# Configuration file config { global { # Set to false to disable everything the Drops module does B:Drops=true # Set to false to disable everything the Experience module does B:Experience=true # Set to false to disable everything the Hardness module does B:Hardness=true # Set to false to disable everything the Hud module does B:Hud=true # Set to false to disable everything the Movement Restriction module does B:"Movement Restriction"=true # Set to false to disable everything the Sleep & Respawn module does B:"Sleep & Respawn"=true # Set to false to disable everything the Stack Size module does B:"Stack Size"=true } general { # The poison effect will be changed to be deadly and drain hunger, but will damage the player 3 times slower B:"Alter Poison"=true # Disables FoV changes when you get slowed down or sped up. Highly recommended if you have 'movement_restrictions' active. B:"Disable FoV on Speed Modified"=true # Minecraft normally adds 0.005 exaustion for block broken. With this at true, exhaustion will be added based on block hardness (hardness / 100). ELI5 when you break a block you lose more hunger the harder is a block to break. B:"Exaustion Block Break Hardness Based"=true # Multiply the exhaustion given to the player when breaking blocks by this value # Min: 0.0 # Max: 3.4028234663852886E38 D:"Exaustion Multiplier on Block Break"=1.0 # If true, silverfish blocks will be almost like stone B:"Less Obivious Silverfish"=true # How often the speed of entities (not player) are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior # Min: 1 # Max: 2147483647 I:"Tick Rate Entity Update"=7 # How often the speed of players are calculated (in ticks). Higher values might increase performance but may increase the chance of odd behavior # Min: 1 # Max: 2147483647 I:"Tick Rate Player Update"=2 } hardness { # Block ids (one per line) for the hardness whitelist/blacklist. # Format is modid:blockid;meta # E.g. 'minecraft:stone:1' will target granite S:"Block Black/Whitelist" < > # True if hardness multiplier should only affect blocks on the list, false if all blocks are affected except those on the list B:"Block List as Whitelist"=false # Define for each line a custom block hardness for every block. Those blocks are not affected by the global block hardness multiplier # The format is modid:blockid:meta,hardness. # E.g. 'minecraft:stone:1,5.0' will make granite have 5 hardness. If no meta is specified, this will affect every block meta. S:"Custom Block Hardness" < minecraft:coal_ore,12.0 minecraft:iron_ore,15 minecraft:gold_ore,20 minecraft:diamond_ore,25 minecraft:redstone_ore,12.0 minecraft:lapis_ore,15 minecraft:emerald_ore,30 > # Multiplier applied to the hardness of blocks (set to 1 to disable) # Min: 0.0 # Max: 3.4028234663852886E38 D:Multiplier=4.0 } "stack sizes" { # Mia stack size divider for blocks # Min: 1 # Max: 64 I:"Block Stack Size Divider Max"=4 # Min stack size divider for blocks # Min: 1 # Max: 64 I:"Block Stack Size Divider Min"=2 # List of all the custom stacks for blocks and items. The format is 'modid:name,max_stack_size'. Going over 64 doesn't work. By default, some items that villagers can trade are set to be tradeable. # Min: 1 # Max: 64 S:"Custom Stack List" < minecraft:emerald,64 minecraft:paper,36 minecraft:rotten_flesh,40 > # Stack size divider for items # Min: 1 # Max: 64 I:"Item Stack Size Divider"=2 # If true, writes in log file any change to stack sizes B:"Log changes"=false } "sleep & respawn" { # As the player respawns the bed will be destroyed. This makes bed one time respawn only B:"Destroy Bed on Respawn"=false # If active using a bed will not set your spawn point (requires disable_sleeping to be true) B:"Disable Set Respawn Point"=false # Prevents players from sleeping B:"Disable Sleeping"=true # Upon respawning your location will be randomised around your respawn point, at most at this maximum distance (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Random Respawn Location Radius Max"=0 # Upon respawning your location will be randomised around your respawn point, at least at this minimum distance (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Random Respawn Location Radius Min"=0 # Upon entering the world your spawn will be randomised around the spawn point, at most at this maximum distance (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Random Spawn Location Radius Max"=0 # Upon entering the world your spawn will be randomised around the spawn point, at least at this minimum distance (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Random Spawn Location Radius Min"=0 # Amount of health you respawn with (with 'respawnHealthDifficultyScaling' this will be modified by difficulty) # Min: 1 # Max: 2147483647 I:"Respawn Health"=10 # If true, the amount of health you respawn with is dependant on difficulty. (Easy x2, Normal x1, Hard x0.5) B:"Respawn Health Difficulty Based"=true } hud { # If true, the armor bar will be hidden unless the player takes damage B:"Hide Armor Bar"=true # Delay (in seconds) before hiding the armor bar # Min: 0 # Max: 2147483647 I:"Hide Armor Bar Delay"=4 # If true, the experience bar will be hidden unless there are xp orbs in a small radius around the player or a gui is open B:"Hide Experience Bar"=true # Delay (in seconds) before hiding the experience bar # Min: 0 # Max: 2147483647 I:"Hide Experience Bar Delay"=4 # Delay (in seconds) before hiding the hunger bar # Min: 0 # Max: 2147483647 I:"Hide Health Bar Delay"=4 # Health needs to be equal to or above this before the bar will hide # Min: 1 # Max: 2147483647 I:"Hide Health Bar Threshold"=20 # If true, the health bar will be hidden when above a certain threshold (the bar will always be shown if absorpion hearts are present) B:"Hide Health bar"=true # If true, the hotbar will be hidden until the mouse wheel is used or an item is selected with numbers B:"Hide Hotbar"=false # Delay (in seconds) before hiding the hotbar # Min: 0 # Max: 2147483647 I:"Hide Hotbar Delay"=4 # Delay (in seconds) before hiding the hunger bar # Min: 0 # Max: 2147483647 I:"Hide Hunger Bar Delay"=4 # If true, a 'Creative mode' text will show up when in creative mode B:"Show Creative Text"=true } drops { # Lifespan (in ticks) of items on the ground I:"Item Lifespan"=6000 # Lifespan (in ticks) of items dropped when a mob dies I:"Item Lifespan Mob Death"=6000 # Lifespan (in ticks) of items dropped on player death I:"Item Lifespan Player Death"=2147483647 # Lifespan (in ticks) of items tossed on the ground I:"Item Lifespan Tossed"=6000 # List of items/blocks to restrict from mob drops (separated by new line, format modid:itemid:meta) S:"Restricted Drops" < > } "movement restriction" { # Percentage of slowdown for each point (half-shield) of armor (set to 0 to disable) # Min: 0.0 # Max: 5.0 D:"Armor Weight"=0.5 # Custom list for each block that slows you down when you walk on it. Format is 'modid:blockid:meta,slowness', meta is not needed, setting no meta, means all the blocks. E.g. 'minecraft:diamond_block,75' will slowdown the player by 75% when walks on diamond block. S:"Custom Terrain Slowdown" < > # Set here (one per line) block weight for each block or item. Format is 'modid:blockid:meta,weight', meta is not needed, setting no meta, means all the blocks sub-types of that block. S:"Custom Weights" < > # Is the duration of the slowdown dependant on difficulty? B:"Damage Slowdown Difficulty Scaling"=true # Number of ticks each heart of damage slows you down for (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Damage Slowdown Duration"=5 # When player's damaged, how much is slowed down? # Min: 0.0 # Max: 100.0 D:"Damage Slowdown Effectiviness"=20.0 # Weight text on the HUD will be more detailed, showing numbers B:"Detailed Encumbrance Hud"=false # Shows weight text in the debug (F3) details B:"Encumbrance Debug"=true # Shows weight text on the HUD when carrying too much B:"Encumbrance Hud"=true # Maximum carry weight (set to 0 to disable) # Min: 0 # Max: 2147483647 I:"Max Carry Weight"=768 # Weight of one rock block, used as a base to calculate weight of other blocks # Min: 0.0 # Max: 3.4028234663852886E38 D:"Rock Weight"=1.0 # Multiplier for items weight in shulker boxes. Set this to 0 to make items in shulker boxes not count towards weight. Set this to 1 to make items in shulker boxes weight the same as they were out of the box. # Min: 0.0 # Max: 1.0 D:"Shulker Weight Reduction"=0.75 # Set to false to disable the slowdown when walking backwards B:"Slowdown Walking Backwards"=true # Global modifier on the amount that terrain affects movement speed (set to 0 to disable) # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown Percentage"=10.0 # Percentage of slowdown when walking in plants # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown in Plants"=5.0 # Percentage of slowdown when walking in snow # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown in Snow"=20.0 # Percentage of slowdown when walking on dirt or grass # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown on Dirt"=5.0 # Percentage of slowdown when walking on ice # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown on Ice"=50.0 # Percentage of slowdown when walking on plants # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown on Plants"=20.0 # Percentage of slowdown when walking on sand # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown on sand"=20.0 # Percentage of slowdown when walking on snow # Min: 0.0 # Max: 100.0 D:"Terrain Slowdown on snow"=20.0 } experience { # Lifespan (in ticks) of xp orbs (Range: -1 -> 38000. If set to -1 the orbs will never despawn) I:Lifespan=6000 # Percentage of experience given by everything (0 to disable all xp orbs from being created) (100 to disable) # Min: 0.0 # Max: 3.4028234663852886E38 D:"Percentage All"=100.0 # Percentage of experience dropped from mobs spawned from Spawners. # Min: 0.0 # Max: 3.4028234663852886E38 D:"Percentage Mobs From Spawner"=80.0 # Percentage of experience dropped by blocks. Experience dropped by blocks are still affected by percentage_all, so if you have e.g. percentage_all at 50, this needs to be set to 200 to make blocks drop normal experience. (set to 0 to make blocks not drop xp) # Min: 0.0 # Max: 3.4028234663852886E38 D:"Percentage Ore"=100.0 } }