# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # If this is true then the player will get a message when he/she tries to open a locked chest [default: true] B:announceChestLocked=false # If this is true then the player will be notified when a building is cleared [default: true] B:announceCleared=false # If this is true then the player will be notified when he or she enters a haunted building [default: true] B:announceEnter=true # If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false] B:checkValidSpawn=false # List of console commands to execute when a building is cleared [default: ] S:commandCleared < > # List of console commands to execute every time a building is entered [default: ] S:commandEntered < > # List of console commands to execute the first time a building is entered [default: ] S:commandFirstTime < > # List of building names where this mod will not spawn mobs [default: ] S:excludedBuildings < > # The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8] S:hauntedChance=1.0 # If this is true then all chests will be locked until the building is cleared [default: true] B:lockChestsUntilCleared=false # This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true] B:lockOnlyChests=true # The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] S:maxDamageBonus=0.05 # The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] S:maxHealthBonus=1.0 # The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50] I:maxMobs=10 # This message is given when the player clears a building [default: The building feels a lot safer now!] S:messageBuildingCleared=The building feels a lot safer now! # This message is given when the player is halfway clearing a building [default: About half way there! Keep going!] S:messageBuildingHalfway=About half way there! Keep going! # This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!] S:messageBuildingHaunted=This building has been invaded by androids. Be careful! # This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!] S:messageUnsafeBuilding=The building isn't safe enough! # The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] S:minDamageBonus=0.1 # The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] S:minHealthBonus=0.5 # The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10] I:minMobs=2 # The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0] S:minSpawnDistance=8.0 # List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]] S:mobs < .3=matteroverdrive:rogue_android > # List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]] S:randomBoots < .3=null .3=minecraft:iron_boots > # List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]] S:randomChestplates < .3=null .3=minecraft:iron_chestplate > # List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]] S:randomEffects < .1=minecraft:regeneration,1 .2=minecraft:speed,1 .2=minecraft:fire_resistance,1 > # List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]] S:randomHelmets < .3=null .3=minecraft:iron_helmet > # List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]] S:randomLeggings < .3=null .3=minecraft:iron_leggings > # List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]] S:randomWeapons < .3=null .3=moreplanets:alien_berry_wood_sword .3=matteroverdrive:phaser_rifle > # The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200] I:serverTickTimeout=200 # The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6] I:spawnMaxNearby=4 # The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8] S:sphereHauntedChance=0.8 # The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50] I:sphereMaxMobs=25 # The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10] I:sphereMinMobs=10 }