# Configuration file client { # Synchronize and show: Lasers from turrets [default: true] B:doEntityEaterSync=true # If true, will add all BLueprint research item to the Futurepack Tab. [default: false] B:enable_blueprints_in_creative=false # Show custom loading Screen [default: false] B:futurepackStartMenu=false # This is for Mantes and BTM [default: [{res:"minecraft:grass",snowy:false}]] S:qick_holograms < {res:"minecraft:grass",snowy:false} > # Synchronize and show: Itemflow in Pipes [default: true] B:renderPipeItems=true } common { # Should smelt recipes allways be added for Futurepack materials. Only use this if Dust to Ingot recipes are missing! [default: false] B:forceSmeltRecipes=false # Number of blocks supported by one thruster [range: 0 ~ 100000, default: 101] I:thrusterBlockMoveCount=101 } intern { I:version=1 } magnetism { # Magnetic boots S:boots=minecraft:iron_boots,minecraft:chainmail_boots # Magnetic chestplates S:chestplates=minecraft:iron_chestplate,minecraft:chainmail_chestplate # Magnetic helmets S:helmets=minecraft:iron_helmet,minecraft:chainmail_helmet # Magnetic leggings S:leggings=minecraft:iron_leggings,minecraft:chainmail_leggings } research { # Factor to manipulate requirements of all Researches (Neon-Energy Bar). This entry should have the same value on server and client! [range: 1.0E-6 ~ 1000.0, default: 1.0] S:neon_factor=1.0 # Factor to manipulate requirements of all Researches (Support Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0] S:support_factor=1.0 # Factor to manipulate requirements of all Researches (Time Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0] S:time_factor=1.0 # Factor to manipulate requirements of all Researches (Experience Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0] S:xp_factor=1.0 } server { # This disables the 'You dont know how to use this machine' message, and you can open the gui. [default: false] B:disable_machine_lock=false # This disables the research checking ins die the researcher. If enabled you can research a blueprint, even if this would not be possible. [default: false] B:disable_research_check=false # Disable this to prevent glowmelows to fall down after they are fully grown. [default: true] B:glowmelow_drop=true # A Player must wait this time (in ms) until he can jump with a spaceship again. This prevents griefers from attacking servers. [range: 1 ~ 2147483647, default: 60000] I:spacetravelCooldown=60000 # If false the player will not receive a note a the start on a world [default: true] B:spawn_note_enabled=true } worldgeneration { # Quantity of Bauxite Ore [range: 0 ~ 25, default: 7] I:bauxiteOre=7 # Quantity of Bedrock Rifts [range: 0 ~ 25, default: 1] I:bedrockRift=1 # Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used) [range: 0 ~ 256, default: 1] I:bedrockRiftHeight=1 # A blacklist to stop tec dungeon spawn in dimensions. [default:[0]] I:bl_tec_dungeons < > # Quantity of Menelaus Coal Ore [range: 0 ~ 25, default: 10] I:coalOreM=10 # Quantity of Copper Ore [range: 0 ~ 25, default: 10] I:copperOre=10 # Quantity of Menelaus Copper Ore [range: 0 ~ 25, default: 6] I:copperOreM=6 # Chance of Alutin Holes in Percent [range: 0 ~ 100, default: 5] I:hole_alutin=5 # Chance of Bioterium Holes in Percent [range: 0 ~ 100, default: 5] I:hole_bioterium=5 # Chance of Glowtite Holes in Percent [range: 0 ~ 100, default: 5] I:hole_glowtite=5 # Chance of Neon Holes in Percent [range: 0 ~ 100, default: 5] I:hole_neon=5 # Chance of Retium Holes in Percent [range: 0 ~ 100, default: 5] I:hole_retium=5 # Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn. [range: 0 ~ 2147483647, default: 0] I:hugeDungeon_mindis=0 # Chance of a huge Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.0035] S:hugeDungeon_spawnrate=0.0035 # Quantity of Magnetite Ore [range: 0 ~ 25, default: 5] I:magnetiteOre=5 # Quantity of Menelaus Quartz Ore [range: 0 ~ 25, default: 8] I:quartzOreM=8 # Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn. [range: 0 ~ 2147483647, default: 0] I:tecDungeon_mindis=0 # Chance of a normal Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.00667] S:tecDungeon_spawnrate=0.00667 # Quantity of Tin Ore [range: 0 ~ 25, default: 10] I:tinOre=10 # A whitelist for enabling alutin crystal caves in other dimensions. [default:[0]] I:wl_alutincave < 0 > # A whitelist for enabling bioterium crystal caves in other dimensions. [default:[0]] I:wl_bioterium_cave < 74 > # A whitelist for enabling glowtite crystal caves in other dimensions. [default:[0]] I:wl_glowtite_cave < 73 > # A whitelist for enabling huge dungeon spawn in other dimensions. [default:[0]] I:wl_huge_dungeons < 0 > # A whitelist for enabling neon crystal caves in other dimensions. [default:null] I:wl_neon_cave < 0 > # A whitelist for enabling retium crystal caves in other dimensions. [default:[0]] I:wl_retium_cave < 73 > # Quantity of Zinc Ore [range: 0 ~ 25, default: 10] I:zincOre=10 }