Files
Astroblock/overrides/config/prefab.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

247 lines
12 KiB
INI

# Configuration file
general {
options {
# Determines if the house item is added to player inventory when joining the world for the first time. Server configuration overrides client. [default: true]
B:"Add House Item On New Player Join"=true
# Determines if the moderate house item is provided to the player instead of the starting house. [default: false]
B:"Add Moderate House on World Join"=false
B:"Enable Loft House"=false
B:"Enable Version Checking"=true
# Determines if the mineshaft chest is included when building mineshafts for various structures. [default: true]
B:"Include Mineshaft Chest"=true
# Determines if the spawners for the Monster Masher building are included. Server configuration overrides client. [default: true]
B:"Include Spawners in Monster Masher"=true
# Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only. [default: true]
B:"Include Structure Previews"=true
# Determines the maximum size the starting house can be generated as. Server configuration overrides client. [range: 5 ~ 16, default: 16]
I:"Maximum Starting House Size"=16
##########################################################################################################
# chest contents
#--------------------------------------------------------------------------------------------------------#
# This category is to determine the contents of the chest created by the house item. When playing on a server, the server configuration is used.
##########################################################################################################
"chest contents" {
# Determines if Leather Armor is added the the chest when the house is created. [default: true]
B:"Add Armor"=true
# Determines if a Stone Axe is added the the chest when the house is created. [default: true]
B:"Add Axe"=true
# Determines if a stack of cobble is added the the chest when the house is created. [default: true]
B:"Add Cobblestone"=true
# Determines if seeds, potatoes and carros are added the the chest when the house is created. [default: true]
B:"Add Crops"=true
# Determines if a stack of dirt is added the the chest when the house is created. [default: true]
B:"Add Dirt"=true
# Determines if Bread is added the the chest when the house is created. [default: true]
B:"Add Food"=true
# Determines if a Stone Hoe is added the the chest when the house is created. [default: true]
B:"Add Hoe"=true
# Determines if a Stone Pickaxe is added the the chest when the house is created. [default: true]
B:"Add Pickaxe"=true
# Determines if a set of oak saplings are added the the chest when the house is created. [default: true]
B:"Add Saplings"=true
# Determines if a Stone Shovel is added the the chest when the house is created. [default: true]
B:"Add Shovel"=true
# Determines if a Stone Sword is added the the chest when the house is created. [default: true]
B:"Add Sword"=true
# Determines if a set of torches are added the the chest when the house is created. [default: true]
B:"Add Torches"=true
}
##########################################################################################################
# starter house
#--------------------------------------------------------------------------------------------------------#
# This category is to determine which starter house options are enabled in the starter house item screen. Certain options also affect the moderate house as well.
##########################################################################################################
"starter house" {
# Determines if the bed is included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Bed"=true
# Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Chest Contents"=true
# Determines if chests are included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Chests"=true
# Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Crafting Table"=true
# Determines if the farm is included in the basic starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Farm"=true
# Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Furnace"=true
# Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used [default: true]
B:"Add Mineshaft"=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# This category determines if the recipes for the blocks/items in this are enabled
##########################################################################################################
recipes {
# Determines if the recipe(s) associated with the Advanced Chicken Coop are enabled. [default: true]
B:"Advanced Chicken Coop"=true
# Determines if the recipe(s) associated with the Advanced Horse Stable are enabled. [default: true]
B:"Advanced Horse Stable"=true
# Determines if the recipe(s) associated with the Advanced Warehouse are enabled. [default: true]
B:"Advanced Warehouse"=true
# Determines if the recipe(s) associated with the Andesite Slabs are enabled. [default: true]
B:"Andesite Slabs"=true
# Determines if the recipe(s) associated with the Andesite Stairs are enabled. [default: true]
B:"Andesite Stairs"=true
# Determines if the recipe(s) associated with the Aqua Base are enabled. [default: true]
B:"Aqua Base"=true
# Determines if the recipe(s) associated with the Barn are enabled. [default: true]
B:Barn=true
# Determines if the recipe(s) associated with the Bulldozer are enabled. [default: true]
B:Bulldozer=true
# Determines if the recipe(s) associated with the Bundle of Timber are enabled. [default: true]
B:"Bundle of Timber"=true
# Determines if the recipe(s) associated with the Chicken Coop are enabled. [default: true]
B:"Chicken Coop"=true
# Determines if the recipe(s) associated with the Compressed Chest are enabled. [default: true]
B:"Compressed Chest"=true
# Determines if the recipe(s) associated with the Compressed Dirt are enabled. [default: true]
B:"Compressed Dirt"=true
# Determines if the recipe(s) associated with the Compressed Glowstone are enabled. [default: true]
B:"Compressed Glowstone"=true
# Determines if the recipe(s) associated with the Compressed Obsidian are enabled. [default: true]
B:"Compressed Obsidian"=true
# Determines if the recipe(s) associated with the Compressed Stone are enabled. [default: true]
B:"Compressed Stone"=true
# Determines if the recipe(s) associated with the Defense Bunker are enabled. [default: true]
B:"Defense Bunker"=true
# Determines if the recipe(s) associated with the Diorite Slabs are enabled. [default: true]
B:"Diorite Slabs"=true
# Determines if the recipe(s) associated with the Diorite Stairs are enabled. [default: true]
B:"Diorite Stairs"=true
# Determines if the recipe(s) associated with the Ender Gateway are enabled. [default: true]
B:"Ender Gateway"=true
# Determines if the recipe(s) associated with the Fish Farm are enabled. [default: true]
B:"Fish Farm"=true
# Determines if the recipe(s) associated with the Glass Slabs are enabled. [default: true]
B:"Glass Slabs"=true
# Determines if the recipe(s) associated with the Glass Stairs are enabled. [default: true]
B:"Glass Stairs"=true
# Determines if the recipe(s) associated with the Granite Slabs are enabled. [default: true]
B:"Granite Slabs"=true
# Determines if the recipe(s) associated with the Granite Stairs are enabled. [default: true]
B:"Granite Stairs"=true
# Determines if the recipe(s) associated with the Grassy Plains are enabled. [default: true]
B:"Grassy Plains"=true
# Determines if the recipe(s) associated with the Green House are enabled. [default: true]
B:"Green House"=true
# Determines if the recipe(s) associated with the Horse Stable are enabled. [default: true]
B:"Horse Stable"=true
# Determines if the recipe(s) associated with the Instant Bridge are enabled. [default: true]
B:"Instant Bridge"=true
# Determines if the recipe(s) associated with the Machinery Tower are enabled. [default: true]
B:"Machinery Tower"=true
# Determines if the recipe(s) associated with the Magic Temple are enabled. [default: true]
B:"Magic Temple"=true
# Determines if the recipe(s) associated with the Mineshaft Entrance are enabled. [default: true]
B:"Mineshaft Entrance"=true
# Determines if the recipe(s) associated with the Moderate House are enabled. [default: true]
B:"Moderate House"=true
# Determines if the recipe(s) associated with the Monster Masher are enabled. [default: true]
B:"Monster Masher"=true
# Determines if the recipe(s) associated with the Nether Gate are enabled. [default: true]
B:"Nether Gate"=true
# Determines if the recipe(s) associated with the Paper Lantern are enabled. [default: true]
B:"Paper Lantern"=true
# Determines if the recipe(s) associated with the Phasic Block are enabled. [default: true]
B:"Phasic Block"=true
# Determines if the recipe(s) associated with the Pile of Bricks are enabled. [default: true]
B:"Pile of Bricks"=true
# Determines if the recipe(s) associated with the Produce Farm are enabled. [default: true]
B:"Produce Farm"=true
# Determines if the recipe(s) associated with the Smart Glass are enabled. [default: true]
B:"Smart Glass"=true
# Determines if the recipe(s) associated with the Starting House are enabled. [default: true]
B:"Starting House"=true
# Determines if the recipe(s) associated with the Tree Farm are enabled. [default: true]
B:"Tree Farm"=true
# Determines if the recipe(s) associated with the Villager Houses are enabled. [default: true]
B:"Villager Houses"=true
# Determines if the recipe(s) associated with the Warehouse are enabled. [default: true]
B:Warehouse=true
# Determines if the recipe(s) associated with the Warehouse Upgrade are enabled. [default: true]
B:"Warehouse Upgrade"=true
# Determines if the recipe(s) associated with the Watch Tower are enabled. [default: true]
B:"Watch Tower"=true
}
}
}