# Configuration file ########################################################################################################## # clientside #--------------------------------------------------------------------------------------------------------# # Clientside options, can be changed when playing on a server ########################################################################################################## clientside { # Enable Death Effects, pure clientside check. [default: true] B:EnableDeathEffects=true # Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true] B:EnableGoreDeathEffect=true # Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15] S:FixedSprintFovMultiplier=1.15 # Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true] B:LockSpeedDependantFov=true # How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10] I:ParticleDepthSortPasses=10 } "damage factors" { # Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0] S:DamageFactorNPC=1.0 # Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5] S:DamagePvP=0.5 # Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5] S:DamageTurretToPlayer=0.5 } "disable items" { # Add bronze ingots. [default: true] B:addBronzeIngot=false # Add copper ingots. [default: true] B:addCopperIngot=false # Add copper nuggets. [default: true] B:addCopperNugget=false # Add lead ingots. [default: true] B:addLeadIngot=false # Add Lead nuggets. [default: true] B:addLeadNugget=false # Adds Steel ingots. [default: true] B:addSteelIngot=false # Adds Steel nuggets. [default: true] B:addSteelNugget=false # Add tin ingots. [default: true] B:addTinIngot=false } "fluid recipes" { # Fluids that can be used to fill up fuel tanks [default: [fuel], [refined_fuel], [biofuel], [biodiesel], [diesel], [gasoline], [fluiddiesel], [fluidnitrodiesel], [fliudnitrofuel], [refined_biofuel], [fire_water], [rocket_fuel]] S:FluidListFuel < fuel refined_fuel biofuel biodiesel diesel gasoline fluiddiesel fluidnitrodiesel fliudnitrofuel refined_biofuel fire_water rocket_fuel > # Fluids that are treated as oil. [default: [oil], [tree_oil], [crude_oil], [fluidoil], [seed_oil]] S:FluidListOil < oil tree_oil crude_oil fluidoil seed_oil > # Fluids that are treated as oil for worlspawn and oil ore clusters. [default: [oil], [crude_oil]] S:FluidListOilWorldspawn < oil crude_oil > } general { # Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0] S:ExplosiveChargeAdvancedMaxHardness=100.0 # Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0] S:ExplosiveChargeMaxHardness=30.0 # Only opped players can use the unsafe mode of guns, this OVERRIDES the permission setting 'techguns.allowunsafemode' [default: false] B:RestrictUnsafeModeToOP=false # Base XP value for Upgrade Bench recipes (enchants) [range: 0 ~ 10000, default: 20] I:UpgradeXPCost=20 # Disable Radiation for players. Radiation system is WIP, only use in creative for testing [default: true] B:WIP_disableRadiationSystem=true # Enable debug options and unfinished stuff, disable this for playing. [default: false] B:debug=false # Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false] B:disableAutofeeder=false # Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false] B:keepLavaRecipesWhenFuelIsPresent=false # Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false] B:machinesNeedNoPower=false } "npc spawn" { # Biome Registry names (e.g: minecraft:mushroom_island) that are excluded from Techguns monster spawning [default: []] S:BiomeBlacklist < > # Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500] I:DistanceSpawnLevel0=500 # Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000] I:DistanceSpawnLevel1=1000 # Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500] I:DistanceSpawnLevel2=2500 # Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50] I:SpawnWeightBandit=0 # Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30] I:SpawnWeightCyberDemon=0 # Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3] I:SpawnWeightPsychoSteve=0 # Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] I:SpawnWeightSkeletonSoldier=0 # Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200] I:SpawnWeightZombieFarmer=0 # Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200] I:SpawnWeightZombieMiner=0 # Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] I:SpawnWeightZombiePigmanSoldier=0 # Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] I:SpawnWeightZombieSoldier=0 # Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300] I:"Techguns Spawnweight NEther"=300 # Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600] I:"Techguns Spawnweight Overworld"=600 } "ore drills" { # Mining Level for coal ore clusters [range: 0 ~ 10, default: 0] I:cluster_mininglevel_coal=0 # Mining Level for common gem ore clusters [range: 0 ~ 10, default: 1] I:cluster_mininglevel_common_gem=1 # Mining Level for common metal ore clusters [range: 0 ~ 10, default: 0] I:cluster_mininglevel_common_metal=0 # Mining Level for nether crystal ore clusters [range: 0 ~ 10, default: 2] I:cluster_mininglevel_nether_crystal=2 # Mining Level for oil clusters [range: 0 ~ 10, default: 2] I:cluster_mininglevel_oil=2 # Mining Level for rare metal ore clusters [range: 0 ~ 10, default: 1] I:cluster_mininglevel_rare_metal=1 # Mining Level for shiny gem ore clusters [range: 0 ~ 10, default: 3] I:cluster_mininglevel_shiny_gem=3 # Mining Level for shiny metal ore clusters [range: 0 ~ 10, default: 2] I:cluster_mininglevel_shiny_metal=2 # Mining Level for uranium ore clusters [range: 0 ~ 10, default: 3] I:cluster_mininglevel_uranium=3 # Ore Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 10.0] S:cluster_oremult_coal=10.0 # Ore Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0] S:cluster_oremult_common_gem=5.0 # Ore Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0] S:cluster_oremult_common_metal=5.0 # Ore Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 4.0] S:cluster_oremult_nether_crystal=4.0 # Ore Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 4.0] S:cluster_oremult_oil=4.0 # Ore Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 2.5] S:cluster_oremult_rare_metal=2.5 # Ore Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2] S:cluster_oremult_shiny_gem=0.2 # Ore Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0] S:cluster_oremult_shiny_metal=1.0 # Ore Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5] S:cluster_oremult_uranium=0.5 # Power Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.1] S:cluster_powermult_coal=0.1 # Power Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2] S:cluster_powermult_common_gem=0.2 # Power Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2] S:cluster_powermult_common_metal=0.2 # Power Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5] S:cluster_powermult_nether_crystal=0.5 # Power Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 1.0] S:cluster_powermult_oil=1.0 # Power Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.4] S:cluster_powermult_rare_metal=0.4 # Power Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0] S:cluster_powermult_shiny_gem=1.0 # Power Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0] S:cluster_powermult_shiny_metal=1.0 # Power Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0] S:cluster_powermult_uranium=1.0 # Multiplier to calculate value of furnace fuel burn time = RF for ore Drill. burnTime* = RF. Only for internal use of the ore Drill, no real RF generation. [range: 1.0 ~ 100000.0, default: 1000.0] S:oreDrillFuelMultiplier=1000.0 # Fuel value for Liquid Fuel for use in ore Drills, this is per Millibucket, not Bucket, so 1/1000 of bucket value [range: 1.0 ~ 100000.0, default: 100.0] S:oreDrillFuelValueFuel=100.0 # Multiplier to default rate on how many ores an ore drill produces [range: 0.001 ~ 1000.0, default: 1.0] S:oreDrillMultiplierOre=1.0 # Multiplier to default rate on how much power an ore drill requires [range: 0.0 ~ 1000.0, default: 1.0] S:oreDrillMultiplierPower=1.0 } "world generation" { # When worldgen is enabled, include structure spawns that contain ore clusters. [default: true] B:SpawnOreClusterStructures=true # Should Structures (military bases) be spawned in the world? [default: true] B:SpawnStructures=true # Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 16 ~ 100000, default: 64] I:StructureSpawnWeightBig=64 # Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 8 ~ 100000, default: 32] I:StructureSpawnWeightMedium=32 # Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 4 ~ 100000, default: 16] I:StructureSpawnWeightSmall=16 # Generate Copper Ore, disable if other mod does [default: true] B:doOreGenCopper=false # Generate Lead Ore, disable if other mod does [default: true] B:doOreGenLead=false # Generate Tin Ore, disable if other mod does [default: true] B:doOreGenTin=false # Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true] B:doOreGenTitanium=false # Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true] B:doOreGenUranium=false }