# Configuration file generic { # Enables switching players' gamemode when they enter a dimension which has the ForceGamemode option set to true B:enableForcedGamemodes=false # Enables overriding the initial spawning dimension to something other than dim 0 (overworld). B:enableInitialSpawnDimensionOverride=false # Enables a bunch of extra logging on the INFO level for registrations etc. B:enableLoggingInfo=false # If enabled, then a '"biome": "registrynameofbiome"' value in the dimensions.json config will override the # BiomeProvider of that dimension with BiomeProviderSingle, using the biome given as the value. # This means that the entire dimension will use only that one biome set in the config. # To get the registry names of biomes, you can use the TellMe mod (the command '/tellme dump biomes'). B:enableOverrideBiomeProvider=false # If enabled, then an 'override: true' boolean value for the dimension in the dimensions.json config can be used to override an existing dimension. B:enableReplacingRegisteredDimensions=false # If enabled, adds custom WorldBorder syncing and removes default linking from other dimensions to the overworld border. B:enableSeparateWorldBorders=false # If enabled, all dimensions that exist in dimensions.json and have either a "worldinfo" or a "worldinfo_onetime" value present # (an empty object is enough), will use separate WorldInfo instances (separate time, weather, world border, gamerules etc.). # This works even if the dimension in question isn't registered by this mod (so vanilla, or other mod dimensions can have it too). B:enableSeparateWorldInfo=true # If enabled, then an 'unregister: true' boolean value for the dimension in the dimensions.json config can be used to unregister existing dimension. B:enableUnregisteringDimensions=false # If enabled with the enableInitialSpawnDimensionOverride option, this will be used as the initial spawn dimension ID I:initialSpawnDimensionId=0 }