version v0.0.5.8 #distance between villages #do not set below 9! max_distance=20 #do not set above max_distance or below 3! min_distance=10 #Tested with values 0, 1... change default size of villages size=1 #ID start for entities entity_id_start=1514 #=====NORD CONFIGS=======#The chance a Nord NPC has to gain the ability(or curse) to transform into a Bjornserker! bjorn_turn_rate=5 #The chance a Nord Village will bandit infested! nord_bandit_infest_rate=25 #The chance a Nord Village will zombie infested! nord_zombie_infest_rate=2 #The spawnrate of wargs! warg_spawn_rate=10 #The spawnrate of bjornserkers bjornserker_spawn_rate=5 #The chance a Nord Village attempt to upgrade their soldiers to a higher rank. upgrade_chance=25 #=====ROMAN CONFIGS=======#The spawnrate of lemure in Latin biomes (DON'T CHANGE RIGHT NOW!) lemure_spawn_rate=2 #The spawnrate of wraiths in Latin biomes wraith_spawn_rate=5 #The chance when a Latin NPC dies they become a Wraith wraith_turn_rate=50 #The chance a Latin Village will bandit infested! latin_bandit_infest_rate=25 #The chance a Latin Village will zombie infested! latin_zombie_infest_rate=2 #=====GERMAN CONFIGS=======#The chance a German Village will be Mongol infested! german_bandit_infest_rate=8 #The chance a German Village will zombie infested! german_zombie_infest_rate=2 #The chance when a German Village will vampire infested! german_vampire_infest_rate=15 #The chance when a vampire attacks a NPC they will be turned! german_vampire_turn_rate=5 #The chance when a German NPC spawns, they will be a vampire! german_vampire_spawn_rate=5 #=====SLAVIC CONFIGS=======#The chance a Slavic Village will bandit infested! slav_bandit_infest_rate=15 #The chance a Slavic Village will zombie infested! slav_zombie_infest_rate=2 #The chance a Slavic Village will mongol infested! slav_mongol_infest_rate=8 #=====ARABIC CONFIGS=======#The chance a Arab Village will bandit infested! arab_bandit_infest_rate=23 #The chance a Arab Village will zombie infested! arab_zombie_infest_rate=2 #=====Event CONFIGS=======#Show event messages! show_event_messages=0 #The chance a village will be raid by bandits! raid_rate=50 #The chance a village will recieve immigrates! immigrate_rate=50 #The chance a skirmish will happen out in the wild! skirmish_rate=50 #=====General CONFIGS=======#Allows for spells to cause damage to the world allow_destructive_villagers=1 #Makes all villagers destructive, not just hostile ones all_villagers_destructive=1