speed_change=true # Minecraft normally adds 0.005 exaustion for block broken. With this at true, exhaustion will be added based on block hardness (hardness / 100). ELI5 when you break a block you lose more hunger the more hard is a block to break. (default: true) B:exhaustion_on_block_break=true # Multiply the exhaustion given to the player when breaking blocks by this value (default: 1.0) D:exhaustion_on_block_break_multiplier=1.0 # If the player should be able to walk over full blocks (default: false) B:increased_step_height=true # If true, silverfish blocks will be almost like stone (default: true) B:less_obivious_silverfish=true # How often the speed of entities (not player) are calculated (in ticks). Higher values reduces client-side CPU load but may increase the chance of odd behavior (default: 7) I:tick_rate_entity_update=7 # How often the speed of players are calculated (in ticks). Higher values reduces client-side CPU load but may increase the chance of odd behavior (default: 2) I:tick_rate_player_update=2 } ########################################################################################################## # hardness #--------------------------------------------------------------------------------------------------------# # Change the hardness of blocks, globally or single, using either a blacklist or whitelist ########################################################################################################## hardness { # Define for each line a custom block hardness for every block. Those blocks are not affected by the global block hardness multiplier ('multiplier') # The format is modid:blockid:meta,hardness. # E.g. 'minecraft:stone:1,5.0' will make granite have 5 hardness. If no meta is specified, this will affect every block meta. (default: []) S:block_hardness < > # Block ids (one per line) for the hardness whitelist/blacklist. # Format is modid:blockid;meta # E.g. 'minecraft:stone:1' will target granite (default: []) S:block_list < > # True if hardness multiplier should only affect blocks on the list, false if all blocks are affected except those on the list (default: false) B:block_list_is_whitelist=false # Multiplier applied to the hardness of blocks (set to 1 to disable) (default: 4.0) D:multiplier=4.0 } ########################################################################################################## # hud #--------------------------------------------------------------------------------------------------------# # Options to hide HUD parts in certain situations ########################################################################################################## hud { # If true, the experience bar will be hidden unless there are xp orbs in a 4 blocks (cubic) radius around the player (default: true) B:hide_experience_bar=true # If true, the health bar will be hidden when above a certain threshold (the bar will always be shown if absorpion hearts are present) (default: false) B:hide_health_bar=true # Delay (in seconds) before hiding the health bar (default: 4) I:hide_health_bar_delay=0 # Health needs to be equal to or above this before the bar will hide (default: 20) I:hide_health_bar_threshold=0 # If true, the hotbar will be hidden until an item is selected (default: false) B:hide_hotbar=false # Delay (in seconds) before hiding the hotbar (default: 4) I:hide_hotbar_delay=4 # If true, the hunger bar will be hidden when above a certain threshold (default: false) B:hide_hunger_bar=true # Delay (in seconds) before hiding the hunger bar (default: 4) I:hide_hunger_bar_delay=4 # Hunger needs to be equal to or above this before the bar will hide (default: 20) I:hide_hunger_bar_threshold=20 # If true, a 'Creative mode' text will show up when in creative mode (default: true) B:show_creative_text=true } ########################################################################################################## # movement_restriction #--------------------------------------------------------------------------------------------------------# # Various settings related to restricting movement, such us encumbrance, armor weight and terrain slowdown ########################################################################################################## movement_restriction { # Shows weight text in the debug (F3) details (default: false) B:add_debug_text=false # Shows weight text on the HUD when carrying too much (default: true) B:add_hud_text=true # Percentage of slowdown for each point (half-shield) of armor (set to 0 to disable) (default: 0.5) D:armor_weight=0.5 # Set here (one per line) block weight for each block or item. Format is 'modid:blockid:meta,weight', meta is not needed, setting no meta, means all the blocks sub-types of that block. (default: []) S:custom_weight < > # Is the duration of the slowdown dependant on difficulty? (default: true) B:damage_slowdown_difficulty_scaling=true # Number of ticks each heart of damage slows you down for (set to 0 to disable) (default: 5) I:damage_slowdown_duration=5 # When player's damaged, how much is slowed down? (default: 20.0) D:damage_slowdown_effectiveness=20.0 # Weight text on the HUD will be more detailed, showing numbers (default: false) B:detailed_hud_text=false # Maximum carry weight (set to 0 to disable) (default: 768) I:max_carry_weight=512 # Weight of one rock block, used as a base to calculate weight of other blocks (default: 1.0) D:rock_weight=1.0 # Multiplier for items weight in shulkerboxes. Set this to 0 to make items in shulker boxes not count towards weight. Set this to 1 to make items in shulker boxes weight the same as they were out of the box. (default: 0.75) D:shulker_weight_reduction=0.75 # Set to false to disable the slowdown when walking backwards (default: true) B:slowdown_when_walking_backwards=true # Custom list for each block that slows you down when you walk on it. Format is 'modid:blockid:meta,slowness', meta is not needed, setting no meta, means all the blocks. E.g. 'minecraft:diamond_block,75' will slowdown the player by 75% when walks on diamond block. (default: []) S:terrain_slowdown_custom < > # Percentage of slowdown when walking on dirt or grass (set to 0 to disable) (default: 5.0) D:terrain_slowdown_dirt=5.0 # Percentage of slowdown when walking on ice (set to 0 to disable) (default: 50.0) D:terrain_slowdown_ice=50.0 # Percentage of slowdown when walking through leaves or plants (set to 0 to disable) (default: 5.0) D:terrain_slowdown_in_plant=5.0 # Percentage of slowdown when walking through snow (set to 0 to disable) (default: 20.0) D:terrain_slowdown_in_snow=20.0 # Global modifier on the amount that terrain affects movement speed (set to 0 to disable) (default: 100.0) D:terrain_slowdown_percentage=100.0 # Percentage of slowdown when walking on leaves or plants (set to 0 to disable) (default: 20.0) D:terrain_slowdown_plant=20.0 # Percentage of slowdown when walking on sand (set to 0 to disable) (default: 20.0) D:terrain_slowdown_sand=20.0 # Percentage of slowdown when walking on snow (set to 0 to disable) (default: 20.0) D:terrain_slowdown_snow=20.0 } ########################################################################################################## # sleep_respawn #--------------------------------------------------------------------------------------------------------# # Various settings to change sleeping and respawning mechanics ########################################################################################################## sleep_respawn { # Upon respawn the bed is destroyed (default: false) B:destroy_bed_on_respawn=false # If active using a bed will not set your spawn point (requires disable_sleeping to be true) (default: false) B:disable_set_respawn_point=false # Stops players from sleeping (default: true) B:disable_sleeping=true # Amount of health you respawn with (with 'respawnHealthDifficultyScaling' this will be modified by difficulty) (default: 10) I:respawn_health=10 # If true, the amount of health you respawn with is dependant on difficulty (default: true) B:respawn_health_difficulty_scaling=true # Where you respawn (after death) is randomised around the players' spawn point (either to a bed or original spawn point), at least a maximum of this value, many blocks away (set to 0 to disable) (default: 0) I:respawn_location_random_max=0 # Where you respawn (after death) is randomised around the players' spawn point (either to a bed or original spawn point), at least a minimum of this value, many blocks away (set to 0 to disable) (default: 0) I:respawn_location_random_min=0 # Exactly where you spawn (upon login) is randomised around the spawn point, at least a maximum of this value, many blocks away (set to 0 to disable) (default: 0) I:spawn_location_random_max=0 # Exactly where you spawn (upon login) is randomised around the spawn point, at least a minimum of this value, many blocks away (set to 0 to disable) (default: 0) I:spawn_location_random_min=0 } ########################################################################################################## # stack_sizes #--------------------------------------------------------------------------------------------------------# # Change the stack sizes of blocks and items, based on material weight ########################################################################################################## stack_sizes { # Max stack size divider for blocks (default: 4) I:block_divider_man=4 # Min stack size divider for blocks (default: 2) I:block_divider_min=2 # List of all the custom stacks for blocks and items. The format is 'modid:name,max_stack_size'. Going over 64 doesn't work. By default, some items that villagers can trade are set to be tradeable. (default: [minecraft:emerald,64, minecraft:paper,36, minecraft:rotten_flesh,40]) S:custom_stack_list < minecraft:emerald,64 minecraft:paper,36 minecraft:rotten_flesh,40 > # Stack size divider for items (default: 2) I:item_divider=2 # If true, writes in log files any change to stack sizes (default: false) B:log_changes=false }