# Configuration file Biome { # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] I:id=85 } Config { # If set to False, parameters from this config will not be used. [default: false] B:enabled=false } carbon { # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] I:absorbtionChance=20 # Defines whether wind affects this pollutant or not. [default: true] B:affectedByWind=true # Defines the ability to influence grass. [default: true] B:canAffectGrass=true # Defines the ability to influence leaves. [default: true] B:canAffectLeaves=true # Defines the ability to influence plants. [default: true] B:canAffectPlants=true # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] I:cloudHeight=16 # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] I:concentrationAltitude=127 # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] I:criticalAmount=512 # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] S:emissionRate=1.0 # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] S:motionVelocity=0.2 # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] B:walkableClouds=false } dust { # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] I:absorbtionChance=80 # Defines whether wind affects this pollutant or not. [default: true] B:affectedByWind=true # Defines the ability to influence grass. [default: true] B:canAffectGrass=true # Defines the ability to influence leaves. [default: true] B:canAffectLeaves=true # Defines the ability to influence plants. [default: true] B:canAffectPlants=true # Defines the ability to influence the soil. [default: true] B:canAffectSoil=true # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] I:cloudHeight=16 # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] I:concentrationAltitude=0 # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] I:criticalAmount=512 # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] S:emissionRate=1.0 # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] S:motionVelocity=0.1 # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] B:walkableClouds=false } sulfur { # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] I:absorbtionChance=40 # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] S:acidRainThreshold=5.0 # Defines whether wind affects this pollutant or not. [default: true] B:affectedByWind=true # Defines the ability to influence grass. [default: true] B:canAffectGrass=true # Defines the ability to influence leaves. [default: true] B:canAffectLeaves=true # Defines the ability to influence plants. [default: true] B:canAffectPlants=true # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] I:cloudHeight=16 # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] I:concentrationAltitude=127 # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] I:criticalAmount=512 # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] S:emissionRate=1.0 # Defines the block which the grass will turn into, when affected by this pollutant. # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] S:grassReplacement=dirt:2 # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] S:motionVelocity=0.15 # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] B:walkableClouds=false }