# Configuration file integration { # These integrations are not being loaded. Changing this requires restarting the game! [default: ] S:disabledIntegrations < javascript > } sensor { # Disable all artificial pauses when scanning. You should rather adjust the pause times! [default: false] B:disableScanPause=false # Disable the search method altogether [default: false] B:disableSearch=false # Disable all artificial pauses when searching. You should rather adjust the pause time! [default: false] B:disableSearchPause=false # Whether to remove Entities that are sneaking from the results [default: true] B:hideSneakingEntities=true # Maximum range a sensor can scan [range: 0.0 ~ 2048.0, default: 16.0] S:maxRange=16.0 # Maximum range a sensor can search for blocks. Setting this to a high value is a bad idea and might cause lag. [range: 0.0 ~ 2048.0, default: 8.0] S:maxSearchRange=8.0 # How long it takes to scan an air block in seconds [range: 0.0 ~ 4.0, default: 0.02] S:pauseForAir=0.02 # How long it takes to scan a normal block in seconds [range: 0.0 ~ 4.0, default: 0.05] S:pauseForBlock=0.05 # How long it takes to scan an entity in seconds [range: 0.0 ~ 4.0, default: 0.1] S:pauseForEntity=0.1 # Each block being scanned increases the search time by this amount [range: 0.0 ~ 1.0, default: 1.0E-4] S:pauseForSearchPerBlock=1.0E-4 # How long it takes to scan a tile entity in seconds (additive with pauseForBlock) [range: 0.0 ~ 4.0, default: 0.1] S:pauseForTileEntity=0.1 }