# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General configuration ########################################################################################################## general { # Number of charges per enderpearl [range: 1 ~ 1000000, default: 4] I:chargesPerEnderpearl=4 # Delay harvest of blocks if hardness is bigger then this value [range: 0.0 ~ 1.0E7, default: 10.0] S:delayAtHardness=10.0 # Speed modifier for harvesting (i.e. how much faster a MeeCreep is compared to a player) [range: 0.0 ~ 1000.0, default: 0.75] S:delayFactor=0.75 # Maximum charge in a portalgun/cartridge [range: 1 ~ 1000000, default: 64] I:maxCharge=64 # Maximum number of active MeeCreeps per player (-1 means unlimited) [range: -1 ~ 1000000, default: 4] I:maxMeecreepsPerPlayer=4 # Spawn cap for an angry MeeCreep (a MeeCreep with a box) [range: 1 ~ 200, default: 60] I:maxSpawnCount=60 # Maximum number of tree blocks a single MeeCreep can chop down [range: 1 ~ 100000, default: 2000] I:maxTreeBlocks=2000 # Maximum number of uses for a single MeeCreep box (-1 means unlimited) [range: -1 ~ 1000000, default: -1] I:meeCreepBoxMaxUsage=-1 # Volume of the MeeCreep [range: 0.0 ~ 1.0, default: 1.0] S:meeCreepVolume=1.0 # Number of ticks (20 ticks per second) before the balloon message disappears [range: 1 ~ 10000, default: 120] I:messageTimeout=120 # Balloon horizontal postion: 0 means centered, positive means percentage offset from left side, negative means percentage offset from right side [range: -100 ~ 100, default: 0] I:messageX=0 # Balloon vertical position: 0 means centered, positive means percentage offset from top side, negative means percentage offset from bottom side [range: -100 ~ 100, default: 10] I:messageY=10 # Amount of ticks until the portalpair disappears [range: 1 ~ 1000000, default: 600] I:portalTimeout=600 # Amount of ticks until the portalpair disappears after an entity has gone through [range: 1 ~ 1000000, default: 100] I:portalTimeoutAfterEntry=100 # Volume of the Portal Gun [range: 0.0 ~ 1.0, default: 1.0] S:teleportVolume=1.0 } ########################################################################################################## # permission #--------------------------------------------------------------------------------------------------------# # Permission configuration ########################################################################################################## permission { # [default: true] B:allowed_meecreeps.angry=true # [default: true] B:allowed_meecreeps.chop_tree=true # [default: true] B:allowed_meecreeps.chop_tree_collect=true # [default: true] B:allowed_meecreeps.dig_down=true # [default: true] B:allowed_meecreeps.dig_down_stairs=true # [default: true] B:allowed_meecreeps.dig_tunnel=true # [default: true] B:allowed_meecreeps.flatten_area=true # [default: true] B:allowed_meecreeps.follow_and_lightup=true # [default: true] B:allowed_meecreeps.follow_and_pickup=true # [default: true] B:allowed_meecreeps.harvest=true # [default: true] B:allowed_meecreeps.harvest_replant=true # [default: true] B:allowed_meecreeps.idle=true # [default: true] B:allowed_meecreeps.make_house=true # [default: true] B:allowed_meecreeps.make_platform=true # [default: true] B:allowed_meecreeps.mine_ores=true # [default: true] B:allowed_meecreeps.move_stuff=true # [default: true] B:allowed_meecreeps.pickup=true # [default: true] B:allowed_meecreeps.torches=true }