# Configuration file sulfur { # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] I:absorbtionChance=40 # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] S:acidRainThreshold=5.0 # Defines whether wind affects this pollutant or not. [default: true] B:affectedByWind=true # Defines the ability to influence grass. [default: true] B:canAffectGrass=true # Defines the ability to influence leaves. [default: true] B:canAffectLeaves=true # Defines the ability to influence plants. [default: true] B:canAffectPlants=true # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] I:cloudHeight=16 # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) # Affects smog and sky colors. [default: 0xffe5e533] S:color=0xffe5e533 # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] I:concentrationAltitude=200 # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] I:criticalAmount=512 # List of blocks which this pollutant can replace. # Format: pollutionThreshold% -> targetID -> replacementID # Example: 10% -> minecraft:sand:* -> minecraft:gravel:0 [default: [-5% -> minecraft:stone -> minecraft:cobblestone]] S:customReplacements < 5% -> minecraft:stone -> minecraft:cobblestone > # Defines a list of dimensions in which this pollutant will not be generated. [default: ] S:dimensionBlackList < > # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. [default: ] S:dimensionWhiteList < > # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] S:emissionRate=1.0 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # List of materials which can be used to filter this pollutant. # Format: materialID, capacity, byproductID # - the id of the material that will be used to filter this pollutant, # - defines how many pollutant blocks this material can filter, # - defines the byproduct of the used filter material. # Example: minecraft:wool:*, 8, dustSulfur [default: [wool:*, 8, dustSulfur]] S:filterMaterials < materialCloth, 24, dustSulfur > # Defines the block which the grass will turn into, when affected by this pollutant. # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] S:grassReplacement=dirt:2 # Defines how many hits it takes to break the block. # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0] S:hardness=-1.0 # List of blocks completely immune to this pollutant. [default: [ic2:te:*]] S:immuneBlocks < ic2:te:* > # List of entities immune to this pollutant. # Format: entityId [, immunityPercentage%] # Example: minecraft:zombie_pigman, 99% # Gives complete immunity if the percentage omitted. [default: ] S:immuneEntities < > # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. # Set to zero to disable explosions. [range: 0 ~ 512, default: 16] I:lowerExplosiveLimit=16 # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] S:motionVelocity=0.15 # List of blocks which this pollutant can pass through. [default: [minecraft:carpet:*], [minecraft:trapdoor:*], [minecraft:iron_trapdoor:*]] S:passableBlocks < minecraft:carpet:* minecraft:trapdoor:* minecraft:iron_trapdoor:* > # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 0.0] S:resistance=0.0 # Defines the text color for the name of this pollutant. [default: yellow] S:textColor=yellow # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] B:walkableClouds=false NegativeEffects { # Direct contact effects. [default: [minecraft:blindness], [minecraft:poison]] S:direct < minecraft:blindness minecraft:poison > # Global effects (within the surrounding chunks). # Format: potionID, pollutionThreshold% # Pollution threshold is the minimum percentage of pollution to cause this effect. [default: [minecraft:poison, 30%], [minecraft:blindness, 50%], [minecraft:wither, 80%]] S:global < minecraft:poison, 30% minecraft:blindness, 50% minecraft:wither, 80% > # Effects on hostile mobs. # Format: potionID, pollutionThreshold% # [default: [minecraft:resistance, 30%], [minecraft:speed, 60%]] S:hostile < minecraft:resistance, 30% minecraft:speed, 60% > } }