Files
Astroblock/overrides/config/hud.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

627 lines
13 KiB
INI

# Configuration file
airbar {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=36
S:side=east
}
armor {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=37
S:side=west
}
armorbars {
B:alwaysVisible=false
S:bars=largeBars
D:damageWarning.warning.1=0.45
D:damageWarning.warning.2=0.25
D:damageWarning.warning.3=0.1
S:durabilityMode=points
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=west
S:position.direction=northWest
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=7
B:showDurability=true
B:showName=true
}
arrowcount {
B:enabled=true
B:overlay=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=southEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=29
}
biome {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=north
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=3
}
blockviewer {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
B:invNames=false
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=west
S:position.direction=north
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=8
B:showIds=false
B:showItem=true
}
bloodsplatters {
S:density=normal
B:enabled=true
S:priority=9
}
compass {
B:enabled=true
D:letterScale=0.5
S:mode=visual
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=north
S:position.direction=north
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=1
S:requireItem=disabled
B:showNotches=true
}
connection {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
B:latency=true
B:playerCount=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=northEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=10
B:showIp=true
}
coordinates {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=north
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
D:precision=0.0
S:priority=2
B:spaced=true
}
cps {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=southWest
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=30
B:remember=false
B:showBurst=true
D:timeout=3.0
}
crosshair {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=center
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=11
}
distance {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:mode=0
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=west
S:position.direction=center
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=12
}
experience {
B:enabled=true
B:hideMount=false
S:position.alignment=
S:position.anchor=
S:position.contentAlignment=
S:position.direction=
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=31
}
experienceinfo {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=northEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=32
B:showLifetimeExp=false
B:showTotalExp=false
}
food {
B:enabled=true
B:hideMount=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=34
S:side=east
}
fpscount {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
B:numberOnly=false
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=southWest
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=13
}
fullinvindicator {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
B:offhand=false
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=northEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=14
}
gameclock {
B:24hr=false
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
S:dateType=mdy
B:enabled=true
B:fullYear=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=west
S:position.direction=northEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=4
S:requireItem=disabled
B:showDays=true
B:showSeconds=false
}
handbar {
B:bars=true
D:damageWarning.warning.1=0.45
D:damageWarning.warning.2=0.25
D:damageWarning.warning.3=0.1
S:durabilityMode=points
B:enabled=true
B:offhand=false
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=north
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=39
B:showDurability=true
B:showItem=true
B:showName=true
B:showNonTools=false
}
healindicator {
B:enabled=true
S:mode=1
S:priority=15
}
health {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=35
S:side=west
}
helmetoverlay {
B:enabled=true
S:priority=0
}
horseinfo {
B:enabled=true
B:jump=true
S:priority=16
B:speed=true
}
hotbar {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=17
}
itempickup {
B:enabled=true
D:fadeAfter=20.0
D:maxStacks=11.0
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=southEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=18
}
jumpbar {
B:enabled=true
S:position.alignment=
S:position.anchor=
S:position.contentAlignment=
S:position.direction=
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=33
}
lightlevel {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=southEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=19
}
mobinfo {
D:compress=40.0
B:enabled=true
S:priority=5
}
mounthealth {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=38
S:side=east
}
offhand {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=south
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=20
}
playerinfo {
B:enabled=true
S:priority=21
D:tooltipLines=-1.0
}
portal {
B:enabled=true
S:priority=22
}
potionbar {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=northWest
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=23
}
saturation {
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=northWest
S:position.direction=southEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=24
}
scoreboard {
B:enabled=true
S:position.alignment=
S:position.anchor=
S:position.contentAlignment=
S:position.direction=
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=25
}
signreader {
B:enabled=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=
S:position.direction=northWest
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=26
}
systemclock {
B:24hr=false
D:color.blue=255.0
D:color.green=255.0
D:color.red=255.0
S:dateType=mdy
B:enabled=false
B:fullYear=true
S:position.alignment=northWest
S:position.anchor=northWest
S:position.contentAlignment=west
S:position.direction=northEast
B:position.lockAlignment=false
B:position.lockContent=false
S:position.origin=0,0
S:position.parent=null
S:position.position=preset
S:priority=6
B:showSeconds=false
}
vignette {
B:enabled=true
S:priority=27
B:warnings=true
}
waterdrops {
S:density=normal
B:enabled=true
S:priority=28
}