43 lines
1.5 KiB
INI
43 lines
1.5 KiB
INI
# Configuration file
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general {
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# Many Oddities are given custom behaviours that destroy blocks or items, or that attack other mobs.
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# Depending on context, this can lead to damage to adventure maps and the like, and so is made optional.
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# Setting this to FALSE will render all Oddities relatively inert, with no attack or destruction behaviours.
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# To control the AI more precisely, set this to TRUE and adjust the individual AI settings as necessary.
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B:"Allow Oddities their default AI"=true
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##########################################################################################################
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# individual oddity ai
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#--------------------------------------------------------------------------------------------------------#
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# Here you can enable or disable the optional AI of specific Oddities.
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##########################################################################################################
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"individual oddity ai" {
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B:bulette=true
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B:giant=true
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B:giant_crab=true
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B:giant_zombie=true
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B:goblin=true
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B:gryphon=true
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B:kobold=true
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B:mimic=true
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B:monkey=true
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B:ogre=true
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B:pegasus=true
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B:pegasus_chest=true
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B:player_skull=true
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B:rat=true
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B:rat_giant=true
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B:raven=true
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B:scorpion=true
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B:scorpion_giant=true
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B:skull=true
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B:troll=true
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B:uberwidren=true
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}
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}
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