# Configuration file general { # By default, Oddities do not spawn naturally to prevent interference # Enable this to use them as ambience in your worlds B:"Spawn Oddities naturally"=false ########################################################################################################## # biome settings #--------------------------------------------------------------------------------------------------------# # Determines which Oddities spawn in which biomes # Each entry is the biome ID for a specific biome ########################################################################################################## "biome settings" { I:giant < 1 3 > I:giant_crab < 16 24 0 10 > I:giant_zombie < 1 3 > I:goblin < 29 > I:gryphon < 131 > I:kobold < 2 17 > I:mimic < 6 > I:monkey < 21 22 > I:ogre < 37 > I:pegasus < 3 > I:pegasus_chest < 3 > I:player_skull < 8 > I:rat < 6 134 > I:rat_giant < 29 1 4 16 > I:raven < 27 4 29 16 > I:scorpion < 2 17 > I:scorpion_giant < 2 17 > I:skull < 8 29 > I:troll < 4 27 5 > } ########################################################################################################## # spawn weight settings #--------------------------------------------------------------------------------------------------------# # Determines the likelihood of a given Oddity spawning in the corresponding biome # Each value corresponds directly to the same index in the biome list for the Oddity # The higher the value, the greater the chance of spawning (Zombies use 100 in vanilla) ########################################################################################################## "spawn weight settings" { I:giant < 1 1 > I:giant_crab < 50 50 50 50 > I:giant_zombie < 1 1 > I:goblin < 90 > I:gryphon < 10 > I:kobold < 90 90 > I:mimic < 10 > I:monkey < 70 80 > I:ogre < 10 > I:pegasus < 10 > I:pegasus_chest < 10 > I:player_skull < 10 > I:rat < 40 40 > I:rat_giant < 20 20 20 20 > I:raven < 20 20 20 20 > I:scorpion < 10 10 > I:scorpion_giant < 10 10 > I:skull < 10 30 > I:troll < 30 30 30 > } }