# Configuration file biomes { # Toggle for the Crystal Forest [default: true] B:"Crystal Forest"=true } botania { # Enable Excalibur. [default: true] B:Excalibur=true # Rainbow mana bursts! [default: false] B:"Rainbow Excalibur"=false # (May cause issues) Super rainbow mana bursts! [default: false] B:"Super Rainbow Excalibur"=false } food { # The amount of hunger a item.plants2.actaea_p.name will restore. [range: 1 ~ 20, default: 4] I:"Food Value - item.plants2.actaea_p.name"=4 # The amount of hunger a item.plants2.akebia_q.name will restore. [range: 1 ~ 20, default: 4] I:"Food Value - item.plants2.akebia_q.name"=4 # The amount of hunger a item.plants2.alternanthera_f.name will restore. [range: 1 ~ 20, default: 7] I:"Food Value - item.plants2.alternanthera_f.name"=7 # The amount of hunger a item.plants2.alyxia_b.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.alyxia_b.name"=2 # The amount of hunger a item.plants2.amaranthus_h.name will restore. [range: 1 ~ 20, default: 5] I:"Food Value - item.plants2.amaranthus_h.name"=5 # The amount of hunger a item.plants2.ambrosia_a.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.ambrosia_a.name"=3 # The amount of hunger a item.plants2.ampelopsis_a.name will restore. [range: 1 ~ 20, default: 1] I:"Food Value - item.plants2.ampelopsis_a.name"=1 # The amount of hunger a item.plants2.apocynum_c.name will restore. [range: 1 ~ 20, default: 1] I:"Food Value - item.plants2.apocynum_c.name"=1 # The amount of hunger a item.plants2.blackberry.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.blackberry.name"=2 # The amount of hunger a item.plants2.blueberry.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.blueberry.name"=2 # The amount of hunger a item.plants2.daucus_c.name will restore. [range: 1 ~ 20, default: 4] I:"Food Value - item.plants2.daucus_c.name"=4 # The amount of hunger a item.plants2.fire_fruit.name will restore. [range: 1 ~ 20, default: 5] I:"Food Value - item.plants2.fire_fruit.name"=5 # The amount of hunger a item.plants2.huckleberry.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.huckleberry.name"=3 # The amount of hunger a item.plants2.okra.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.okra.name"=3 # The amount of hunger a item.plants2.phytolacca_a.name will restore. [range: 1 ~ 20, default: 5] I:"Food Value - item.plants2.phytolacca_a.name"=5 # The amount of hunger a item.plants2.pineapple.name will restore. [range: 1 ~ 20, default: 9] I:"Food Value - item.plants2.pineapple.name"=9 # The amount of hunger a item.plants2.plantago_m.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.plantago_m.name"=3 # The amount of hunger a item.plants2.raspberry.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.raspberry.name"=2 # The amount of hunger a item.plants2.rubus_o.name will restore. [range: 1 ~ 20, default: 6] I:"Food Value - item.plants2.rubus_o.name"=6 # The amount of hunger a item.plants2.rubus_p.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.rubus_p.name"=3 # The amount of hunger a item.plants2.saffron.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.saffron.name"=2 # The amount of hunger a item.plants2.solanum_c.name will restore. [range: 1 ~ 20, default: 2] I:"Food Value - item.plants2.solanum_c.name"=2 # The amount of hunger a item.plants2.solanum_d.name will restore. [range: 1 ~ 20, default: 3] I:"Food Value - item.plants2.solanum_d.name"=3 # The amount of hunger a item.plants2.solanum_n.name will restore. [range: 1 ~ 20, default: 5] I:"Food Value - item.plants2.solanum_n.name"=5 # The amount of hunger a item.plants2.tahitian_spinach.name will restore. [range: 1 ~ 20, default: 4] I:"Food Value - item.plants2.tahitian_spinach.name"=4 } general { # Whether or not Coagulated Plant Balls work on every single BlockBush that doesn't have a TileEntity. [default: true] B:"All Bushes"=true # How much strength the Cataplant has. [range: 0 ~ 15000, default: 2] I:"Catapult Power"=2 # Higher numbers will slow growth of crops. [range: 1 ~ 500, default: 15] I:"Crop Growth Chance"=15 # If enabled, the vanilla flowerpot is overridden with a much more versatile flowerpot. [default: true] B:"Enable Flowerpot"=true # If false, all harvestable bushes will not produce anything, and crops will be disabled. [default: true] B:"Enable Harvests"=true # Higher numbers will slow growth of harvestable bushes. [range: 1 ~ 500, default: 10] I:"Harvest Growth Chance"=10 # Higher numbers will slow growth of nether bushes. [range: 1 ~ 500, default: 20] I:"Nether Growth Chance"=20 # Whether or not non-crops require shears to harvest. [default: false] B:Shears=false } "generator options" { # A list of biomes that Plants will not try to generate in. [default: [minecraft:river]] S:"Biome Blacklist" < minecraft:river > # Toggle for bushes. [default: true] B:"Bush Generation"=true # Toggle for desert plants. [default: true] B:"Desert Generation"=true # A list of dimension IDs that Plants will not try to generate in. [default: ] S:"Dimension Blacklist" < > # Toggle for worldgen. [default: true] B:"Enable Generation"=true # Toggle for plants. [default: true] B:"Flower Generation"=true # Toggle for nether plants. [default: true] B:"Nether Flower Generation"=true # Toggle for nether trees. [default: true] B:"Nether Tree Generation"=true # Toggle for trees. [default: true] B:"Tree Generation"=true # Toggle for vines. [default: true] B:"Vine Generation"=true } "generator options - flowers" { # A (1/n) chance for plants to try to generate on a given occasion. Lower = More plants. [range: 1 ~ 2147483647, default: 1] I:Chance=1 # The number of plants that try to generate on a given occasion. Higher = More plants. [range: 0 ~ 25, default: 6] I:Density=6 # Whether or not I make flower forests great again. [default: true] B:"Flower Forests"=true # The number of plants per generation attempt. Higher = More plants. [range: 1 ~ 5, default: 1] I:Quantity=1 # The spread of plants in a given generation attempt. Higher = More plant spread. [range: 1 ~ 5, default: 3] I:Size=3 # The number of times we decorate per decoration event. [range: 1 ~ 5, default: 1] I:Tries=1 } nether { # Enabling this will make all nether harvestables only grow on soul sand [default: false] B:"Require Soul Sand"=false } plantball { # A list of blacklisted registry names, or modids. Strings without a ":" will be treated as modids. [default: ] S:"Plantball Blacklist" < > }