# Configuration file Equipment { Armor { # Set the factor that calculates how much energy a fall drains. Scales with height. I:FallDamageDrainFactor=2400 # Set the factor that calculates how much energy fire-type damage drains. I:FireDamageDrainFactor=1200 # Set the factor that calculates how much energy Flux damage drains. I:FluxDamageDrainFactor=4800 Gelid { B:Boots=true B:Chestplate=true B:Helmet=true B:Leggings=true } } Tools { # Set the factor that scales the power drained from the Gelid Enderium Pickaxe when teleporting items between dimensions. This is a flat value per item. I:PickaxeDimensionDrainFactor=7500 # Set the factor that scales the power drained from the Gelid Enderium Pickaxe when teleporting items over a distance. (distance*factor*itemDrops=power) I:PickaxeDistanceDrainFactor=5 Gelid { B:Axe=true B:BattleWrench=true B:Pickaxe=true B:Shovel=true B:Sickle=true B:Sword=true } Axe { # Sets the number of blocks per tick the axe attempts to cut in empowered mode. Higher values cause more lag. I:BlocksPerTick=3 } } } Item { Capacitor { # Set the base capacitorCapacity of the Gelid Capacitor Amulet in RF/t (Default 100,000,000) I:BaseCapacity=100000000 # Set the base transfer rate of the Gelid Capacitor Amulet in RF/t (Default 100,000) I:BaseTransfer=100000 # Enable the Gelid Capacitor Amulet B:Enable=true } Feeder { # Set the base capacitorCapacity of the E.G. in RF (Default 4,000,000) I:BaseCapacity=4000000 # Enable the Endoscopic Gastrostomizer (Automatic Feeder) B:Enable=true # Set amount of energy used per food point in RF (Default 3000) I:EnergyPerUse=30000 # Set the maximum hunger point storage of the Endoscopic Gastrostomizer (EG) (Default 500) I:MaxHungerPoints=500 # Set the maximum transfer rate into the item in RF/t (Default 8000) I:MaxTransfer=8000 # Maximum amount of hunger saturation to automatically fill to. Higher numbers consume hunger points more quickly. (Default 5, Max 20) I:SaturationFillLevel=5 } Ring { Effect { # Set RF capacity. (Default 4,000,000) I:Capacity=4000000 # Set how many ticks the ring's cooldown lasts for. (Default 1200) I:CooldownDuration=1200 # Set how many ticks the ring must be worn before it can be removed without causing a cooldown. (Default 100) I:CooldownThreshold=100 # Enable the Cryotheum Stasis Ring B:Enable=true # Set the multiplier for power usage. Be careful with this, it can get insane fast. (Default 1) I:PowerMultiplier=1 # Set RF/T transfer rate maximum. (Default 500,000) I:Transfer=500000 } Mining { # Enable the Mining Stabilization Ring B:Enable=true } } } Version { S:Identifier=1.3.2 }