# Configuration file general { ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General stuff that doesn't fit anywhere else ########################################################################################################## general { # Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion # Min: 0 # Max: 100 I:configCompressedIngotLossRate=20 # Damage of the Miniguns. This applies to the Sentry Gun, Handheld Minigun, and Drone-based minigun D:configMinigunDamage=4.0 # Enable Drone Suffocation Damage B:enableDroneSuffocationDamage=true # Enables the dungeon loot generation of the Nuke Virus and Stop! Worm (not useful in single-player worlds) B:enableDungeonLoot=true # Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace D:fuelBucketEfficiencyMultiplier=0.05000000074505806 # Maximum number of blocks in the area defined in an Area Programming Puzzle Piece I:maxProgrammingArea=250000 # Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns # Min: 0.0 # Max: 100.0 D:oilGenerationChance=15.0 } ########################################################################################################## # machine_properties #--------------------------------------------------------------------------------------------------------# # Settings affecting the operation of machines ########################################################################################################## machine_properties { # Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same I:electricCompressorEfficiency=40 # The max height of an elevator per stacked Elevator Base. # Min: 1 # Max: 256 I:elevatorBaseBlocksPerBase=4 # Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same I:fluxCompressorEfficiency=40 # Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt B:keroseneLampCanUseAnyFuel=true # Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp D:keroseneLampFuelEfficiency=1.0 # Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same I:pneumaticDynamoEfficiency=40 # Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. I:pneumaticGeneratorEfficiency=40 } ########################################################################################################## # advanced #--------------------------------------------------------------------------------------------------------# # Advanced settings (shouldn't need to touch under normal circumstances) ########################################################################################################## advanced { # When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) B:disableKeroseneLampFakeAirBlock=false # When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it. B:stopDroneAI=false } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # Enable/disable certain recipes (note: better done with CraftTweaker if you have it) ########################################################################################################## recipes { # 8 Block of Coal --> 1 Diamond (Pressure Chamber) B:enableCoalToDiamondsRecipe=true # Electric Compressor (currently ignored, defined in JSON) B:enableElectricCompressorRecipe=true # Pneumatic Generator (currently ignored, defined in JSON) B:enablePneumaticGeneratorRecipe=true } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Settings affecting only the client ########################################################################################################## client { # Enable Aphorism Tile Drama! B:aphorismDrama=true # Drones render their held item (the item in slot 0 of their inventory) ? B:dronesRenderHeldItem=true # Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring B:logisticsGUITint=true # Defines the default difficulty of the Programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced # Min: 0 # Max: 2 I:programmerDifficulty=0 # Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled. B:topShowsFluids=true # When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC (currently ignored) B:useHelmetModel=false } ########################################################################################################## # helmet #--------------------------------------------------------------------------------------------------------# # Pneumatic Helmet HUD settings (note: you can also set this up via helmet GUI) ########################################################################################################## helmet { # Pneumatic helmet block tracker on left? B:blockTrackerLeft=true # Pneumatic helmet block tracker X I:blockTrackerX=-1 # Pneumatic helmet block tracker Y I:blockTrackerY=46 # Pneumatic helmet entity tracker on left? B:entityTrackerLeft=true # Pneumatic helmet entity tracker X I:entityTrackerX=-1 # Pneumatic helmet entity tracker Y I:entityTrackerY=90 # Pneumatic helmet item search on left? B:itemSearchLeft=true # Pneumatic helmet item search X I:itemSearchX=-1 # Pneumatic helmet item search Y I:itemSearchY=17 # Pneumatic helmet message readout on left? B:messageLeft=false # Pneumatic helmet message readout X I:messageX=2 # Pneumatic helmet message readout Y I:messageY=2 # Pneumatic helmet Path Enabled B:pathEnabled=true # Pneumatic helmet Path Update Rate I:pathUpdateSetting=1 # Pneumatic helmet power readout on left? B:powerLeft=true # Pneumatic helmet power readout X I:powerX=-1 # Pneumatic helmet power readout Y I:powerY=2 # Pneumatic helmet Wire Path B:wirePath=true # Pneumatic helmet X-Ray B:xRayEnabled=false } }