# Configuration file general { hud { # Display HUD B:keybindHUDon=true # x position # Min: 0.0 # Max: 1.7976931348623157E308 D:keybindHUDx=8.0 # y position # Min: 0.0 # Max: 1.7976931348623157E308 D:keybindHUDy=32.0 # Chat message when toggling module B:toggleModuleSpam=false } general { # Allow Conflicting Keybinds B:allowConflictingKeybinds=true # Power Armor Chestplate Heat Cap D:baseMaxHeatChest=20.0 # ItemModuleBase Heat Cap D:baseMaxHeatFeet=5.0 # Power Armor Helmet Heat Cap D:baseMaxHeatHelmet=5.0 # Power Armor Leggings Heat Cap D:baseMaxHeatLegs=15.0 # PowerFist Base Heat Cap D:baseMaxHeatPowerFist=5.0 # Maximum Armor per Piece # Min: 0.0 # Max: 8.0 D:getMaximumArmorPerPiece=6.0 # Maximum flight speed (in m/s) D:getMaximumFlyingSpeedmps=25.0 # Chance of each item being returned when salvaged # Min: 0.0 # Max: 1.0 D:getSalvageChance=0.9 D:getWeightCapacity=25000.0 # Use a 24h clock instead of 12h B:use24hClock=false # Use Old Auto Feeder Method B:useOldAutoFeeder=false } modules { ########################################################################################################## # allowedmodules #--------------------------------------------------------------------------------------------------------# # Whether or not specified module is allowed ########################################################################################################## allowedmodules { B:advSolarGenerator=true B:advancedBattery=true B:advancedCoolingSystem=true B:airtightSeal=true B:aoePickUpgrade=true B:apiaristArmor=true B:appengECWirelessFluid=true B:appengWireless=true B:aquaAffinity=true B:aurameter=true B:autoFeeder=true B:axe=true B:basicBattery=true B:basicCoolingSystem=true B:binoculars=true B:bladeLauncher=true B:blinkDrive=true B:chisel=false B:climbAssist=true B:clock=true B:cmPSD=true B:coalGenerator=true B:compass=true B:debugModule=true B:diamondPickUpgrade=true B:diamondPlating=true B:dimRiftGen=true B:eliteBattery=true B:energyShield=true B:fieldTinkerer=true B:flightControl=true B:flintAndSteel=true B:fortuneModule=false B:glider=true B:grafter=true B:hazmat=true B:hoe=true B:invisibility=true B:ironPlating=true B:jetBoots=true B:jetpack=true B:jumpAssist=true B:kineticGenerator=true B:leafBlower=true B:leatherPlating=true B:lightningSummoner=true B:luxCapacitor=true B:madModule=true B:magnet=true B:meleeAssist=true B:mffsFieldTeleporter=true B:mobRepulsor=true B:nightVision=true B:ocTerminal=true B:omniProbe=true B:omniwrench=true B:oreScanner=true B:parachute=true B:pickaxe=true B:plasmaCannon=true B:portableCraftingTable=true B:railgun=true B:refinedStorageWirelessGrid=true B:scoop=true B:shears=true B:shockAbsorber=true B:shovel=true B:silk_touch=true B:solarGenerator=true B:sprintAssist=true B:swimAssist=true B:thermalGenerator=true B:transparentArmor=true B:treetap=true B:ultimateBattery=true B:waterElectrolyzer=true } ########################################################################################################## # propertydouble #--------------------------------------------------------------------------------------------------------# # Value of specified property ########################################################################################################## propertydouble { D:advSolarGenerator.daytimeEnergyGen.base=45000.0 D:advSolarGenerator.daytimeHeatGen.base=15.0 D:advSolarGenerator.nightTimeEnergyGen.base=1500.0 D:advSolarGenerator.nightTimeHeatGen.base=5.0 D:advSolarGenerator.slotPoints.base=1.0 D:advancedBattery.maxEnergy.base=5000000.0 D:advancedBattery.slotPoints.base=1.0 D:advancedCoolingSystem.advCoolSysEnergyCon.advancedCoolingPower.multiplier=160.0 D:advancedCoolingSystem.coolingBonus.advancedCoolingPower.multiplier=7.0 D:advancedCoolingSystem.slotPoints.base=1.0 D:aoePickUpgrade.aoeEnergyCon.base=500.0 D:aoePickUpgrade.aoeEnergyCon.diameter.multiplier=9500.0 D:aoePickUpgrade.aoeMiningDiameter.diameter.multiplier=5.0 D:aoePickUpgrade.slotPoints.base=1.0 D:apiaristArmor.apiaristArmorEnergyCon.base=100.0 D:apiaristArmor.slotPoints.base=1.0 D:appengECWirelessFluid.slotPoints.base=1.0 D:appengWireless.slotPoints.base=1.0 D:aquaAffinity.slotPoints.base=1.0 D:aquaAffinity.underWaterEnergyCon.base=0.0 D:aquaAffinity.underWaterEnergyCon.power.multiplier=1000.0 D:aquaAffinity.underWaterHarvSpeed.base=0.2 D:aquaAffinity.underWaterHarvSpeed.power.multiplier=0.8 D:aurameter.slotPoints.base=1.0 D:autoFeeder.autoFeederEfficiency.base=50.0 D:autoFeeder.autoFeederEfficiency.efficiency.multiplier=50.0 D:autoFeeder.eatingEnergyCon.base=100.0 D:autoFeeder.eatingEnergyCon.efficiency.multiplier=1000.0 D:autoFeeder.slotPoints.base=1.0 D:axe.axeEnergyCon.base=500.0 D:axe.axeEnergyCon.overclock.multiplier=9500.0 D:axe.axeHarvSpd.base=8.0 D:axe.axeHarvSpd.overclock.multiplier=22.0 D:axe.slotPoints.base=1.0 D:basicBattery.maxEnergy.base=1000000.0 D:basicBattery.slotPoints.base=1.0 D:basicCoolingSystem.coolingBonus.basicCoolingPower.multiplier=4.0 D:basicCoolingSystem.coolingSystemEnergyCon.basicCoolingPower.multiplier=100.0 D:basicCoolingSystem.slotPoints.base=1.0 D:binoculars.fieldOfView.base=0.5 D:binoculars.fieldOfView.fOVMult.multiplier=9.5 D:binoculars.slotPoints.base=1.0 D:bladeLauncher.slotPoints.base=1.0 D:bladeLauncher.spinBladeDam.base=6.0 D:bladeLauncher.spinBladeEnergyCon.base=5000.0 D:blinkDrive.blinkDriveEnergyCon.base=10000.0 D:blinkDrive.blinkDriveEnergyCon.range.multiplier=30000.0 D:blinkDrive.blinkDriveRange.base=5.0 D:blinkDrive.blinkDriveRange.range.multiplier=59.0 D:blinkDrive.slotPoints.base=1.0 D:chisel.chiselEnergyCon.base=500.0 D:chisel.chiselEnergyCon.overclock.multiplier=9500.0 D:chisel.chiselHarvSpd.base=8.0 D:chisel.chiselHarvSpd.overclock.multiplier=22.0 D:chisel.slotPoints.base=1.0 D:climbAssist.slotPoints.base=1.0 D:clock.slotPoints.base=1.0 D:compass.slotPoints.base=1.0 D:diamondPickUpgrade.slotPoints.base=1.0 D:diamondPlating.armorPhysical.base=5.0 D:diamondPlating.maxHeat.base=400.0 D:diamondPlating.slotPoints.base=1.0 D:dimRiftGen.energyCon.base=200000.0 D:dimRiftGen.heatGeneration.base=55.0 D:dimRiftGen.slotPoints.base=1.0 D:eliteBattery.maxEnergy.base=5.0E7 D:eliteBattery.slotPoints.base=1.0 D:energyShield.armorEnergy.fieldStrength.multiplier=6.0 D:energyShield.armorEnergyPerDamage.fieldStrength.multiplier=5000.0 D:energyShield.maxHeat.fieldStrength.multiplier=500.0 D:energyShield.slotPoints.base=1.0 D:fieldTinkerer.slotPoints.base=1.0 D:flightControl.slotPoints.base=1.0 D:flightControl.yLookRatio.vertically.multiplier=1.0 D:flintAndSteel.ignitEnergyCon.base=10000.0 D:flintAndSteel.slotPoints.base=1.0 D:fortuneModule.fortuneEnCon.base=500.0 D:fortuneModule.fortuneEnCon.enchLevel.multiplier=9500.0 D:fortuneModule.fortuneLevel.enchLevel.multiplier=3.0 D:fortuneModule.slotPoints.base=1.0 D:glider.slotPoints.base=1.0 D:grafter.grafterEnergyCon.base=10000.0 D:grafter.grafterHeatGen.base=20.0 D:grafter.slotPoints.base=1.0 D:hazmat.slotPoints.base=1.0 D:hoe.hoeEnergyCon.base=500.0 D:hoe.hoeEnergyCon.radius.multiplier=9500.0 D:hoe.hoeSearchRad.radius.multiplier=8.0 D:hoe.slotPoints.base=1.0 D:invisibility.slotPoints.base=1.0 D:ironPlating.armorPhysical.base=4.0 D:ironPlating.maxHeat.base=300.0 D:ironPlating.slotPoints.base=1.0 D:jetBoots.jetBootsEnergyCon.base=0.0 D:jetBoots.jetBootsEnergyCon.thrust.multiplier=750.0 D:jetBoots.jetbootsThrust.base=0.0 D:jetBoots.jetbootsThrust.thrust.multiplier=0.08 D:jetBoots.slotPoints.base=1.0 D:jetpack.jetpackEnergyCon.base=0.0 D:jetpack.jetpackEnergyCon.thrust.multiplier=1500.0 D:jetpack.jetpackThrust.base=0.0 D:jetpack.jetpackThrust.thrust.multiplier=0.16 D:jetpack.slotPoints.base=1.0 D:jumpAssist.jumpBoost.base=1.0 D:jumpAssist.jumpBoost.power.multiplier=4.0 D:jumpAssist.jumpEnergyCon.base=0.0 D:jumpAssist.jumpEnergyCon.compensation.multiplier=50.0 D:jumpAssist.jumpEnergyCon.power.multiplier=250.0 D:jumpAssist.jumpExhaustComp.base=0.0 D:jumpAssist.jumpExhaustComp.compensation.multiplier=1.0 D:jumpAssist.slotPoints.base=1.0 D:kineticGenerator.energyPerBlock.base=2000.0 D:kineticGenerator.energyPerBlock.energyGenerated.multiplier=6000.0 D:kineticGenerator.movementResistance.base=0.0 D:kineticGenerator.movementResistance.energyGenerated.multiplier=0.5 D:kineticGenerator.slotPoints.base=1.0 D:leafBlower.energyCon.base=500.0 D:leafBlower.energyCon.radius.multiplier=9500.0 D:leafBlower.radius.base=1.0 D:leafBlower.radius.radius.multiplier=15.0 D:leafBlower.slotPoints.base=1.0 D:leatherPlating.armorPhysical.base=3.0 D:leatherPlating.maxHeat.base=75.0 D:leatherPlating.slotPoints.base=1.0 D:lightningSummoner.energyCon.base=4900000.0 D:lightningSummoner.heatEmission.base=100.0 D:lightningSummoner.slotPoints.base=1.0 D:luxCapacitor.luxCapBlue.blue.multiplier=1.0 D:luxCapacitor.luxCapEnergyCon.base=1000.0 D:luxCapacitor.luxCapGreen.green.multiplier=1.0 D:luxCapacitor.luxCapRed.red.multiplier=1.0 D:luxCapacitor.slotPoints.base=1.0 D:madModule.energyCon.base=100.0 D:madModule.slotPoints.base=1.0 D:magnet.energyCon.base=0.0 D:magnet.energyCon.power.multiplier=2000.0 D:magnet.magnetRadius.base=5.0 D:magnet.magnetRadius.power.multiplier=10.0 D:magnet.slotPoints.base=1.0 D:meleeAssist.meleeDamage.base=2.0 D:meleeAssist.meleeDamage.impact.multiplier=8.0 D:meleeAssist.meleeKnockback.carryThrough.multiplier=1.0 D:meleeAssist.punchEnergyCon.base=10.0 D:meleeAssist.punchEnergyCon.carryThrough.multiplier=200.0 D:meleeAssist.punchEnergyCon.impact.multiplier=1000.0 D:meleeAssist.slotPoints.base=1.0 D:mobRepulsor.repulsorEnergyCon.base=2500.0 D:mobRepulsor.slotPoints.base=1.0 D:nightVision.slotPoints.base=1.0 D:omniProbe.slotPoints.base=1.0 D:omniwrench.slotPoints.base=1.0 D:oreScanner.slotPoints.base=1.0 D:parachute.slotPoints.base=1.0 D:pickaxe.pickHarvSpd.base=8.0 D:pickaxe.pickHarvSpd.overclock.multiplier=52.0 D:pickaxe.pickaxeEnergyCon.base=500.0 D:pickaxe.pickaxeEnergyCon.overclock.multiplier=9500.0 D:pickaxe.slotPoints.base=1.0 D:plasmaCannon.plasmaDamage.amperage.multiplier=38.0 D:plasmaCannon.plasmaDamage.base=2.0 D:plasmaCannon.plasmaEnergyPerTick.amperage.multiplier=1500.0 D:plasmaCannon.plasmaEnergyPerTick.base=100.0 D:plasmaCannon.plasmaEnergyPerTick.voltage.multiplier=500.0 D:plasmaCannon.plasmaExplosiveness.voltage.multiplier=0.5 D:plasmaCannon.slotPoints.base=1.0 D:portableCraftingTable.slotPoints.base=1.0 D:"railgun.railgunEnergyCost;.base"=5000.0 D:"railgun.railgunEnergyCost;.voltage.multiplier"=25000.0 D:railgun.railgunHeatEm.base=2.0 D:railgun.railgunHeatEm.voltage.multiplier=10.0 D:railgun.railgunTotalImpulse.base=500.0 D:railgun.railgunTotalImpulse.voltage.multiplier=2500.0 D:railgun.slotPoints.base=1.0 D:refinedStorageWirelessGrid.slotPoints.base=1.0 D:scoop.scoopEnergyCon.base=20000.0 D:scoop.scoopHarSpd.base=5.0 D:scoop.slotPoints.base=1.0 D:shears.shearEnergyCon.base=1000.0 D:shears.shearHarvSpd.base=8.0 D:shears.slotPoints.base=1.0 D:shockAbsorber.distanceRed.base=0.0 D:shockAbsorber.distanceRed.power.multiplier=10.0 D:shockAbsorber.impactEnergyCon.base=0.0 D:shockAbsorber.impactEnergyCon.power.multiplier=100.0 D:shockAbsorber.slotPoints.base=1.0 D:shovel.shovelEnergyCon.base=500.0 D:shovel.shovelEnergyCon.overclock.multiplier=9500.0 D:shovel.shovelHarvSpd.base=8.0 D:shovel.shovelHarvSpd.overclock.multiplier=22.0 D:shovel.slotPoints.base=1.0 D:silk_touch.silkTouchEnCon.base=2500.0 D:silk_touch.slotPoints.base=1.0 D:solarGenerator.daytimeEnergyGen.base=15000.0 D:solarGenerator.nightTimeEnergyGen.base=1500.0 D:solarGenerator.slotPoints.base=1.0 D:sprintAssist.slotPoints.base=1.0 D:sprintAssist.sprintEnergyCon.base=0.0 D:sprintAssist.sprintEnergyCon.compensation.multiplier=20.0 D:sprintAssist.sprintEnergyCon.sprintAssist.multiplier=100.0 D:sprintAssist.sprintExComp.base=0.0 D:sprintAssist.sprintExComp.compensation.multiplier=1.0 D:sprintAssist.sprintSpeedMult.base=0.01 D:sprintAssist.sprintSpeedMult.sprintAssist.multiplier=2.49 D:sprintAssist.walkingEnergyCon.base=0.0 D:sprintAssist.walkingEnergyCon.walkingAssist.multiplier=100.0 D:sprintAssist.walkingSpeedMult.base=0.01 D:sprintAssist.walkingSpeedMult.walkingAssist.multiplier=1.99 D:swimAssist.slotPoints.base=1.0 D:swimAssist.swimBoostEnergyCon.thrust.multiplier=1000.0 D:swimAssist.underwaterMovBoost.thrust.multiplier=1.0 D:thermalGenerator.slotPoints.base=1.0 D:thermalGenerator.thermalEnergyGen.base=250.0 D:thermalGenerator.thermalEnergyGen.energyGenerated.multiplier=250.0 D:transparentArmor.slotPoints.base=1.0 D:treetap.energyCon.base=1000.0 D:treetap.slotPoints.base=1.0 D:ultimateBattery.maxEnergy.base=1.0E8 D:ultimateBattery.slotPoints.base=1.0 D:waterElectrolyzer.joltEnergy.base=10000.0 D:waterElectrolyzer.slotPoints.base=1.0 } ########################################################################################################## # propertyinteger #--------------------------------------------------------------------------------------------------------# # Value of specified property ########################################################################################################## propertyinteger { } } limits { # Max number of Armor modules per armor item # Min: 0 # Max: 99 I:maxArmorModules=1 # Max number of Cosmetic modules per item # Min: 0 # Max: 99 I:maxCosmeticModules=99 # Max number of Energy Storage modules per item # Min: 0 # Max: 99 I:maxEnergyGenModules=1 # Max number of Energy Storage modules per item # Min: 0 # Max: 99 I:maxEnergyStorageModules=1 # Max number of Environmental modules per item # Min: 0 # Max: 99 I:maxEnvironmentalModules=99 # Max number of Mining Enhancement modules per Power Fist # Min: 0 # Max: 99 I:maxMiningEnhancementModules=99 # Max number of Movement modules per item # Min: 0 # Max: 99 I:maxMovementModules=99 # Max number of Special modules per item # Min: 0 # Max: 99 I:maxSpecialModules=99 # Max number of Tool modules per Power Fist # Min: 0 # Max: 99 I:maxToolModules=99 # Max number of Vision modules per item # Min: 0 # Max: 99 I:maxVisionModules=99 # Max number of Weapon modules per Power Fist # Min: 0 # Max: 99 I:maxWeaponModules=99 } cosmetics { # Allow high polly armor models instead of just skins B:allowHighPollyArmorModuels=true # Allow PowerFist model to be customized B:allowPowerFistCustomization=false # Use legacy cosmetic configuration instead of cosmetic presets B:useLegacyCosmeticSystem=true } recipesallowed { # Use recipes for EnderIO B:useEnderIORecipes=true # Use recipes for IndustrialCraft 2 B:useIC2Recipes=true # Use recipes for TechReborn B:useTechRebornRecipes=true # Use recipes for Thermal Expansion B:useThermalExpansionRecipes=true } }