# Configuration file ~CONFIG_VERSION: 2.2.0 antidote { # The duration of the antidote effect, in ticks (1/20th seconds). [range: 1 ~ 36000, default: 3600] I:duration=3600 # Whether to enable the antidote potion. [default: false] B:enabled=true # The duration of the long antidote effect, in ticks (1/20th seconds). [range: 1 ~ 96000, default: 9600] I:longDuration=9600 } blacklist { # A list of biomes that should not have poisonous rain. Can be used as a whitelist if 'dimensionWhitelist' is true. S:biomeList < > # If true, 'biomeList' operates as a whitelist instead of a blacklist. [default: false] B:biomeWhitelist=false # A list of dimensions that should not have poisonous rain. Can be used as a whitelist if 'dimensionWhitelist' is true. I:dimensionList < > # If true, 'dimensionList' operates as a whitelist instead of a blacklist. [default: false] B:dimensionWhitelist=false } client { # Whether to enable the in-game configuration screen or not. [default: true] B:enableConfigGui=true # The color of rain. Vanilla is #4667c3. #586100 is a suitable green-brownish color. Leave empty to disable. [default: #586100] S:rainColor=#586100 # The color of rain that hits the ground. Vanilla is #4667c3. #586100 is a suitable green-brownish color. Leave empty to disable. [default: #586100] S:rainDropsColor=#586100 # The color of rain that hits the ground. Vanilla is #ffffff. #586100 is a suitable green-brownish color. Leave empty to disable. [default: #586100] S:snowColor=#586100 } command { # Whether to enable the /toxicrain command or not. [default: true] B:enableCommand=true } effect { # Whether the effect is ambient (i.e. from a beacon) or not. [default: false] B:ambient=false # The amplifier of the effect. [range: 0 ~ 10, default: 0] I:amplifier=0 # The duration of the poison effect, in ticks (1/20th second). [range: 1 ~ 12000, default: 200] I:duration=200 # The potion effect to apply to players when exposed to rain. [default: minecraft:poison] S:effect=minecraft:poison # Whether the effect should come with particles or not. [default: true] B:particles=true } general { # ToxicRain checks whether the player should be poisoned once every xth tick. The performance impact of ToxicRain scales inversely with this value. [range: 1 ~ 2147483647, default: 5] I:checkTimeDivisor=5 # Rain strength scales from 0 to 1, and changes whenever rain fades in or out. Rain will only be toxic when it is at least this strong. In Vanilla, the world is only considered to experience rain when the rain strength is at least 0.2. Warning: if this is 0, ToxicRain will apply its effects even without rain! [range: 0.0 ~ 1.0, default: 0.2] S:minRainingStrength=0.2 # Rain will only be toxic when the game time within one of these time ranges. Each list entry should be a number (123) or a range (0-123). The numbers must be between 0 and 23999. S:timeRanges < > # If true, being exposed to snow will have the same effect as being exposed to rain. [default: false] B:toxicSnow=false # If true, touching water blocks will have the same effect as being exposed to rain. [default: false] B:toxicWater=false moon { # Rain will only be toxic when the moon is at most this full. [range: 0.0 ~ 1.0, default: 1.0] S:maxFullness=1.0 # Rain will only be toxic when the moon is at least this full. [range: 0.0 ~ 1.0, default: 0.0] S:minFullness=0.0 } thunder { # Thunder strength scales from 0 to 1. Rain will only be toxic when the thunder strength is at most this high. In Vanilla, the world is only considered to experience rain when the rain strength is at least 0.9. Note that thunder strength is multiplied by rain strength. [range: 0.0 ~ 1.0, default: 0.0] S:maxThunderingStrength=0.0 # Thunder strength scales from 0 to 1. Rain will only be toxic when the thunder strength is at least this high. In Vanilla, the world is only considered to experience rain when the rain strength is at least 0.9. Note that thunder strength is multiplied by rain strength. [range: 0.0 ~ 1.0, default: 0.0] S:minThunderingStrength=0.0 } } grace_periods { # The delay / grace period, in ticks, until a recently respawned player can be poisoned by rain. -1 does nothing. [range: -1 ~ 2147483647, default: 200] I:delayOnDeath=200 # Whether to inform the player about the grace period that follows a respawn. [default: false] B:delayOnDeathMessage=false # The delay / grace period, in ticks, until a player that has recently woken up can be poisoned by rain. -1 does nothing. [range: -1 ~ 2147483647, default: -1] I:delayOnSleep=-1 # Whether to inform the player about the grace period that occurs after waking up. [default: false] B:delayOnSleepMessage=false # The delay / grace period, in ticks, until a recently spawned player can be poisoned by rain. -1 does nothing. [range: -1 ~ 2147483647, default: 600] I:delayOnSpawn=600 # Whether to inform the player about the grace period that follows their first spawn. [default: false] B:delayOnSpawnMessage=false }