# Configuration file defaults { # Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]] S:"Default augments for arm slot" < cyberware:body_part 1 8 cyberware:body_part 1 9 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 7]] S:"Default augments for bone slot" < cyberware:body_part 1 7 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 1]] S:"Default augments for cranium slot" < cyberware:body_part 1 1 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 0]] S:"Default augments for eyes slot" < cyberware:body_part 1 0 > # Use format 'id amount metadata' [default: ] S:"Default augments for foot slot" < > # Use format 'id amount metadata' [default: ] S:"Default augments for hand slot" < > # Use format 'id amount metadata' [default: [cyberware:body_part 1 2]] S:"Default augments for heart slot" < cyberware:body_part 1 2 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]] S:"Default augments for leg slot" < cyberware:body_part 1 10 cyberware:body_part 1 11 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 4]] S:"Default augments for lower_organs slot" < cyberware:body_part 1 4 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 3]] S:"Default augments for lungs slot" < cyberware:body_part 1 3 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 6]] S:"Default augments for muscle slot" < cyberware:body_part 1 6 > # Use format 'id amount metadata' [default: [cyberware:body_part 1 5]] S:"Default augments for skin slot" < cyberware:body_part 1 5 > } essence { I:"Critical Essence value, where rejection begins"=25 I:"Maximum Essence"=100 } gamerules { S:"Chance of successful drop"=100.0 B:"Default for gamerule cyberware_dropCyberware"=false B:"Default for gamerule cyberware_keepCyberware"=false } hud { S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05 S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1 B:"Enable hudlens and hudjack float."=false } machines { S:"Additive chance for Scanner per extra item"=10.0 S:"Chance of blueprint from Engineering Table"=15.0 S:"Chance of blueprint from Scanner"=10.0 I:"Ticks taken per Scanner operation"=24000 } mobs { B:"Disable cyberzombies"=false I:"Maximum Cyberzombie pack size"=1 I:"Minimum Cyberzombie pack size"=1 S:"Percent chance a Cyberzombie drops an item"=50.0 B:"Prevent mobs from spawning with Cyberware clothing"=false I:"Spawning weight of Cyberzombies"=15 } other { B:"Enable Katana"=true B:"Enable Trenchcoat, Mirrorshades, and Biker Jacket"=true B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=true B:"Enable crafting recipe for Robosurgeon"=false I:"RF/Tesla per internal power unit"=1 }