# Configuration file "adventure backpack" { ########################################################################################################## # rideablespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rideablespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "aether legacy" { aerbunny { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } aerwhale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } zephyr { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } whirlwind { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } valkyriequeen { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } phyg { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } flyingcow { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } crystal { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } fireminion { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } swet { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sentry { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } valkyrie { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } cockatrice { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sheepuff { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } minicloud { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sunspirit { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } aechorplant { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } moa { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } mimic { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } slider { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } agricraft { villagerfarmer { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "bc robotics" { bcrobot { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "biomes o plenty" { ########################################################################################################## # phantom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## phantom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bird { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # junglespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## junglespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wasp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wasp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pixie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## pixie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # glob #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## glob { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rosester #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rosester { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "blood magic: alchemical wizardry" { ########################################################################################################## # minordemongruntwind #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntwind { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # shade #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## shade { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # shadeelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## shadeelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # boulderfist #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## boulderfist { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # earthelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## earthelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntguardianearth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntguardianearth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # holyelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## holyelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # icedemon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## icedemon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # waterelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## waterelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # airelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## airelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntice #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntice { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # biledemon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## biledemon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntguardianfire #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntguardianfire { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntguardianwind #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntguardianwind { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wingedfiredemon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wingedfiredemon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntfire #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntfire { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongrunt #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongrunt { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # fireelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## fireelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntguardianice #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntguardianice { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # smallearthgolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## smallearthgolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # fallenangel #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## fallenangel { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minordemongruntearth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minordemongruntearth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lowerguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lowerguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } botania { ########################################################################################################## # botania:pixie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "botania:pixie" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # botania:doppleganger #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "botania:doppleganger" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # botania:pinkwither #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "botania:pinkwither" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } chisel { ########################################################################################################## # snowman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## snowman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } customnpcs { npcenderchibi { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcnagafemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcfurryfemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcvillager { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npchumanmale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcdwarfmale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcenderman { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npchumanfemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcorcfmale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcpony { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npczombiemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcslime { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcelfmale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcgolem { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npczombiefemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcelffemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcorcfemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcskeleton { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcdwarffemale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npccrystal { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcnagamale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcdragon { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } customnpc { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npcfurrymale { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "draconic evolution" { enderdragon { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } chaosguardian { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "ender io" { ########################################################################################################## # witherskeleton #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## witherskeleton { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "extra planets" { evolvedblaze { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedredcreeper { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvediceslime { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedenderman { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedmagmacubeboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedminienderman { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedghastboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedfirebatboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedpowerskeleton { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } creeperbosspluto { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } creeperbosseris { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedmagmacube { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedwitch { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedgiantspider { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedsnowmanboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedbluecreeper { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvediceslimeboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "forestry for minecraft" { ########################################################################################################## # butterflyge #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## butterflyge { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "galacticraft core" { alienvillager { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedzombie { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedcreeper { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedskeleton { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedspider { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } evolvedskeletonboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "galacticraft planets" { slimeling { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sludgeling { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } creeperboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } grue { entitygrue { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "inventory pets" { ########################################################################################################## # steveballmer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## steveballmer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # entitybedpet #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## entitybedpet { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # billgates #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## billgates { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # miniquantumenderman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## miniquantumenderman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # satyanadella #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## satyanadella { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # miniquantumblaze #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## miniquantumblaze { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # entityanvilpet #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## entityanvilpet { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "jewelrycraft 2" { ########################################################################################################## # heart #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## heart { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # halfheart #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## halfheart { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "killer pacman" { pacman { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "legends mod" { stevestand { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } armorstand { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } punchingbag { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } armorcase { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } vampire { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } wakandannative { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } iceblock { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } batchair { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } wakandansoldier { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } scenttracker { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } godzilla { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ironmanarmor { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } hurikanean { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sith { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } jedi { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ant { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } symbioteblob { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } antony { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } mark7pod { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } aggresivebat { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } npc { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } prisoner { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "legends: horror" { vampire { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "legends: kaiju" { godzilla { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "legends: star wars" { sith { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } jedi { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "legends: superheroes unlimited" { ironmanmark0 { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } prisoner { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } scenttracker { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } aggresivebat { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ant { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } antony { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } symbioteblob { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } wakandansoldier { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } batchair { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } mark7pod { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } wakandannative { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "matter overdrive" { failedpig { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } failedchicken { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } rogueandroid { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } failedcow { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } madscientist { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } failedsheep { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } mekanism { babyskeleton { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } robit { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "mutant creatures" { ########################################################################################################## # mutantzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mutantzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # endermanclone #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## endermanclone { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mutantsnowgolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mutantsnowgolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # creeperminion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## creeperminion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mutantenderman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mutantenderman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spiderpig #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## spiderpig { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mutantskeleton #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mutantskeleton { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mutantcreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mutantcreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # zombieminion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## zombieminion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } mystcraft { ########################################################################################################## # book #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## book { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } natura { flamespiderbaby { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } nitrocreeper { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } imp { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } flamespider { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "nether ores" { netheroreshellfish { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } orespawn { ########################################################################################################## # firefly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## firefly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # jeffery #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## jeffery { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # criminal #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## criminal { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # robosniper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## robosniper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rainbow ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "rainbow ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ender reaper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "ender reaper" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # brutalfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## brutalfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # jumpy bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "jumpy bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # flounder #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## flounder { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # velocity raptor #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "velocity raptor" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # moth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## moth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the young adult prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the young adult prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # robot spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "robot spider" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # water dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "water dragon" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## dragon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # nastysaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## nastysaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } "leaf monster" { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # rubber ducky #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "rubber ducky" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rock #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rock { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } coin { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # peacock #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## peacock { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pointysaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## pointysaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # medium worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "medium worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # baby dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "baby dragon" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # camarasaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## camarasaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cricket #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cricket { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # termite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## termite { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the king #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the king" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the kraken #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the kraken" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # robopounder #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## robopounder { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # boyfriend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## boyfriend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } tshirt { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # robowarrior #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## robowarrior { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # alosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## alosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # chipmunk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## chipmunk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # easter bunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "easter bunny" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # alien #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## alien { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } "gold fish" { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # purplepower #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## purplepower { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # fairy #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## fairy { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bird { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # basilisk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## basilisk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # crystal urchin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "crystal urchin" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ghost #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ghost { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the princess #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the princess" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # kinghead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## kinghead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # caterkiller #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## caterkiller { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # creeping horror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "creeping horror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cavefisher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cavefisher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # triffid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## triffid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # scorpion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## scorpion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # robot red ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "robot red ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the queen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the queen" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # gazelle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## gazelle { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # terrible terror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "terrible terror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mobzillahead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mobzillahead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # unstable ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "unstable ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the young prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the young prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sea monster #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "sea monster" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # beaver #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## beaver { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sea viper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "sea viper" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # enchanted golden apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "enchanted golden apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # molenoid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## molenoid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # baryonyx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## baryonyx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hydrolisc #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hydrolisc { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # irukandji #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## irukandji { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rotator #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rotator { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } islandtoo { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # bombomb #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bombomb { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # crystal apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "crystal apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hoverboard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hoverboard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lurking terror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "lurking terror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # robogunner #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## robogunner { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # golden apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "golden apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mosquito #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mosquito { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # attack squid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "attack squid" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cloud shark #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "cloud shark" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # whale #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## whale { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mothra #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mothra { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # stinky #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## stinky { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hercules beetle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "hercules beetle" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spider driver #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "spider driver" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cryolophosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cryolophosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # dungeon beast #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "dungeon beast" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cassowary #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cassowary { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # frog #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## frog { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lizard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lizard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ghost pumpkin skelly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "ghost pumpkin skelly" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bee #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bee { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # large worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "large worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ostrich #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ostrich { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cephadrome #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cephadrome { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # crab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## crab { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # girlfriend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## girlfriend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # skate #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## skate { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rex #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## " rex" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # stink bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "stink bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # vortex #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## vortex { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mantis #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mantis { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spit bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "spit bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mobzilla #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mobzilla { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cliff racer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "cliff racer" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } island { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # leonopteryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## leonopteryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ruby bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "ruby bird" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # emperor scorpion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "emperor scorpion" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # the prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "the prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # butterfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## butterfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # dragonfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## dragonfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # red ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "red ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wtf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wtf { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # nightmare #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## nightmare { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ender knight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "ender knight" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # small worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "small worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # queenhead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## queenhead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # kyuubi #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## kyuubi { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hammerhead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hammerhead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # leafmonster #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## leafmonster { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # coin! #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "coin!" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tshirt! #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tshirt!" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # goldfish #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## goldfish { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # dark floating island #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "dark floating island" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # light floating island #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "light floating island" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "random things" { spirit { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "superheroes unlimited mod" { ########################################################################################################## # criminal1 #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## criminal1 { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # shrinkwasp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## shrinkwasp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # luciusfox #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## luciusfox { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } joker { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # wildant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wildant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wakandanative #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wakandanative { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # professorzoom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## professorzoom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # alfred #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## alfred { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } mark7pod { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # tamedant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## tamedant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # shrinkantman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## shrinkantman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } scarecrow { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # stanlee #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## stanlee { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wakandasoldier #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wakandasoldier { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # professorzoomtamed #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## professorzoomtamed { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } loki { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # batmobile #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## batmobile { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # batchair #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## batchair { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } catwoman { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } batwing { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } radioactivespider { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } criminal { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } zodfollower { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } trackerscent { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ant { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } thaumcraft { ########################################################################################################## # taintspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # firebat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## firebat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pech #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## pech { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mindspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mindspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # brainyzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## brainyzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintaclegiant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintaclegiant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # giantbrainyzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## giantbrainyzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedvillager #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedvillager { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # eldritchgolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## eldritchgolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintswarmer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintswarmer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedsheep #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedsheep { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # travelingtrunk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## travelingtrunk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cultistknight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cultistknight { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintacletiny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintacletiny { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintswarm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintswarm { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wisp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wisp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cultistleader #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cultistleader { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cultistportal #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cultistportal { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintspore #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintspore { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedchicken #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedchicken { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedcreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedcreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # eldritchwarden #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## eldritchwarden { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintacle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintacle { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # thaumslime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## thaumslime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # eldritchguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## eldritchguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # inhabitedzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## inhabitedzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # eldritchcrab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## eldritchcrab { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cultistcleric #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cultistcleric { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedpig #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedpig { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # taintedcow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## taintedcow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # golem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## golem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "the aether" { ########################################################################################################## # valkyriequeen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## valkyriequeen { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # fireminion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## fireminion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # zephyr #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## zephyr { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # flyingcow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## flyingcow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # slider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## slider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # crystal #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## crystal { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # aechorplant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## aechorplant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minicloud #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minicloud { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # aerwhale #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## aerwhale { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # whirlwind #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## whirlwind { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sentry #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## sentry { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mimic #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mimic { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cockatrice #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cockatrice { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # aerbunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## aerbunny { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # swet #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## swet { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sheepuff #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## sheepuff { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # valkyrie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## valkyrie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # phyg #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## phyg { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sunspirit #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## sunspirit { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # moa #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## moa { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "the betweenlands" { tarminion { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } gecko { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } blindcavefish { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } siltcrab { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } bloodsnail { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } dragonfly { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } mummyarm { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } miresnail { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } swamphag { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } frog { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } termite { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } gascloud { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } tarbeast { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } dreadfulmummy { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } wight { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } peatmummy { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } shallowbreath { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } darkdruid { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } chiromaw { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sporeling { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } miresnailegg { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } fortressbossblockade { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } fortressbossspawner { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } lurker { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } toad { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } leech { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } fortressboss { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } fortressbossturret { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } firefly { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } angler { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } pyrad { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } sludge { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "the twilight forest" { "apocalypse cube" { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } ########################################################################################################## # unstable ice core #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "unstable ice core" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wild deer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "wild deer" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # twilight lich #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "twilight lich" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # redcap sapper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "redcap sapper" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # forest squirrel #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "forest squirrel" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # block&chain goblin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "block&chain goblin" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # adherent #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## adherent { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wild boar #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "wild boar" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hydra #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hydra { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # forest raven #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "forest raven" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # loyal zombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "loyal zombie" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # forest bunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "forest bunny" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lower goblin knight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "lower goblin knight" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # king spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "king spider" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mosquito swarm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "mosquito swarm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # maze slime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "maze slime" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tower golem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tower golem" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # knight phantom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "knight phantom" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # giant miner #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "giant miner" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tower boss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tower boss" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # yeti boss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "yeti boss" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hostile wolf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "hostile wolf" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # skeleton druid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "skeleton druid" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # snow queen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "snow queen" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # twilight wraith #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "twilight wraith" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # yeti #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## yeti { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # redscale broodling #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "redscale broodling" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bighorn sheep #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "bighorn sheep" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # swarm spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "swarm spider" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # naga #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## naga { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lich minion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "lich minion" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tower termite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tower termite" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # troll #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## troll { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minotaur #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minotaur { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hedge spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "hedge spider" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # glacier penguin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "glacier penguin" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # helmet crab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "helmet crab" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mist wolf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "mist wolf" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # fire beetle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "fire beetle" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # firefly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## firefly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pinch beetle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "pinch beetle" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # upper goblin knight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "upper goblin knight" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tiny bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tiny bird" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # winterwolf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## winterwolf { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # twilight kobold #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "twilight kobold" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # stable ice core #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "stable ice core" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ice crystal #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "ice crystal" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # minoshroom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## minoshroom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # armored giant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "armored giant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # redcap #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## redcap { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # questing ram #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "questing ram" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # slime beetle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "slime beetle" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hydrahead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hydrahead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mini ghast #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "mini ghast" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # death tome #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "death tome" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # tower ghast #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "tower ghast" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # snowguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## snowguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # rovingcube #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## rovingcube { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # harbinger cube #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## "harbinger cube" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "tinkers construct" { kingslime { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } edibleslime { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } crystal { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } vanilla { ########################################################################################################## # creeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## creeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # giant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## giant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # entityhorse #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## entityhorse { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # blaze #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## blaze { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # villager #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## villager { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # chicken #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## chicken { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # monster #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## monster { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # zombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## zombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # enderdragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## enderdragon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wolf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wolf { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pig #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## pig { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cavespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cavespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ghast #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ghast { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=7.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-20.0 } ########################################################################################################## # witch #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## witch { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lavaslime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lavaslime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=5.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=2.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # snowman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## snowman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # witherboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## witherboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=15.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=5.0 } ########################################################################################################## # enderman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## enderman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=15.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # silverfish #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## silverfish { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # skeleton #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## skeleton { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # squid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## squid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-17.0 } ########################################################################################################## # slime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## slime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=5.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=2.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ozelot #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ozelot { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=25.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mob #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mob { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # villagergolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## villagergolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=16.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # sheep #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## sheep { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # pigzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## pigzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mushroomcow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mushroomcow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## spider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } entitymorphacquisition { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } entitytfhydraneck { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } blitz { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } basalz { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } blizz { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } otherplayers { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } entityclientplayermp { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } mchviewentitydummy { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } gcentityclientplayermp { B:Append_Baby_Name=true S:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false S:Name= S:Scale_Factor=22.0 S:Size_Modifier=0.0 S:X_Offset=0.0 S:Y_Offset=-5.0 } } "weeping angels" { ########################################################################################################## # weepingangel #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## weepingangel { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } witchery { ########################################################################################################## # hornedhuntsman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hornedhuntsman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mindrake #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mindrake { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # nightmare #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## nightmare { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mirrorface #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mirrorface { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # werevillager #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## werevillager { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # illusioncreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## illusioncreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # treefyd #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## treefyd { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # imp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## imp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # illusionzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## illusionzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # corpse #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## corpse { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # vampire #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## vampire { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wingedmonkey #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wingedmonkey { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # death #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## death { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # louse #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## louse { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # banshee #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## banshee { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # ent #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## ent { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # hellhound #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## hellhound { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # goblin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## goblin { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # goblinmog #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## goblinmog { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # darkmark #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## darkmark { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lostsoul #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lostsoul { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spectre #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## spectre { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lordoftorment #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lordoftorment { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # poltergeist #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## poltergeist { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # attackbat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## attackbat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # leonard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## leonard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # follower #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## follower { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # goblingulg #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## goblingulg { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # owl #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## owl { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # familiar #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## familiar { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # witchhunter #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## witchhunter { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # covenwitch #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## covenwitch { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mandrake #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mandrake { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # babayaga #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## babayaga { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # spirit #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## spirit { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # villageguard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## villageguard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # illusionspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## illusionspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # reflection #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## reflection { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # lilith #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## lilith { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # eye #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## eye { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # toad #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## toad { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # deathhorse #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## deathhorse { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # demon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## demon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # wolfman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## wolfman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } } "youtubers mod" { ########################################################################################################## # cluckey #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cluckey { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # snail #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## snail { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # grimm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## grimm { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # enderfish #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## enderfish { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # mushroom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## mushroom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # trayourus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## trayourus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # youtuber #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## youtuber { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # oceaniccreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## oceaniccreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # craigthemailman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## craigthemailman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # bomby #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## bomby { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # desertscorpion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## desertscorpion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # explosivemushroom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## explosivemushroom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # cactus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## cactus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } ########################################################################################################## # randomplayer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## randomplayer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false # Entities Name to use if overriden. S:Name= # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } }