# Configuration file general { # Many Oddities are given custom behaviours that destroy blocks or items, or that attack other mobs. # Depending on context, this can lead to damage to adventure maps and the like, and so is made optional. # Setting this to FALSE will render all Oddities relatively inert, with no attack or destruction behaviours. # To control the AI more precisely, set this to TRUE and adjust the individual AI settings as necessary. B:"Allow Oddities their default AI"=true ########################################################################################################## # individual oddity ai #--------------------------------------------------------------------------------------------------------# # Here you can enable or disable the optional AI of specific Oddities. ########################################################################################################## "individual oddity ai" { B:bulette=true B:giant=true B:giant_crab=true B:giant_zombie=true B:goblin=true B:gryphon=true B:kobold=true B:mimic=true B:monkey=true B:ogre=true B:pegasus=true B:pegasus_chest=true B:player_skull=true B:rat=true B:rat_giant=true B:raven=true B:scorpion=true B:scorpion_giant=true B:skull=true B:troll=true B:uberwidren=true } }