184 lines
3.6 KiB
INI
184 lines
3.6 KiB
INI
# Configuration file
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general {
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# By default, Oddities do not spawn naturally to prevent interference
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# Enable this to use them as ambience in your worlds
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B:"Spawn Oddities naturally"=false
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##########################################################################################################
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# biome settings
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#--------------------------------------------------------------------------------------------------------#
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# Determines which Oddities spawn in which biomes
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# Each entry is the biome ID for a specific biome
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##########################################################################################################
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"biome settings" {
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I:giant <
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1
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3
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>
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I:giant_crab <
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16
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24
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0
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10
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>
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I:giant_zombie <
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1
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3
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>
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I:goblin <
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29
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>
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I:gryphon <
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131
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>
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I:kobold <
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2
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17
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>
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I:mimic <
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6
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>
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I:monkey <
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21
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22
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>
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I:ogre <
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37
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>
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I:pegasus <
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3
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>
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I:pegasus_chest <
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3
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>
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I:player_skull <
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8
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>
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I:rat <
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6
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134
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>
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I:rat_giant <
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29
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1
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4
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16
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>
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I:raven <
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27
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4
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29
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16
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>
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I:scorpion <
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2
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17
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>
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I:scorpion_giant <
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2
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17
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>
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I:skull <
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8
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29
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>
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I:troll <
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4
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27
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5
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>
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}
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##########################################################################################################
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# spawn weight settings
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#--------------------------------------------------------------------------------------------------------#
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# Determines the likelihood of a given Oddity spawning in the corresponding biome
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# Each value corresponds directly to the same index in the biome list for the Oddity
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# The higher the value, the greater the chance of spawning (Zombies use 100 in vanilla)
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##########################################################################################################
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"spawn weight settings" {
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I:giant <
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1
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1
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>
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I:giant_crab <
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50
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50
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50
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50
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>
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I:giant_zombie <
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1
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1
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>
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I:goblin <
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90
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>
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I:gryphon <
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10
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>
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I:kobold <
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90
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90
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>
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I:mimic <
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10
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>
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I:monkey <
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70
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80
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>
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I:ogre <
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10
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>
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I:pegasus <
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10
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>
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I:pegasus_chest <
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10
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>
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I:player_skull <
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10
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>
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I:rat <
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40
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40
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>
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I:rat_giant <
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20
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20
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20
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20
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>
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I:raven <
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20
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20
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20
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20
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>
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I:scorpion <
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10
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10
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>
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I:scorpion_giant <
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10
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10
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>
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I:skull <
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10
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30
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>
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I:troll <
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30
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30
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30
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>
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}
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}
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