# Configuration file airbar { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=36 S:side=east } armor { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=37 S:side=west } armorbars { B:alwaysVisible=false S:bars=largeBars D:damageWarning.warning.1=0.45 D:damageWarning.warning.2=0.25 D:damageWarning.warning.3=0.1 S:durabilityMode=points B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=west S:position.direction=northWest B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=7 B:showDurability=true B:showName=true } arrowcount { B:enabled=true B:overlay=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=southEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=29 } biome { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=north B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=3 } blockviewer { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true B:invNames=false S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=west S:position.direction=north B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=8 B:showIds=false B:showItem=true } bloodsplatters { S:density=normal B:enabled=true S:priority=9 } compass { B:enabled=true D:letterScale=0.5 S:mode=visual S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=north S:position.direction=north B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=1 S:requireItem=disabled B:showNotches=true } connection { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true B:latency=true B:playerCount=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=northEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=10 B:showIp=true } coordinates { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=north B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset D:precision=0.0 S:priority=2 B:spaced=true } cps { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=southWest B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=30 B:remember=false B:showBurst=true D:timeout=3.0 } crosshair { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=center B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=11 } distance { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:mode=0 S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=west S:position.direction=center B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=12 } experience { B:enabled=true B:hideMount=false S:position.alignment= S:position.anchor= S:position.contentAlignment= S:position.direction= B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=31 } experienceinfo { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=northEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=32 B:showLifetimeExp=false B:showTotalExp=false } food { B:enabled=true B:hideMount=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=34 S:side=east } fpscount { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true B:numberOnly=false S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=southWest B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=13 } fullinvindicator { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true B:offhand=false S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=northEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=14 } gameclock { B:24hr=false D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 S:dateType=mdy B:enabled=true B:fullYear=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=west S:position.direction=northEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=4 S:requireItem=disabled B:showDays=true B:showSeconds=false } handbar { B:bars=true D:damageWarning.warning.1=0.45 D:damageWarning.warning.2=0.25 D:damageWarning.warning.3=0.1 S:durabilityMode=points B:enabled=true B:offhand=false S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=north S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=39 B:showDurability=true B:showItem=true B:showName=true B:showNonTools=false } healindicator { B:enabled=true S:mode=1 S:priority=15 } health { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=35 S:side=west } helmetoverlay { B:enabled=true S:priority=0 } horseinfo { B:enabled=true B:jump=true S:priority=16 B:speed=true } hotbar { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=17 } itempickup { B:enabled=true D:fadeAfter=20.0 D:maxStacks=11.0 S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=southEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=18 } jumpbar { B:enabled=true S:position.alignment= S:position.anchor= S:position.contentAlignment= S:position.direction= B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=33 } lightlevel { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=southEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=19 } mobinfo { D:compress=40.0 B:enabled=true S:priority=5 } mounthealth { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=38 S:side=east } offhand { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=south B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=20 } playerinfo { B:enabled=true S:priority=21 D:tooltipLines=-1.0 } portal { B:enabled=true S:priority=22 } potionbar { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=northWest B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=23 } saturation { D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=northWest S:position.direction=southEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=24 } scoreboard { B:enabled=true S:position.alignment= S:position.anchor= S:position.contentAlignment= S:position.direction= B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=25 } signreader { B:enabled=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment= S:position.direction=northWest B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=26 } systemclock { B:24hr=false D:color.blue=255.0 D:color.green=255.0 D:color.red=255.0 S:dateType=mdy B:enabled=false B:fullYear=true S:position.alignment=northWest S:position.anchor=northWest S:position.contentAlignment=west S:position.direction=northEast B:position.lockAlignment=false B:position.lockContent=false S:position.origin=0,0 S:position.parent=null S:position.position=preset S:priority=6 B:showSeconds=false } vignette { B:enabled=true S:priority=27 B:warnings=true } waterdrops { S:density=normal B:enabled=true S:priority=28 }