# Configuration file coroutil_dynamicdifficulty { I:difficulty_BestDPSRadius=4 I:difficulty_BestVanillaDPS=20 # Distance from spawn required to hit the max difficulty for this setting I:difficulty_DistFromSpawnMax=5000 B:difficulty_InfernalMobsOverride=false # what level of difficulty is required to count as 100% chance D:difficulty_Infernal_Elite_Max=5.0 D:difficulty_Infernal_Elite_ScaleRate=1.0 # what level of difficulty is required to count as 100% chance D:difficulty_Infernal_Infernal_Max=5.0 D:difficulty_Infernal_Infernal_ScaleRate=1.0 # what level of difficulty is required to count as 100% chance D:difficulty_Infernal_Ultra_Max=5.0 D:difficulty_Infernal_Ultra_ScaleRate=1.0 # -1 = dont cap it D:difficulty_Max=-1.0 D:difficulty_MaxDPSLoggable=500.0 D:difficulty_MaxDPSRatingAllowed=5.0 # How long it takes to reach max difficulty level for a specific chunk in gameplay ticks (50 hours) I:difficulty_MaxTicksInChunk=3600000 # How long it takes to reach max difficulty level for a specific player in gameplay ticks (50 hours) I:difficulty_MaxTicksOnServer=3600000 # Track chunk bound data required for some difficulty calculations, disable if issues with server stability relating to CoroUtil B:trackChunkData=true D:weightDPS=1.5 D:weightDistFromSpawn=1.0 D:weightHealth=1.0 D:weightPlayerEquipment=1.5 D:weightPlayerServerTime=1.0 D:weightPosOccupy=1.0 }