# Configuration file adaption { # Sandman balls and cleavers recover faster than normal [default: true] B:"Fast item cooldown"=true # Dispensers produce metal every 5 seconds [default: false] B:"Fast metal production"=false # Throwable and consumable items are free to use [default: false] B:"Free use items"=false # Banner buffs build longer and last longer [default: true] B:"Long duration banner"=true # How much 10 minecraft hearts are worth in TF2 health [range: -10000 ~ 10000, default: 200] I:"TF2 - Minecraft health translation"=200 # How many meters long minecraft block is [range: 0.0 ~ 3.4028235E38, default: 0.9] S:"World scale"=0.9 } building { # [default: false] B:"Buildings use energy"=false # Energy use on repairs and heals [range: 0 ~ 40000, default: 15] I:"Dispenser energy use"=15 # Repair per 1 metal. Reduced by enchants [range: 0.0 ~ 10000.0, default: 3.0] S:"Dispenser repair rate"=3.0 # Mobs will attack sentries that dont shoot [default: true] B:"Mobs target sentries"=true # When enabled, no material is being used to repair [default: false] B:"Old dispenser behavior"=false # Item IDs that should not be repairable by dispensers [default: ] S:"Repair blacklist" < > # Energy use on attack [range: 0 ~ 40000, default: 100] I:"Sentry energy use"=100 # Energy use on teleport [range: 0 ~ 40000, default: 20000] I:"Teleport energy use"=20000 } "default building targets" { # [default: false] B:"Attack friendly creatures"=false # [default: true] B:"Attack hostile mobs"=true # [default: true] B:"Attack on hurt"=true # [default: false] B:"Attack other players"=false # [default: true] B:"Dispensers heal neutral players"=true # [default: true] B:"Entities can teleport"=true # [default: true] B:"Neutral players can teleport"=true } gameplay { # Chance of dropping ammo from non-TF2 hostile creature [range: 0.0 ~ 1.0, default: 0.15] S:"Ammo drop chance"=0.15 # Ignore, respect, or batch damage dealt during mob invulnerability S:"Attack invulnerability period"=Ignore # Always reload weapons automatically [default: false] B:"Auto reload"=false # Maximum boss reappear time in ticks. Bosses always spawn in full moon [range: 0 ~ 2147483647, default: 360000] I:"Boss respawn cooldown"=360000 # Explosions can destroy blocks S:"Destructible terrain"=Upgrade only # Stop new contracts from appearing [default: false] B:"Disable contracts"=false B:"Disable structures"=false # [default: false] B:"Enable UDP (experimental)"=false # Strafing, no air resistance and reduced gravity when blast jumping [default: true] B:"Enchanted blast jumping"=true # Does feign death trigger death events, set to false in case of mod conflicts [default: true] B:"Feign death events"=true # Entity IDs that should not be considered hostile [default: [minecraft:enderman], [minecraft:zombie_pigman]] S:"Hostile entity blacklist" < minecraft:enderman minecraft:zombie_pigman > # Left Click selects healing target [default: false] B:"Medigun lock target"=false # Enables randomly appearing critical hits that deal 3x more damage [default: true] B:"Random critical hits"=true # Weapons have to be reloaded in creative mode [default: false] B:"Reload in creative"=false # Gunfire made by players attracts mobs [default: true] B:"Shooting attracts mobs"=true # Swaps attack and use buttons on weapons [default: false] B:"Swap mouse buttons"=false } internal { I:"Weapon Config Version"=40 } mercenary { # Mercenary accurracy multiplier [range: 0.0 ~ 10.0, default: 1.0] S:"Accurracy multiplier"=1.0 # Base chance of armored mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 0.06] S:"Armored mercenary chance"=0.06 # Should engineers build at extra speed [default: true] B:"Engineer fast build"=true # Starting metal for engineers [range: 0 ~ 2147483647, default: 500] I:"Engineer max metal"=500 # Base chance of hatted mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 1.0] S:"Hatted mercenary chance"=1.0 # Speed multiplier of mercenaries. Does not apply to owned mercenaries [range: 0.0 ~ 2.0, default: 0.8] S:"Mercenary speed multiplier"=0.8 S:"Natural mob detection"=Always # Reduce weapon effectiveness versus players [default: true] B:"Reduce vs player damage"=true } modcompatibility { # Enables custom light sources for AtomicStryker's Dynamic Lights mod [default: true] B:"Dynamic Lights"=true # Should projectiles emit light [default: true] B:"Dynamic Lights - Projectiles"=true } "sound volume" { # Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 4.0] S:"Boss volume (radius)"=4.0 # Applies only to players, values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 2.0] S:"Gun volume (radius)"=2.0 # Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 0.6] S:"Mercenary volume (radius)"=0.6 } "spawn rate" { # [range: 0 ~ 1000, default: 12] I:Demoman=12 # Disable random tf2 boss spawn [default: false] B:"Disable boss spawn"=false # Disable invasion event [default: false] B:"Disable invasion event"=false # Disable mod-specific mobs spawning [default: false] B:"Disable mob spawning"=false # [range: 0 ~ 1000, default: 9] I:Engineer=9 # [range: 0 ~ 1000, default: 12] I:Heavy=12 # Medic spawn chance multiplier [range: 0.0 ~ 1000.0, default: 1.0] S:"Medic spawn chance"=1.0 # [range: 0 ~ 1000, default: 12] I:Pyro=12 # [range: 0 ~ 1000, default: 12] I:Scout=12 # [range: 0 ~ 1000, default: 9] I:Sniper=9 # [range: 0 ~ 1000, default: 12] I:Soldier=12 # Default - biomes that spawn vanilla monsters S:"Spawn in biomes"=Default # Disable spawning in custom dimensions [default: false] B:"Spawn only in overworld"=true # [range: 0 ~ 1000, default: 9] I:Spy=9 } "world gen" { # Disable chest loot generated by this mod [default: false] B:"Disable chest loot"=false # Disable structures generation, such as Mann Co. building [default: false] B:"Disable structures"=false S:"Generate australium"=Always S:"Generate copper"=false S:"Generate lead"=false }