140 lines
6.0 KiB
INI
140 lines
6.0 KiB
INI
# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# If this is true then the player will get a message when he/she tries to open a locked chest [default: true]
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B:announceChestLocked=false
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# If this is true then the player will be notified when a building is cleared [default: true]
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B:announceCleared=false
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# If this is true then the player will be notified when he or she enters a haunted building [default: true]
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B:announceEnter=true
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# If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false]
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B:checkValidSpawn=false
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# List of console commands to execute when a building is cleared [default: ]
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S:commandCleared <
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>
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# List of console commands to execute every time a building is entered [default: ]
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S:commandEntered <
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>
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# List of console commands to execute the first time a building is entered [default: ]
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S:commandFirstTime <
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>
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# List of building names where this mod will not spawn mobs [default: ]
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S:excludedBuildings <
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>
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# The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8]
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S:hauntedChance=1.0
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# If this is true then all chests will be locked until the building is cleared [default: true]
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B:lockChestsUntilCleared=false
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# This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true]
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B:lockOnlyChests=true
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# The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
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S:maxDamageBonus=0.05
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# The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
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S:maxHealthBonus=1.0
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# The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50]
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I:maxMobs=10
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# This message is given when the player clears a building [default: The building feels a lot safer now!]
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S:messageBuildingCleared=The building feels a lot safer now!
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# This message is given when the player is halfway clearing a building [default: About half way there! Keep going!]
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S:messageBuildingHalfway=About half way there! Keep going!
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# This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!]
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S:messageBuildingHaunted=This building has been invaded by androids. Be careful!
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# This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!]
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S:messageUnsafeBuilding=The building isn't safe enough!
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# The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
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S:minDamageBonus=0.1
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# The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
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S:minHealthBonus=0.5
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# The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10]
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I:minMobs=2
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# The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0]
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S:minSpawnDistance=8.0
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# List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]]
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S:mobs <
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.3=matteroverdrive:rogue_android
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>
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# List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]
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S:randomBoots <
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.3=null
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.3=minecraft:iron_boots
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>
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# List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]
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S:randomChestplates <
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.3=null
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.3=minecraft:iron_chestplate
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>
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# List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]]
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S:randomEffects <
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.1=minecraft:regeneration,1
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.2=minecraft:speed,1
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.2=minecraft:fire_resistance,1
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>
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# List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]
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S:randomHelmets <
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.3=null
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.3=minecraft:iron_helmet
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>
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# List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]
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S:randomLeggings <
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.3=null
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.3=minecraft:iron_leggings
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>
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# List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]
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S:randomWeapons <
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.3=null
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.3=moreplanets:alien_berry_wood_sword
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.3=matteroverdrive:phaser_rifle
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>
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# The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200]
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I:serverTickTimeout=200
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# The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6]
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I:spawnMaxNearby=4
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# The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8]
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S:sphereHauntedChance=0.8
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# The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50]
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I:sphereMaxMobs=25
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# The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10]
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I:sphereMinMobs=10
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}
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